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/*
 * Copyright (c) 2016 Cisco Systems, Inc. and others.  All rights reserved.
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License v1.0 which accompanies this distribution,
 * and is available at http://www.eclipse.org/legal/epl-v10.html
 */
package org.opendaylight.controller.cluster.access.client;

import static java.util.Objects.requireNonNull;

import akka.actor.ActorRef;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.base.MoreObjects;
import com.google.common.base.MoreObjects.ToStringHelper;
import edu.umd.cs.findbugs.annotations.SuppressFBWarnings;
import java.util.Collection;
import java.util.List;
import java.util.Optional;
import java.util.OptionalLong;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.Consumer;
import org.checkerframework.checker.lock.qual.GuardedBy;
import org.checkerframework.checker.lock.qual.Holding;
import org.eclipse.jdt.annotation.NonNull;
import org.opendaylight.controller.cluster.access.concepts.Request;
import org.opendaylight.controller.cluster.access.concepts.RequestException;
import org.opendaylight.controller.cluster.access.concepts.Response;
import org.opendaylight.controller.cluster.access.concepts.ResponseEnvelope;
import org.opendaylight.controller.cluster.access.concepts.RuntimeRequestException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import scala.concurrent.duration.FiniteDuration;

/**
 * Base class for a connection to the backend. Responsible to queueing and dispatch of requests toward the backend.
 * Can be in three conceptual states: Connecting, Connected and Reconnecting, which are represented by public final
 * classes exposed from this package. This class NOT thread-safe, not are its subclasses expected to be thread-safe.
 *
 * @author Robert Varga
 */
public abstract class AbstractClientConnection {
    private static final Logger LOG = LoggerFactory.getLogger(AbstractClientConnection.class);

    /*
     * Timers involved in communication with the backend. There are three tiers which are spaced out to allow for
     * recovery at each tier. Keep these constants in nanoseconds, as that prevents unnecessary conversions in the fast
     * path.
     */
    /**
     * Backend aliveness timer. This is reset whenever we receive a response from the backend and kept armed whenever
     * we have an outstanding request. If when this time expires, we tear down this connection and attempt to reconnect
     * it.
     */
    public static final long DEFAULT_BACKEND_ALIVE_TIMEOUT_NANOS = TimeUnit.SECONDS.toNanos(30);

    /**
     * Request timeout. If the request fails to complete within this time since it was originally enqueued, we time
     * the request out.
     */
    public static final long DEFAULT_REQUEST_TIMEOUT_NANOS = TimeUnit.MINUTES.toNanos(2);

    /**
     * No progress timeout. A client fails to make any forward progress in this time, it will terminate itself.
     */
    public static final long DEFAULT_NO_PROGRESS_TIMEOUT_NANOS = TimeUnit.MINUTES.toNanos(15);

    // Emit a debug entry if we sleep for more that this amount
    private static final long DEBUG_DELAY_NANOS = TimeUnit.MILLISECONDS.toNanos(100);

    // Upper bound on the time a thread is forced to sleep to keep queue size under control
    private static final long MAX_DELAY_SECONDS = 5;
    private static final long MAX_DELAY_NANOS = TimeUnit.SECONDS.toNanos(MAX_DELAY_SECONDS);

    private final Lock lock = new ReentrantLock();
    private final @NonNull ClientActorContext context;
    private final @NonNull Long cookie;
    private final String backendName;
    @GuardedBy("lock")
    private final TransmitQueue queue;

    @GuardedBy("lock")
    private boolean haveTimer;

    /**
     * Time reference when we saw any activity from the backend.
     */
    private long lastReceivedTicks;

    private volatile RequestException poisoned;

    // Private constructor to avoid code duplication.
    private AbstractClientConnection(final AbstractClientConnection oldConn, final TransmitQueue newQueue,
            final String backendName) {
        context = oldConn.context;
        cookie = oldConn.cookie;
        this.backendName = requireNonNull(backendName);
        queue = requireNonNull(newQueue);
        // Will be updated in finishReplay if needed.
        lastReceivedTicks = oldConn.lastReceivedTicks;
    }

