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An opensource network voting game based on the idea of jeopardy and who wants to be a millionaire.

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package org.openbase.jeoparnaire.state;

/*-
 * #%L
 * Jeoparnaire
 * %%
 * Copyright (C) 2011 - 2017 openbase.org
 * %%
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public
 * License along with this program.  If not, see
 * .
 * #L%
 */

import org.openbase.jeoparnaire.controller.GameController;
import org.openbase.jeoparnaire.net.server.ServerService;
import java.awt.event.KeyEvent;
import java.beans.PropertyChangeEvent;
import org.openbase.jul.exception.CouldNotPerformException;
import org.openbase.jul.pattern.statemachine.State;

/**
 *
 * @author Divine Threepwood
 */
public class GameStartState extends AbstractGameState {

	@Override
	public Class call() throws CouldNotPerformException {
		ServerService.instance = new ServerService();
		ServerService.instance.start();
		performWait();
		return WaitForQuestState.class;
	}

	@Override
	public void propertyChange(PropertyChangeEvent evt) {
		if (evt.getPropertyName().equals(GameController.KEY_EVENT)) {
			if (((KeyEvent) evt.getNewValue()).getKeyCode() == KeyEvent.VK_ENTER) {
				synchronized (waiter) {
					waiter.notify();
				}
			}
		}
	}
}




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