javafx.scene.control.Cell Maven / Gradle / Ivy
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package javafx.scene.control;
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.collections.ObservableList;
import javafx.scene.Node;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.shape.Rectangle;
import javafx.css.PseudoClass;
import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.beans.property.ReadOnlyBooleanWrapper;
import javafx.beans.value.WritableValue;
import javafx.css.StyleableProperty;
/**
* The Cell API is used for virtualized controls such as {@link ListView},
* {@link TreeView}, and {@link TableView}.
* A Cell is a {@link Labeled} {@link Control}, and is used to render a single
* "row" inside a ListView, TreeView or TableView. Cells are also used for each
* individual 'cell' inside a TableView (i.e. each row/column intersection). See
* the JavaDoc for each control separately for more detail.
*
* Every Cell is associated with a single data item (represented by the
* {@link #itemProperty() item} property). The Cell is responsible for
* rendering that item and, where appropriate, for editing the item. An item
* within a Cell may be represented by text or some other control such as a
* {@link CheckBox}, {@link ChoiceBox} or any other {@link Node} such as a
* {@link HBox}, {@link GridPane}, or even a {@link Rectangle}.
*
* Because TreeView, ListView, TableView and other such controls can potentially
* be used for displaying incredibly large amounts of data, it is not feasible
* to create an actual Cell for every single item in the control.
* We represent extremely large data sets using only very few Cells. Each Cell
* is "recycled", or reused. This is what we mean when we say that these controls
* are virtualized.
*
* Since Cell is a Control, it is essentially a "model". Its Skin is responsible
* for defining the look and layout, while the Behavior is responsible for
* handling all input events and using that information to modify the Control
* state. Also, the Cell is styled from CSS just like any other Control.
* However, it is not necessary to implement a Skin for most uses of a Cell.
* This is because a cell factory can be set - this is detailed more shortly.
*
* Because by far the most common use case for cells is to show text to a user,
* this use case is specially optimized for within Cell. This is done by Cell
* extending from {@link Labeled}. This means that subclasses of Cell need only
* set the {@link #textProperty() text} property, rather than create a separate
* {@link Label} and set that within the Cell. However, for situations where
* something more than just plain text is called for, it is possible to place
* any {@link Node} in the Cell {@link #graphicProperty() graphic} property.
* Despite the term, a graphic can be any Node, and will be fully interactive.
* For example, a ListCell might be configured with a {@link Button} as its
* graphic. The Button text could then be bound to the cells
* {@link #itemProperty() item} property. In this way, whenever the item in the
* Cell changes, the Button text is automatically updated.
*
* Cell sets focusTraversable to false.
*
*
* Cell Factories
*
* The default representation of the Cell item
is up to the various
* virtualized container's skins to render. For example, the ListView by default
* will convert the item to a String and call {@link #setText(java.lang.String)}
* with this value. If you want to specialize the Cell used for the
* ListView (for example), then you must provide an implementation of the
* {@link ListView#cellFactoryProperty() cellFactory} callback function defined
* on the ListView. Similar API exists on most controls that use Cells (for example,
* {@link TreeView#cellFactoryProperty() TreeView},
* {@link TableView#rowFactoryProperty() TableView},
* {@link TableColumn#cellFactoryProperty() TableColumn} and
* {@link ListView#cellFactoryProperty() ListView}.
*
* The cell factory is called by the platform whenever it determines that a new
* cell needs to be created. For example, perhaps your ListView has 10 million
* items. Creating all 10 million cells would be prohibitively expensive. So
* instead the ListView skin implementation might only create just enough cells
* to fit the visual space. If the ListView is resized to be larger, the system
* will determine that it needs to create some additional cells. In this case
* it will call the cellFactory callback function (if one is provided) to create
* the Cell implementation that should be used. If no cell factory is provided,
* the built-in default implementation will be used.