    // This constructor is only to be called by ConnectingClientConnection constructor.
    // Do not allow subclassing outside of this package
    AbstractClientConnection(final ClientActorContext context, final Long cookie, final String backendName,
            final int queueDepth) {
        this.context = requireNonNull(context);
        this.cookie = requireNonNull(cookie);
        this.backendName = requireNonNull(backendName);
        queue = new TransmitQueue.Halted(queueDepth);
        lastReceivedTicks = currentTime();
    }

    // This constructor is only to be called (indirectly) by ReconnectingClientConnection constructor.
    // Do not allow subclassing outside of this package
    AbstractClientConnection(final AbstractClientConnection oldConn) {
        this(oldConn, new TransmitQueue.Halted(oldConn.queue, oldConn.currentTime()), oldConn.backendName);
    }

    // This constructor is only to be called (indirectly) by ConnectedClientConnection constructor.
    // Do not allow subclassing outside of this package
    AbstractClientConnection(final AbstractClientConnection oldConn, final T newBackend,
            final int queueDepth) {
        this(oldConn, new TransmitQueue.Transmitting(oldConn.queue, queueDepth, newBackend, oldConn.currentTime(),
            requireNonNull(oldConn.context).messageSlicer()), newBackend.getName());
    }

    public final @NonNull ClientActorContext context() {
        return context;
    }

    public final @NonNull Long cookie() {
        return cookie;
    }

    public final @NonNull ActorRef localActor() {
        return context.self();
    }

    public final long currentTime() {
        return context.ticker().read();
    }

    /**
     * Send a request to the backend and invoke a specified callback when it finishes. This method is safe to invoke
     * from any thread.
     *
     * 

This method may put the caller thread to sleep in order to throttle the request rate. * The callback may be called before the sleep finishes. * * @param request Request to send * @param callback Callback to invoke */ public final void sendRequest(final Request request, final Consumer> callback) { final long now = currentTime(); sendEntry(new ConnectionEntry(request, callback, now), now); } /** * Send a request to the backend and invoke a specified callback when it finishes. This method is safe to invoke * from any thread. * *

