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package org.openimaj.lsh.functions;

import org.openimaj.citation.annotation.Reference;
import org.openimaj.citation.annotation.ReferenceType;
import org.openimaj.feature.FloatFVComparison;
import org.openimaj.util.array.SparseFloatArray;
import org.openimaj.util.array.SparseFloatArray.Entry;

import cern.jet.random.Normal;
import cern.jet.random.engine.MersenneTwister;

/**
 * A hash function factory that produces hash functions that approximate cosine
 * distance using hyperplanes.
 * 

* The hash function hashes the input vector into a binary value (i.e. 0 or 1). * A random vector on the surface of a hypersphere is generated during construction. * The hash code is computed by calculating the dot product of the random vector * with the input vector and testing to see whether the value is greater than or * equal to 0 (1 is output) or less than 0 (0 is output). * * @author Jonathon Hare ([email protected]) */ @Reference( type = ReferenceType.Inproceedings, author = { "Charikar, Moses S." }, title = "Similarity estimation techniques from rounding algorithms", year = "2002", booktitle = "Proceedings of the thiry-fourth annual ACM symposium on Theory of computing", pages = { "380", "", "388" }, url = "http://doi.acm.org/10.1145/509907.509965", publisher = "ACM", series = "STOC '02" ) public class FloatHyperplaneCosineFactory extends FloatHashFunctionFactory { private class Function extends FloatHashFunction { double[] r; Function(int ndims, MersenneTwister rng) { super(rng); final Normal normal = new Normal(0, 1, rng); r = new double[ndims]; double sumSq = 0; for (int i=0; i= 0 ? 1 : 0; } @Override public int computeHashCode(SparseFloatArray array) { double dp = 0; for (Entry e : array.entries()) dp += r[e.index] * e.value; return dp >= 0 ? 1 : 0; } } /** * Construct with the given arguments. * * @param ndims * The number of dimensions * @param rng * A random number generator */ public FloatHyperplaneCosineFactory(int ndims, MersenneTwister rng) { super(ndims, rng); } @Override public Function create() { return new Function(ndims, rng); } @Override protected FloatFVComparison fvDistanceFunction() { return FloatFVComparison.CITY_BLOCK; } }





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