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package org.openbase.jul.visual.javafx.geometry;
/*-
* #%L
* JUL Visual JavaFX
* %%
* Copyright (C) 2015 - 2022 openbase.org
* %%
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Lesser Public License for more details.
*
* You should have received a copy of the GNU General Lesser Public
* License along with this program. If not, see
* .
* #L%
*/
import javafx.geometry.Point3D;
import javafx.scene.paint.Material;
import org.openbase.type.geometry.Ray3DFloatType.Ray3DFloat;
import org.openbase.type.math.Vec3DFloatType.Vec3DFloat;
/**
* This class represents a ray in a 3d space represented by a cylinder. Default width is 2cm.
*
* @author Thoren Huppke
*/
public class Ray3D extends Line3D {
/**
* The default length of a ray.
*/
private final static double DEFAULT_LENGTH = 10;
/**
* The default width of a ray.
*/
private final static double DEFAULT_WIDTH = 0.02;
/**
* The length of this ray.
*/
private final double rayLength;
/**
* Transforms a Vec3DFloat object to a Point3D object.
*
* @param vector The Vec3DFloat object.
* @return The transformed Point3D.
*/
private Point3D VecToPoint(final Vec3DFloat vector) {
return new Point3D(vector.getX(), vector.getY(), vector.getZ());
}
/**
* Constructor using default ray length (10 meters).
*
* @param material The ray material.
*/
public Ray3D(final Material material) {
super(Line3D.LineType.CYLINDER, DEFAULT_WIDTH, material);
this.rayLength = DEFAULT_LENGTH;
}
/**
* Constructor using the given ray length.
*
* @param material The ray material.
* @param rayLength The ray length.
*/
public Ray3D(final Material material, double rayLength) {
super(Line3D.LineType.CYLINDER, DEFAULT_WIDTH, material);
this.rayLength = rayLength;
}
/**
* Updates the ray orientation and position to the specified data.
*
* @param ray Ray3DFloat object defining the placement data of the ray.
*/
public void update(final Ray3DFloat ray) {
final Point3D origin = VecToPoint(ray.getOrigin());
final Point3D direction = VecToPoint(ray.getDirection());
final Point3D end = origin.add(direction.normalize().multiply(rayLength));
super.setStartEndPoints(origin, end);
}
}
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