* Note that unlike {@link #sendRequest(Request, Consumer)}, this method does not exert backpressure, hence it * should never be called from an application thread and serves mostly for moving requests between queues. * * @param request Request to send * @param callback Callback to invoke * @param enqueuedTicks Time (according to {@link #currentTime()} of request enqueue */ public final void enqueueRequest(final Request request, final Consumer> callback, final long enqueuedTicks) { enqueueEntry(new ConnectionEntry(request, callback, enqueuedTicks), currentTime()); } private long enqueueOrForward(final ConnectionEntry entry, final long now) { lock.lock(); try { commonEnqueue(entry, now); return queue.enqueueOrForward(entry, now); } finally { lock.unlock(); } } /** * Enqueue an entry, possibly also transmitting it. */ public final void enqueueEntry(final ConnectionEntry entry, final long now) { lock.lock(); try { commonEnqueue(entry, now); queue.enqueueOrReplay(entry, now); } finally { lock.unlock(); } } @Holding("lock") private void commonEnqueue(final ConnectionEntry entry, final long now) { final RequestException maybePoison = poisoned; if (maybePoison != null) { throw new IllegalStateException("Connection " + this + " has been poisoned", maybePoison); } if (queue.isEmpty()) { // The queue is becoming non-empty, schedule a timer. scheduleTimer(entry.getEnqueuedTicks() + context.config().getRequestTimeout() - now); } } // To be called from ClientActorBehavior on ConnectedClientConnection after entries are replayed. final void cancelDebt() { queue.cancelDebt(currentTime()); } public abstract Optional getBackendInfo(); final Collection startReplay() { lock.lock(); return queue.drain(); } @Holding("lock") final void finishReplay(final ReconnectForwarder forwarder) { setForwarder(forwarder); /* * The process of replaying all messages may have taken a significant chunk of time, depending on type * of messages, queue depth and available processing power. In extreme situations this may have already * exceeded BACKEND_ALIVE_TIMEOUT_NANOS, in which case we are running the risk of not making reasonable forward * progress before we start a reconnect cycle. * * Note that the timer is armed after we have sent the first message, hence we should be seeing a response * from the backend before we see a timeout, simply due to how the mailbox operates. * * At any rate, reset the timestamp once we complete reconnection (which an atomic transition from the * perspective of outside world), as that makes it a bit easier to reason about timing of events. */ lastReceivedTicks = currentTime(); lock.unlock(); } @Holding("lock") final void setForwarder(final ReconnectForwarder forwarder) { queue.setForwarder(forwarder, currentTime()); } @Holding("lock") abstract ClientActorBehavior lockedReconnect(ClientActorBehavior current, RequestException runtimeRequestException); final void sendEntry(final ConnectionEntry entry, final long now) { long delay = enqueueOrForward(entry, now); try { if (delay >= DEBUG_DELAY_NANOS) { if (delay > MAX_DELAY_NANOS) { LOG.info("Capping {} throttle delay from {} to {} seconds", this, TimeUnit.NANOSECONDS.toSeconds(delay), MAX_DELAY_SECONDS, new Throwable()); delay = MAX_DELAY_NANOS; } if (LOG.isDebugEnabled()) { LOG.debug("{}: Sleeping for {}ms on connection {}", context.persistenceId(), TimeUnit.NANOSECONDS.toMillis(delay), this); } } TimeUnit.NANOSECONDS.sleep(delay); } catch (InterruptedException e) { Thread.currentThread().interrupt(); LOG.debug("Interrupted after sleeping {}ns", currentTime() - now, e); } } final ClientActorBehavior reconnect(final ClientActorBehavior current, final RequestException cause) { lock.lock(); try { return lockedReconnect(current, cause); } finally { lock.unlock(); } } /** * Schedule a timer to fire on the actor thread after a delay. * * @param delay Delay, in nanoseconds */ @Holding("lock") private void scheduleTimer(final long delay) { if (haveTimer) { LOG.debug("{}: timer already scheduled on {}", context.persistenceId(), this); return; } if (queue.hasSuccessor()) { LOG.debug("{}: connection {} has a successor, not scheduling timer", context.persistenceId(), this); return; } // If the delay is negative, we need to schedule an action immediately. While the caller could have checked // for that condition and take appropriate action, but this is more convenient and less error-prone. final long normalized = delay <= 0 ? 0 : Math.min(delay, context.config().getBackendAlivenessTimerInterval()); final FiniteDuration dur = FiniteDuration.fromNanos(normalized); LOG.debug("{}: connection {} scheduling timeout in {}", context.persistenceId(), this, dur); context.executeInActor(this::runTimer, dur); haveTimer = true; } /** * Check this queue for timeout and initiate reconnection if that happened. If the queue has not made progress * in {@link #DEFAULT_NO_PROGRESS_TIMEOUT_NANOS} nanoseconds, it will be aborted. * * @param current Current behavior * @return Next behavior to use */ @VisibleForTesting final ClientActorBehavior runTimer(final ClientActorBehavior current) { lock.lock(); final List poisonEntries; final NoProgressException poisonCause; try { haveTimer = false; final long now = currentTime(); LOG.debug("{}: running timer on {}", context.persistenceId(), this); // The following line is only reliable when queue is not forwarding, but such state should not