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/**
 * ==================================================================
 *
 * This file is part of org.openbase.bco.bcozy.
 *
 * org.openbase.bco.bcozy is free software: you can redistribute it and modify
 * it under the terms of the GNU General Public License (Version 3)
 * as published by the Free Software Foundation.
 *
 * org.openbase.bco.bcozy is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with org.openbase.bco.bcozy. If not, see .
 * ==================================================================
 */
package org.openbase.jul.visual.javafx.animation;

/*-
 * #%L
 * JUL Visual JavaFX
 * %%
 * Copyright (C) 2015 - 2022 openbase.org
 * %%
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Lesser Public License for more details.
 * 
 * You should have received a copy of the GNU General Lesser Public
 * License along with this program.  If not, see
 * .
 * #L%
 */

import javafx.animation.FadeTransition;
import javafx.animation.Interpolator;
import javafx.animation.RotateTransition;
import javafx.scene.Node;
import javafx.util.Duration;

/**
 * @author hoestreich
 * @author Divine Threepwood
 */
public final class Animations {

    /**
     * Method to create a FadeTransition with several parameters.
     *
     * @param node the node to which the transition should be applied
     * @param fromValue the opacity value from which the transition should start
     * @param toValue the opacity value where the transition should end
     * @param cycleCount the number of times the animation should be played (use Animation.INDEFINITE for endless)
     * @param duration the duration which one animation cycle should take
     * @return an instance of the created FadeTransition
     */
    public static FadeTransition createFadeTransition(final Node node, final double fromValue, final double toValue, final int cycleCount, final double duration) {
        assert node != null;
        
        final FadeTransition fadeTransition = new FadeTransition(Duration.millis(duration), node);
        fadeTransition.setFromValue(fromValue);
        fadeTransition.setToValue(toValue);
        fadeTransition.setCycleCount(cycleCount);
        fadeTransition.setAutoReverse(true);
        return fadeTransition;
    }
    
    
    /**
     * Method to create a RotateTransition with several parameters.
     *
     * @param node the node to which the transition should be applied.
     * @param fromAngle the rotation angle where the transition should start.
     * @param toAngle the rotation angle where the transition should end.
     * @param cycleCount the number of times the animation should be played (use Animation.INDEFINITE for endless).
     * @param duration the duration which one animation cycle should take.
     * @param interpolator defines the rotation value interpolation between {@code fromAngle} and {@code toAngle}.
     * @param autoReverse defines if the animation should be reversed at the end.
     * @return an instance of the created FadeTransition.
     */
    public static RotateTransition createRotateTransition(final Node node, final double fromAngle, final double toAngle, final int cycleCount, final double duration, final Interpolator interpolator, final boolean autoReverse) {
        assert node != null;
        
        final RotateTransition rotateTransition = new RotateTransition(Duration.millis(duration), node);
        rotateTransition.setFromAngle(fromAngle);
        rotateTransition.setToAngle(toAngle);
        rotateTransition.setCycleCount(cycleCount);
        rotateTransition.setAutoReverse(autoReverse);
        rotateTransition.setInterpolator(interpolator);
        return rotateTransition;
    }
}




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