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Methods for the extraction of low-level image features, including global image features and pixel/patch classification models.
/**
* Copyright (c) 2011, The University of Southampton and the individual contributors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of the University of Southampton nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.openimaj.image.contour;
import org.openimaj.image.FImage;
import org.openimaj.image.pixel.Pixel;
/**
* A pixel direction
*
* @author Sina Samangooei ([email protected])
*
*/
enum Direction {
NORTH, NORTH_EAST, EAST, SOUTH_EAST, SOUTH, SOUTH_WEST, WEST, NORTH_WEST;
static int[] dirx = new int[] { 0, 1, 1, 1, 0, -1, -1, -1 };
static int[] diry = new int[] { -1, -1, 0, 1, 1, 1, 0, -1 };
static Direction[] entry = new Direction[] {
WEST, WEST, NORTH, NORTH, EAST, EAST, SOUTH, SOUTH
};
static Direction[] ccentry = new Direction[] {
EAST, SOUTH, SOUTH, WEST, WEST, NORTH, NORTH, EAST
};
/**
* @return the direction clockwise from this direction
*/
public Direction clockwise() {
final Direction[] vals = Direction.values();
final Direction dir = vals[(ordinal() + 1) % vals.length];
return dir;
}
/**
* @return the direction counterClockwise from this direction
*/
public Direction counterClockwise() {
final Direction[] vals = Direction.values();
final int desired = ordinal() - 1;
final Direction dir = vals[desired == -1 ? desired + vals.length : desired];
return dir;
}
/**
* @param img
* @param point
* @return whether the pixel point to from this point on this img in this
* direction is active
*/
public Pixel active(FImage img, Pixel point) {
final int ord = ordinal();
final int yy = point.y + diry[ord];
final int xx = point.x + dirx[ord];
if (xx < 0 || xx >= img.width || yy < 0 || yy >= img.height)
return null;
final float pix = img.pixels[yy][xx];
return pix != 0 ? new Pixel(xx, yy) : null;
}
/**
* @return the direction which this pixel was entered from if it were
* entered clockwise
*/
public Direction clockwiseEntryDirection() {
return entry[ordinal()];
}
/**
* @return the direction which this pixel was entered from if it were
* entered clockwise
*/
public Direction counterClockwiseEntryDirection() {
return ccentry[ordinal()];
}
/**
* @param from
* @param to
* @return the DIRECTION from and to adjacent pixels
*/
public static Direction fromTo(Pixel from, Pixel to) {
if (from.equals(to))
return null;
if (from.y == to.y) {
if (from.x < to.x)
return EAST;
else
return WEST;
}
else if (from.y < to.y) {
if (from.x == to.x)
return SOUTH;
else if (from.x < to.x)
return SOUTH_EAST;
else
return SOUTH_WEST;
}
else {
if (from.x == to.x)
return NORTH;
if (from.x < to.x)
return NORTH_EAST;
else
return NORTH_WEST;
}
}
/**
* @param from
* @return the pixel in the direction from some point
*/
public Pixel pixel(Pixel from) {
return new Pixel(from.x + dirx[ordinal()], from.y + diry[ordinal()]);
}
}
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