last long. // FIXME: BUG-8422: this may not be accurate w.r.t. replayed entries final long ticksSinceProgress = queue.ticksStalling(now); if (ticksSinceProgress < context.config().getNoProgressTimeout()) { // Requests are always scheduled in sequence, hence checking for timeout is relatively straightforward. // Note we use also inquire about the delay, so we can re-schedule if needed, hence the unusual // tri-state return convention. final OptionalLong delay = lockedCheckTimeout(now); if (delay == null) { // We have timed out. There is no point in scheduling a timer LOG.debug("{}: connection {} timed out", context.persistenceId(), this); return lockedReconnect(current, new RuntimeRequestException("Backend connection timed out", new TimeoutException())); } if (delay.isPresent()) { // If there is new delay, schedule a timer scheduleTimer(delay.orElseThrow()); } else { LOG.debug("{}: not scheduling timeout on {}", context.persistenceId(), this); } return current; } LOG.error("Queue {} has not seen progress in {} seconds, failing all requests", this, TimeUnit.NANOSECONDS.toSeconds(ticksSinceProgress)); poisonCause = new NoProgressException(ticksSinceProgress); poisonEntries = lockedPoison(poisonCause); current.removeConnection(this); } finally { lock.unlock(); } poison(poisonEntries, poisonCause); return current; } @VisibleForTesting final OptionalLong checkTimeout(final long now) { lock.lock(); try { return lockedCheckTimeout(now); } finally { lock.unlock(); } } long backendSilentTicks(final long now) { return now - lastReceivedTicks; } /* * We are using tri-state return here to indicate one of three conditions: * - if there is no timeout to schedule, return Optional.empty() * - if there is a timeout to schedule, return a non-empty optional * - if this connections has timed out, return null */ @SuppressFBWarnings(value = "NP_OPTIONAL_RETURN_NULL", justification = "Returning null Optional is documented in the API contract.") @GuardedBy("lock") private OptionalLong lockedCheckTimeout(final long now) { if (queue.isEmpty()) { LOG.debug("{}: connection {} is empty", context.persistenceId(), this); return OptionalLong.empty(); } final long backendSilentTicks = backendSilentTicks(now); if (backendSilentTicks >= context.config().getBackendAlivenessTimerInterval()) { LOG.debug("{}: Connection {} has not seen activity from backend for {} nanoseconds, timing out", context.persistenceId(), this, backendSilentTicks); return null; } int tasksTimedOut = 0; for (ConnectionEntry head = queue.peek(); head != null; head = queue.peek()) { final long beenOpen = now - head.getEnqueuedTicks(); final long requestTimeout = context.config().getRequestTimeout(); if (beenOpen < requestTimeout) { return OptionalLong.of(requestTimeout - beenOpen); } tasksTimedOut++; queue.remove(now); LOG.debug("{}: Connection {} timed out entry {}", context.persistenceId(), this, head); timeoutEntry(head, beenOpen); } LOG.debug("Connection {} timed out {} tasks", this, tasksTimedOut); if (tasksTimedOut != 0) { queue.tryTransmit(now); } return OptionalLong.empty(); } private void timeoutEntry(final ConnectionEntry entry, final long beenOpen) { // Timeouts needs to be re-scheduled on actor thread because we are holding the lock on the current queue, // which may be the tail of a successor chain. This is a problem if the callback attempts to send a request // because that will attempt to lock the chain from the start, potentially causing a deadlock if there is // a concurrent attempt to transmit. context.executeInActor(current -> { final double time = beenOpen * 1.0 / 1_000_000_000; entry.complete(entry.getRequest().toRequestFailure( new RequestTimeoutException(entry.getRequest() + " timed out after " + time + " seconds. The backend for " + backendName + " is not available."))); return current; }); } final void poison(final RequestException cause) { final List entries; lock.lock(); try { entries = lockedPoison(cause); } finally { lock.unlock(); } poison(entries, cause); } // Do not hold any locks while calling this private static void poison(final Collection entries, final RequestException cause) { for (ConnectionEntry e : entries) { final Request request = e.getRequest(); LOG.trace("Poisoning request {}", request, cause); e.complete(request.toRequestFailure(cause)); } } @Holding("lock") private List lockedPoison(final RequestException cause) { poisoned = enrichPoison(cause); return queue.poison(); } RequestException enrichPoison(final RequestException ex) { return ex; } @VisibleForTesting final RequestException poisoned() { return poisoned; } void receiveResponse(final ResponseEnvelope envelope) { final long now = currentTime(); lastReceivedTicks = now; final Optional maybeEntry; lock.lock(); try { maybeEntry = queue.complete(envelope, now); } finally { lock.unlock(); } if (maybeEntry.isPresent()) { final TransmittedConnectionEntry entry = maybeEntry.orElseThrow(); LOG.debug("Completing {} with {}", entry, envelope); entry.complete(envelope.getMessage()); } } @Override public final String toString() { return addToStringAttributes(MoreObjects.toStringHelper(this).omitNullValues()).toString(); } ToStringHelper addToStringAttributes(final ToStringHelper toStringHelper) { return toStringHelper.add("client", context.getIdentifier()).add("cookie", cookie).add("poisoned", poisoned); } }





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