*
* The implementation of the cell factory is then responsible not just for
* creating a Cell instance, but also configuring that Cell such that it reacts
* to changes in its state. For example, if I were to create
* a custom Cell which formatted Numbers such that they would appear as currency
* types, I might do so like this:
*
*
* public class MoneyFormatCell extends ListCell<Number> {
*
* public MoneyFormatCell() { }
*
* @Override protected void updateItem(Number item, boolean empty) {
* // calling super here is very important - don't skip this!
* super.updateItem(item, empty);
*
* // format the number as if it were a monetary value using the
* // formatting relevant to the current locale. This would format
* // 43.68 as "$43.68", and -23.67 as "-$23.67"
* setText(item == null ? "" : NumberFormat.getCurrencyInstance().format(item));
*
* // change the text fill based on whether it is positive (green)
* // or negative (red). If the cell is selected, the text will
* // always be white (so that it can be read against the blue
* // background), and if the value is zero, we'll make it black.
* if (item != null) {
* double value = item.doubleValue();
* setTextFill(isSelected() ? Color.WHITE :
* value == 0 ? Color.BLACK :
* value < 0 ? Color.RED : Color.GREEN);
* }
* }
* }
*
* This class could then be used inside a ListView as such:
*
*
* ObservableList<Number> money = ...;
* final ListView<Number> listView = new ListView<Number>(money);
* listView.setCellFactory(new Callback<ListView<Number>, ListCell<Number>>() {
* @Override public ListCell<Number> call(ListView<Number> list) {
* return new MoneyFormatCell();
* }
* });
*
* In this example an anonymous inner class is created, that simply returns
* instances of MoneyFormatCell whenever it is called. The MoneyFormatCell class
* extends {@link ListCell}, overriding the
* {@link #updateItem(java.lang.Object, boolean) updateItem} method. This method
* is called whenever the item in the cell changes, for example when the user
* scrolls the ListView or the content of the underlying data model changes
* (and the cell is reused to represent some different item in the ListView).
* Because of this, there is no need to manage bindings - simply react to the
* change in items when this method occurs. In the example above, whenever the
* item changes, we update the cell text property, and also modify the text fill
* to ensure that we get the correct visuals. In addition, if the cell is "empty"
* (meaning it is used to fill out space in the ListView but doesn't have any
* data associated with it), then we just use the empty String.
*
* Note that there are additional
* methods prefixed with 'update' that may be of interest, so be
* sure to read the API documentation for Cell, and subclasses of Cell, closely.
*
* Of course, we can also use the binding API rather than overriding the
* 'update' methods. Shown below is a very trivial example of how this could
* be achieved.
*
*
*
* public class BoundLabelCell extends ListCell<String> {
*
* public BoundLabelCell() {
* textProperty().bind(itemProperty());
* }
* }
*
*
* Key Design Goals
*
* - Both time and memory efficient for large data sets
* - Easy to build and use libraries for custom cells
* - Easy to customize cell visuals
* - Easy to customize display formatting (12.34 as $12.34 or 1234% etc)
* - Easy to extend for custom visuals
* - Easy to have "panels" of data for the visuals
* - Easy to animate the cell size or other properties
*
*
* Key Use Cases
* Following are a number of key use cases used to drive the Cell API design,
* along with code examples showing how those use cases are satisfied by this
* API. This is by no means to be considered the definitive list of capabilities
* or features supported, but rather, to provide some guidance as to how to use
* the Cell API. The examples below are focused on the ListView, but the same
* philosophy applies to TreeCells or other kinds of cells.
*
* Changing the Cell's Colors
*
* This should be extraordinarily simple in JavaFX. Each Cell can be styled
* directly from CSS. So for example, if you wanted to change the default
* background of every cell in a ListView to be WHITE you could do the
* following CSS:
*
*
* .list-cell {
* -fx-padding: 3 3 3 3;
* -fx-background-color: white;
* }
*
* If you wanted to set the color of selected ListView cells to be blue, you
* could add this to your CSS file:
*
*
* .list-cell:selected {
* -fx-background-color: blue;
* }
*
* Most Cell implementations extend from {@link IndexedCell} rather than Cell.
