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/*
 * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.javafx.logging;

import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicInteger;

/**
 * Logs information on a per-pulse basis. When doing performance analysis, a very
 * easy thing to start with is to run with the PulseLogger enabled, such that various
 * statistics related to the scene graph and the pulse are recorded and dumped to
 * the log.
 * 

* The pulse logger is designed in such a way as to gather all of the pulse statistics * together even though half of the pulse occurs on the FX thread and half on the * render thread, and therefore two sets of pulse data are being accumulated * concurrently. The {@code pulseStart}, {@code pulseEnd}, {@code renderStart}, * and {@code renderEnd} methods must be called appropriately by the runtime * to ensure that the logging system works correctly. */ class PrintLogger extends Logger { /** * A reference to the pulse logger. This will be null if pulse logging * is not enabled. */ private static PrintLogger printLogger; /** * A time in milliseconds which defines the threshold. If a pulse lasts longer than * the threshold, then it is logged, otherwise an abbreviated representation including * only the time of the pulse is logged. */ private static long THRESHOLD = (long) AccessController.doPrivileged((PrivilegedAction) () -> Integer.getInteger("javafx.pulseLogger.threshold", 17)); /** * Optionally exit after a given number of pulses */ private static final int EXIT_ON_PULSE = AccessController.doPrivileged((PrivilegedAction) () -> Integer.getInteger("javafx.pulseLogger.exitOnPulse", 0)); /** * We have a simple counter that keeps track of the current pulse number. * INTER_PULSE_DATA is used to mark data that comes between pulses. */ private int pulseCount = 1; private static final int INTER_PULSE_DATA = -1; /** * When printing the truncated form of the pulse, we just print one truncated * form after another, such as: * * [5][2][4] * * This way we don't cause the console to scroll far vertically in the case of fast * pulses. We do this so that relevant information (pulses that exceed the threshold) * is easy to find and remains visible as long as possible in the console. However, * we don't want to scroll too far off to the right either, so we keep track of * how many "quick pulses" have happened in a row. When we've exceeded some fixed * number (20, say) then we will insert a newline into the log. */ private volatile int wrapCount = 0; /** * References to PulseData for the FX thread (fxData) and the Render thread (renderData). */ private volatile PulseData fxData, renderData; /** * Keeps track of the start of the previous pulse, such that we can print out * the time interval between the start of pulses. */ private long lastPulseStartTime; class ThreadLocalData { String phaseName; long phaseStart; } private Thread fxThread; private final ThreadLocal phaseData = new ThreadLocal() { @Override public ThreadLocalData initialValue() { return new ThreadLocalData(); } }; /** * The queue of all PulseData objects, both available and those in use. * New PulseData objects are allocated from head if the state is AVAILABLE. * They are re-linked at tail with the state INCOMPLETE. Once fully processed * they will change their state back to AVAILABLE and will become ready for reuse. */ private PulseData head; private PulseData tail; /** * A synchronization object for printing arbitrage. */ private AtomicInteger active; /** * PulseData object states */ private static final int AVAILABLE = 0; private static final int INCOMPLETE = 1; private static final int COMPLETE = 2; /** * Disallow instantiation. */ private PrintLogger() { head = new PulseData(); tail = new PulseData(); head.next = tail; active = new AtomicInteger(0); } public static Logger getInstance() { if (printLogger == null) { boolean enabled = AccessController.doPrivileged((PrivilegedAction) () -> Boolean.getBoolean("javafx.pulseLogger")); if (enabled) { printLogger = new PrintLogger(); } } return printLogger; } /** * Allocate and initialize a PulseData object */ private PulseData allocate(int n) { PulseData res; if (head != tail && head.state == AVAILABLE) { res = head; head = head.next; res.next = null; } else { res = new PulseData(); } tail.next = res; tail = res; res.init(n); return res; } /** * MUST be called at the start of every pulse. * This method will initialize the fxData buffer so that subsequent * calls to fxMessage will write to this buffer. */ @Override public void pulseStart() { if (fxThread == null) { fxThread = Thread.currentThread(); } if (fxData != null) { // Inter pulse data fxData.state = COMPLETE; if (active.incrementAndGet() == 1) { fxData.printAndReset(); active.decrementAndGet(); } } fxData = allocate(pulseCount++); if (lastPulseStartTime > 0) { fxData.interval = (fxData.startTime - lastPulseStartTime)/1000000L; } lastPulseStartTime = fxData.startTime; } /** * Must be called before any set of render jobs * for a given pulse begin. This method will initialize the * renderData buffer so that subsequent calls to renderMessage * will write to this buffer. I have found that sometimes renderMessage * is called without a pulse being started. Such cases are exceptional * and appear to happen only at startup, and such cases are simply not * logged. */ @Override public void renderStart() { newPhase(null); // finish the current phase on the FX thread fxData.pushedRender = true; renderData = fxData; active.incrementAndGet(); } /** * Must be called at the end of the pulse. If * there was no rendering started during this pulse, then this * method will cause the pulse data to be logged. Otherwise, the * pulse data is logged when rendering is ended. However, as soon * as pulseEnd is called, we are ready for another call to pulseStart. */ @Override public void pulseEnd() { if (fxData != null && !fxData.pushedRender) { fxData.state = COMPLETE; if (active.incrementAndGet() == 1) { fxData.printAndReset(); active.decrementAndGet(); } } fxData = null; } /** * Must be called at the end of rendering, if a previous * call to {@link #renderStart()} had been made. This will cause the pulse * data to be logged. */ @Override public void renderEnd() { newPhase(null); // finish the current phase on the render thread renderData.state = COMPLETE; for (;;) { renderData.printAndReset(); if (active.decrementAndGet() == 0) { break; } renderData = renderData.next; } renderData = null; } /** * Adds a message to the log for the pulse. * @param message The message to log. A newline will be added automatically. */ @Override public void addMessage(String message) { PulseData pulseData; if (fxThread == null || Thread.currentThread() == fxThread) { if (fxData == null) { fxData = allocate(INTER_PULSE_DATA); } pulseData = fxData; } else { pulseData = renderData; } if (pulseData == null) { return; } pulseData.message .append("T") .append(Thread.currentThread().getId()) .append(" : ") .append(message) .append("\n"); } /** * Increments the given named per-pulse counter. * @param counter The name for the counter. */ @Override public void incrementCounter(String counter) { PulseData pulseData; if (fxThread == null || Thread.currentThread() == fxThread) { if (fxData == null) { fxData = allocate(INTER_PULSE_DATA); } pulseData = fxData; } else { pulseData = renderData; } if (pulseData == null) { return; } Map counters = pulseData.counters; Counter cval = counters.get(counter); if (cval == null) { cval = new Counter(); counters.put(counter, cval); } cval.value += 1; } @Override public void newPhase(String name) { long curTime = System.nanoTime(); ThreadLocalData curPhase = phaseData.get(); if (curPhase.phaseName != null) { PulseData pulseData = Thread.currentThread() == fxThread ? fxData : renderData; if (pulseData != null) { pulseData.message .append("T") .append(Thread.currentThread().getId()) .append(" (").append((curPhase.phaseStart-pulseData.startTime)/1000000L) .append(" +").append((curTime - curPhase.phaseStart)/1000000L).append("ms): ") .append(curPhase.phaseName) .append("\n"); } } curPhase.phaseName = name; curPhase.phaseStart = curTime; } /** * A mutable integer to be used in the counter map */ private static class Counter { int value; } /** * The data we collect per pulse. We store the pulse number * associated with this pulse, along with what time it * started at and the interval since the previous pulse. * We also maintain the message buffer and counters. */ private final class PulseData { PulseData next; volatile int state = AVAILABLE; long startTime; long interval; int pulseCount; boolean pushedRender; StringBuffer message = new StringBuffer(); Map counters = new ConcurrentHashMap(); void init(int n) { state = INCOMPLETE; pulseCount = n; startTime = System.nanoTime(); interval = 0; pushedRender = false; } void printAndReset() { long endTime = System.nanoTime(); long totalTime = (endTime - startTime)/1000000L; if (state != COMPLETE) { System.err.println("\nWARNING: logging incomplete state"); } if (totalTime <= THRESHOLD) { // Don't print inter pulse data if (pulseCount != INTER_PULSE_DATA) { System.err.print((wrapCount++ % 10 == 0 ? "\n[" : "[") + pulseCount+ " " + interval + "ms:" + totalTime + "ms]"); } } else { if (pulseCount == INTER_PULSE_DATA) { System.err.println("\n\nINTER PULSE LOG DATA"); } else { System.err.print("\n\nPULSE: " + pulseCount + " [" + interval + "ms:" + totalTime + "ms]"); if (!pushedRender) { System.err.print(" Required No Rendering"); } System.err.println(); } System.err.print(message); if (!counters.isEmpty()) { System.err.println("Counters:"); List> entries = new ArrayList(counters.entrySet()); Collections.sort(entries, (a, b) -> a.getKey().compareTo(b.getKey())); for (Map.Entry entry : entries) { System.err.println("\t" + entry.getKey() + ": " + entry.getValue().value); } } wrapCount = 0; } // Reset the state message.setLength(0); counters.clear(); state = AVAILABLE; if (EXIT_ON_PULSE > 0 && pulseCount >= EXIT_ON_PULSE) { System.err.println("Exiting after pulse #" + pulseCount); System.exit(0); } } } }





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