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{{>licenseInfo}}
#include "{{classname}}.h"

#include "{{classname}}Operations.h"
#include "{{unrealModuleName}}Module.h"

#include "HttpModule.h"
#include "Serialization/JsonSerializer.h"

{{#cppNamespaceDeclarations}}
namespace {{this}} 
{
{{/cppNamespaceDeclarations}}

{{classname}}::{{classname}}() 
: Url(TEXT("{{basePath}}"))
{
}

{{classname}}::~{{classname}}() {}

void {{classname}}::SetURL(const FString& InUrl)
{
	Url = InUrl;
}

void {{classname}}::AddHeaderParam(const FString& Key, const FString& Value)
{
	AdditionalHeaderParams.Add(Key, Value);
}

void {{classname}}::ClearHeaderParams()
{
	AdditionalHeaderParams.Reset();
}

bool {{classname}}::IsValid() const
{
	if (Url.IsEmpty())
	{
		UE_LOG(Log{{unrealModuleName}}, Error, TEXT("{{classname}}: Endpoint Url is not set, request cannot be performed"));
		return false;
	}

	return true;
}

void {{classname}}::HandleResponse(FHttpResponsePtr HttpResponse, bool bSucceeded, Response& InOutResponse) const
{
	InOutResponse.SetHttpResponse(HttpResponse);
	InOutResponse.SetSuccessful(bSucceeded);

	if (bSucceeded && HttpResponse.IsValid())
	{
		InOutResponse.SetHttpResponseCode((EHttpResponseCodes::Type)HttpResponse->GetResponseCode());
		FString ContentType = HttpResponse->GetContentType();
		FString Content;

		if (ContentType.IsEmpty())
		{
			return; // Nothing to parse
		}
		else if (ContentType.StartsWith(TEXT("application/json")) || ContentType.StartsWith("text/json"))
		{
			Content = HttpResponse->GetContentAsString();

			TSharedPtr JsonValue;
			auto Reader = TJsonReaderFactory<>::Create(Content);

			if (FJsonSerializer::Deserialize(Reader, JsonValue) && JsonValue.IsValid())
			{
				if (InOutResponse.FromJson(JsonValue))
					return; // Successfully parsed
			}
		}
		else if(ContentType.StartsWith(TEXT("text/plain")))
		{
			Content = HttpResponse->GetContentAsString();
			InOutResponse.SetResponseString(Content);
			return; // Successfully parsed
		}

		// Report the parse error but do not mark the request as unsuccessful. Data could be partial or malformed, but the request succeeded.
		UE_LOG(Log{{unrealModuleName}}, Error, TEXT("Failed to deserialize Http response content (type:%s):\n%s"), *ContentType , *Content);
		return;
	}

	// By default, assume we failed to establish connection
	InOutResponse.SetHttpResponseCode(EHttpResponseCodes::RequestTimeout);
}

{{#operations}}
{{#operation}}
bool {{classname}}::{{operationIdCamelCase}}(const {{operationIdCamelCase}}Request& Request, const F{{operationIdCamelCase}}Delegate& Delegate /*= F{{operationIdCamelCase}}Delegate()*/) const
{
	if (!IsValid())
		return false;

	TSharedRef HttpRequest = FHttpModule::Get().CreateRequest();
	HttpRequest->SetURL(*(Url + Request.ComputePath()));

	for(const auto& It : AdditionalHeaderParams)
	{
		HttpRequest->SetHeader(It.Key, It.Value);
	}

	Request.SetupHttpRequest(HttpRequest);
	
	HttpRequest->OnProcessRequestComplete().BindRaw(this, &{{classname}}::On{{operationIdCamelCase}}Response, Delegate);
	return HttpRequest->ProcessRequest();
}

void {{classname}}::On{{operationIdCamelCase}}Response(FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, bool bSucceeded, F{{operationIdCamelCase}}Delegate Delegate) const
{
	{{operationIdCamelCase}}Response Response;
	HandleResponse(HttpResponse, bSucceeded, Response);
	Delegate.ExecuteIfBound(Response);
}

{{/operation}}
{{/operations}}
{{#cppNamespaceDeclarations}}
}
{{/cppNamespaceDeclarations}}




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