* IndexedCell adds two other pseudoclass states: "odd" and "even". Using this
* you can get alternate row striping by doing something like this in your CSS
* file:
*
*
* .list-cell:odd {
* -fx-background-color: grey;
* }
*
* Each of these examples require no code changes. Simply update your CSS
* file to alter the colors. You can also use the "hover" and other
* pseudoclasses in CSS the same as with other controls.
*
* Another approach to the first example above (formatting a list of numbers) would
* be to use style classes. Suppose you had an {@link ObservableList} of Numbers
* to display in a ListView and wanted to color all of the negative values red
* and all positive or 0 values black.
* One way to achieve this is with a custom cellFactory which changes the
* styleClass of the Cell based on whether the value is negative or positive. This
* is as simple as adding code to test if the number in the cell is negative,
* and adding a "negative" styleClass. If the number is not negative, the "negative"
* string should be removed. This approach allows for the colors to be defined
* from CSS, allowing for simple customization. The CSS file would then include
* something like the following:
*
*
* .list-cell {
* -fx-text-fill: black;
* }
*
* .list-cell .negative {
* -fx-text-fill: red;
* }
*
* Editing
* Most virtualized controls that use the Cell architecture (e.g. {@link ListView},
* {@link TreeView}, {@link TableView} and {@link TreeTableView}) all support
* the notion of editing values directly via the cell. You can learn more about
* the control-specific details by going to the 'editing' section in the class
* documentation for the controls linked above. The remainder of this section
* will cover some of the finer details of editing with cells.
*
* The general flow of editing is as follows (note that in these steps the
* {@link ListView} control is used as an example, but similar API exists for
* all controls mentioned above, and the process is exactly the same in general):
*
*
* - User requests a cell enter editing mode (via keyboard or mouse commands),
* or the developer requests that a cell enter editing mode (by calling a
* method such as the ListView {@link ListView#edit(int) edit} method.
* Note: If the user double-clicks or fires an appropriate
* keyboard command to initiate editing, then they are effectively calling
* the appropriate edit method on the control (i.e. the entry method for
* user-initiated and developer-initiated editing is the same).
* - Each cell in the visible region of the control is notified that the
* current {@link javafx.scene.control.ListView#editingIndexProperty() editing cell}
* has changed, and checks to see if it is itself. At this point one of three
* things can happen:
*
* - If the editing index is the same index as the cell,
* {@link #startEdit()} will be called on this cell. Some pointers:
*
* - It is recommended that subclasses of Cell override the {@link #startEdit()}
* method to update the visuals of the cell when enters the editing state. Note
* however that it is very important that subclasses that override the
* {@link #startEdit()} method continue to call {@code super.startEdit()} so
* that parent classes can update additional state that is necessary for
* editing to be successful.
* - Within the {@link #startEdit()} method is an ideal
* time to change the visuals of the cell. For example (and
* note that this example is more fleshed out in the UI control
* javadocs for {@link ListView}, etc), you may set the
* {@link #graphicProperty()} of the cell to a
* {@link TextField} and set the {@link #textProperty()}
* to null. This would allow end users to then type in input
* and make changes to your data model.
* - When the user has completed editing, they will want
* to commit or cancel their change. This is your responsibility
* to handle (e.g. by having the Enter key
* {@link #commitEdit(Object) commit the edit}
* and the ESC key {@link #cancelEdit() cancel the edit}).
* You do this by attaching the appropriate event listeners
* to the nodes you show whilst in the editing state.
*
*
* - If the editing index is not the same index as the cell, and
* if the cell is currently in the {@link #isEditing() editing state},
* {@link #cancelEdit()} will be called on this cell. As with the
* {@link #startEdit()} method, you should override this method to
* clean up the visuals of the cell (and most probably return the
* {@link #graphicProperty()} back to null and set the
* {@link #textProperty()} to its (possibly new) value. Again,
* be sure to always call {@code super.cancelEdit()} to make sure all
* state is correctly updated.
