All Downloads are FREE. Search and download functionalities are using the official Maven repository.
Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
cpp-ue4.model-source.mustache Maven / Gradle / Ivy
{{>licenseInfo}}
#include "{{classname}}.h"
#include "{{unrealModuleName}}Module.h"
#include "{{modelNamePrefix}}Helpers.h"
#include "Templates/SharedPointer.h"
{{#cppNamespaceDeclarations}}
namespace {{this}}
{
{{/cppNamespaceDeclarations}}
{{#models}}{{#model}}
{{#isEnum}}
inline FString ToString(const {{classname}}::Values& Value)
{
{{#allowableValues}}
switch (Value)
{
{{#enumVars}}
case {{classname}}::Values::{{name}}:
return TEXT("{{{value}}}");
{{/enumVars}}
}
{{/allowableValues}}
UE_LOG(Log{{unrealModuleName}}, Error, TEXT("Invalid {{classname}}::Values Value (%d)"), (int)Value);
return TEXT("");
}
FString {{classname}}::EnumToString(const {{classname}}::Values& EnumValue)
{
return ToString(EnumValue);
}
inline bool FromString(const FString& EnumAsString, {{classname}}::Values& Value)
{
static TMap StringToEnum = { {{#allowableValues}}{{#enumVars}}
{ TEXT("{{{value}}}"), {{classname}}::Values::{{name}} },{{/enumVars}}{{/allowableValues}} };
const auto Found = StringToEnum.Find(EnumAsString);
if(Found)
Value = *Found;
return Found != nullptr;
}
bool {{classname}}::EnumFromString(const FString& EnumAsString, {{classname}}::Values& EnumValue)
{
return FromString(EnumAsString, EnumValue);
}
inline FStringFormatArg ToStringFormatArg(const {{classname}}::Values& Value)
{
return FStringFormatArg(ToString(Value));
}
inline void WriteJsonValue(JsonWriter& Writer, const {{classname}}::Values& Value)
{
WriteJsonValue(Writer, ToString(Value));
}
inline bool TryGetJsonValue(const TSharedPtr& JsonValue, {{classname}}::Values& Value)
{
{{#allowableValues}}
FString TmpValue;
if (JsonValue->TryGetString(TmpValue))
{
if(FromString(TmpValue, Value))
return true;
}
{{/allowableValues}}
return false;
}
{{/isEnum}}
{{#hasEnums}}
{{#vars}}
{{#isEnum}}
inline FString ToString(const {{classname}}::{{{enumName}}}& Value)
{
{{#allowableValues}}
switch (Value)
{
{{#enumVars}}
case {{classname}}::{{{enumName}}}::{{name}}:
return TEXT("{{{value}}}");
{{/enumVars}}
}
{{/allowableValues}}
UE_LOG(Log{{unrealModuleName}}, Error, TEXT("Invalid {{classname}}::{{{enumName}}} Value (%d)"), (int)Value);
return TEXT("");
}
FString {{classname}}::EnumToString(const {{classname}}::{{{enumName}}}& EnumValue)
{
return ToString(EnumValue);
}
inline bool FromString(const FString& EnumAsString, {{classname}}::{{{enumName}}}& Value)
{
static TMap StringToEnum = { {{#allowableValues}}{{#enumVars}}
{ TEXT("{{{value}}}"), {{classname}}::{{{enumName}}}::{{name}} },{{/enumVars}}{{/allowableValues}} };
const auto Found = StringToEnum.Find(EnumAsString);
if(Found)
Value = *Found;
return Found != nullptr;
}
bool {{classname}}::EnumFromString(const FString& EnumAsString, {{classname}}::{{{enumName}}}& EnumValue)
{
return FromString(EnumAsString, EnumValue);
}
inline FStringFormatArg ToStringFormatArg(const {{classname}}::{{{enumName}}}& Value)
{
return FStringFormatArg(ToString(Value));
}
inline void WriteJsonValue(JsonWriter& Writer, const {{classname}}::{{{enumName}}}& Value)
{
WriteJsonValue(Writer, ToString(Value));
}
inline bool TryGetJsonValue(const TSharedPtr& JsonValue, {{classname}}::{{{enumName}}}& Value)
{
{{#allowableValues}}
FString TmpValue;
if (JsonValue->TryGetString(TmpValue))
{
if(FromString(TmpValue, Value))
return true;
}
{{/allowableValues}}
return false;
}
{{/isEnum}}
{{/vars}}
{{/hasEnums}}
void {{classname}}::WriteJson(JsonWriter& Writer) const
{
{{#isString}}
WriteJsonValue(Writer, Value);
{{/isString}}
{{^isString}}
Writer->WriteObjectStart();
{{#vars}}
{{#required}}
Writer->WriteIdentifierPrefix(TEXT("{{baseName}}")); WriteJsonValue(Writer, {{name}});
{{/required}}
{{^required}}
if ({{name}}.IsSet())
{
Writer->WriteIdentifierPrefix(TEXT("{{baseName}}")); WriteJsonValue(Writer, {{name}}.GetValue());
}
{{/required}}
{{/vars}}
Writer->WriteObjectEnd();
{{/isString}}
}
bool {{classname}}::FromJson(const TSharedPtr& JsonValue)
{
{{#isString}}
return TryGetJsonValue(JsonValue, Value);
{{/isString}}
{{^isString}}
const TSharedPtr* Object;
if (!JsonValue->TryGetObject(Object))
return false;
bool ParseSuccess = true;
{{#vars}}
{{#required}}
{{^isWriteOnly}}ParseSuccess &= {{/isWriteOnly}}TryGetJsonValue(*Object, TEXT("{{baseName}}"), {{name}});
{{/required}}
{{^required}}
ParseSuccess &= TryGetJsonValue(*Object, TEXT("{{baseName}}"), {{name}});
{{/required}}
{{/vars}}
return ParseSuccess;
{{/isString}}
}
{{/model}}
{{/models}}
{{#cppNamespaceDeclarations}}
}
{{/cppNamespaceDeclarations}}