* - If the editing index is not the same index as the cell, and
* if the cell is not currently in the {@link #isEditing()} editing state},
* then nothing will happen on this cell.
*
*
*
*
*
* @param The type of the item contained within the Cell.
*
* @since JavaFX 2.0
*/
public class Cell extends Labeled {
/* *************************************************************************
* *
* Constructors *
* *
**************************************************************************/
/**
* Creates a default Cell with the default style class of 'cell'.
*/
public Cell() {
setText(null); // default to null text, to match the null item
// focusTraversable is styleable through css. Calling setFocusTraversable
// makes it look to css like the user set the value and css will not
// override. Initializing focusTraversable by calling set on the
// CssMetaData ensures that css will be able to override the value.
((StyleableProperty)(WritableValue)focusTraversableProperty()).applyStyle(null, Boolean.FALSE);
getStyleClass().addAll(DEFAULT_STYLE_CLASS);
/**
* Indicates whether or not this cell has focus. For example, a
* ListView defines zero or one cell as being the "focused" cell. This cell
* would have focused set to true.
*/
super.focusedProperty().addListener(new InvalidationListener() {
@Override public void invalidated(Observable property) {
pseudoClassStateChanged(PSEUDO_CLASS_FOCUSED, isFocused()); // TODO is this necessary??
// The user has shifted focus, so we should cancel the editing on this cell
if (!isFocused() && isEditing()) {
cancelEdit();
}
}
});
// initialize default pseudo-class state
pseudoClassStateChanged(PSEUDO_CLASS_EMPTY, true);
}
/* *************************************************************************
* *
* Properties *
* *
**************************************************************************/
// --- item
private ObjectProperty item = new SimpleObjectProperty(this, "item");
/**
* The data value associated with this Cell. This value is set by the
* virtualized Control when the Cell is created or updated. This represents
* the raw data value.
*
* This value should only be set in subclasses of Cell by the virtualised
* user interface controls that know how to properly work with the Cell
* class.
* @return the data value associated with this cell
*/
public final ObjectProperty itemProperty() { return item; }
/**
* Sets the item to the given value - should not be called directly as the
* item is managed by the virtualized control.
* @param value the new data value to set in this cell
*/
public final void setItem(T value) { item.set(value); }
/**
* Returns the data value associated with this Cell.
* @return the data value associated with this cell
*/
public final T getItem() { return item.get(); }
// --- empty
private ReadOnlyBooleanWrapper empty = new ReadOnlyBooleanWrapper(true) {
@Override protected void invalidated() {
final boolean active = get();
pseudoClassStateChanged(PSEUDO_CLASS_EMPTY, active);
pseudoClassStateChanged(PSEUDO_CLASS_FILLED, !active);
}
@Override
public Object getBean() {
return Cell.this;
}
@Override
public String getName() {
return "empty";
}
};
/**
* A property used to represent whether the cell has any contents.
* If true, then the Cell contains no data and is not associated with any
* data item in the virtualized Control.
*
* When a cell is empty, it can be styled differently via the 'empty'
* CSS pseudo class state. For example, it may not receive any
* alternate row highlighting, or it may not receive hover background
* fill when hovered.
* @return the representation of whether this cell has any contents
*/
public final ReadOnlyBooleanProperty emptyProperty() { return empty.getReadOnlyProperty(); }
private void setEmpty(boolean value) { empty.set(value); }
/**
* Returns a boolean representing whether the cell is considered to be empty
* or not.
* @return true if cell is empty, otherwise false
*/
public final boolean isEmpty() { return empty.get(); }
// --- selected
private ReadOnlyBooleanWrapper selected = new ReadOnlyBooleanWrapper() {
@Override protected void invalidated() {
pseudoClassStateChanged(PSEUDO_CLASS_SELECTED, get());
}
@Override
public Object getBean() {
return Cell.this;
}
@Override
public String getName() {
return "selected";
}
};
/**
* Indicates whether or not this cell has been selected. For example, a
* ListView defines zero or more cells as being the "selected" cells.
* @return the representation of whether this cell has been selected
*/
public final ReadOnlyBooleanProperty selectedProperty() { return selected.getReadOnlyProperty(); }
void setSelected(boolean value) { selected.set(value); }
/**
* Returns whether this cell is currently selected or not.
* @return True if the cell is selected, false otherwise.
*/
public final boolean isSelected() { return selected.get(); }
// --- Editing
private ReadOnlyBooleanWrapper editing;
private void setEditing(boolean value) {
editingPropertyImpl().set(value);
}
/**
* Represents whether the cell is currently in its editing state or not.
* @return true if this cell is currently in its editing state, otherwise
* false
*/
public final boolean isEditing() {
return editing == null ? false : editing.get();
}
/**
* Property representing whether this cell is currently in its editing state.
* @return the representation of whether this cell is currently in its
* editing state
*/
public final ReadOnlyBooleanProperty editingProperty() {
return editingPropertyImpl().getReadOnlyProperty();
}
private ReadOnlyBooleanWrapper editingPropertyImpl() {
if (editing == null) {
editing = new ReadOnlyBooleanWrapper(this, "editing");
}
return editing;
}
// --- Editable
private BooleanProperty editable;
/**
* Allows for certain cells to not be able to be edited. This is useful in
* cases where, say, a List has 'header rows' - it does not make sense for
* the header rows to be editable, so they should have editable set to
* false.
*
* @param value A boolean representing whether the cell is editable or not.
* If true, the cell is editable, and if it is false, the cell can not
* be edited.
*/
public final void setEditable(boolean value) {
editableProperty().set(value);
}
/**
* Returns whether this cell is allowed to be put into an editing state.
* @return true if this cell is allowed to be put into an editing state,
* otherwise false
*/
public final boolean isEditable() {
return editable == null ? true : editable.get();
}
/**
* A property representing whether this cell is allowed to be put into an
* editing state. By default editable is set to true in Cells (although for
* a subclass of Cell to be allowed to enter its editing state, it may have
* to satisfy additional criteria. For example, ListCell requires that the
* ListView {@link ListView#editableProperty() editable} property is also
* true.
* @return the representation of whether this cell is allowed to be put into
* an editing state
*/
public final BooleanProperty editableProperty() {
if (editable == null) {
editable = new SimpleBooleanProperty(this, "editable", true);
}
return editable;
}
/* *************************************************************************
* *
* Public API *
* *
**************************************************************************/
/**
* Starts an edit to the value of the cell.
* Call this function to transition from a non-editing state into an editing
* state, if the cell is editable. If this cell is already in an editing
* state, it will stay in it.
*/
public void startEdit() {
if (isEditable() && !isEditing() && !isEmpty()) {
setEditing(true);
}
}
/**
* Cancels an edit to the value of the cell.
* Call this function to transition from an editing state into a non-editing
* state, without saving any user input.
*/
public void cancelEdit() {
if (isEditing()) {
setEditing(false);
}
}
/**
* Commits an edit to the value of the cell.
* Call this function when appropriate (based on the user interaction requirements
* of your cell editing user interface) to do two things:
*
*
* - Fire the appropriate events back to the backing UI control (e.g.,
* {@link ListView}). This will begin the process of pushing this edit
* back to the relevant data source / property (although it does not
* guarantee that this will be successful - that is dependent upon the
* specific edit commit handler being used). Refer to the UI control
* class javadoc for more detail.
* - Begin the transition from an editing state into a non-editing state.
*
*
* In general there is no need to override this method in custom cell
* implementations - it should be sufficient to simply call this method
* when appropriate (e.g., when the user pressed the Enter key, you may do something
* like {@code cell.commitEdit(converter.fromString(textField.getText()));}
*
* @param newValue the value as input by the end user, which should be
* persisted in the relevant way given the data source underpinning the
* user interface and the install edit commit handler of the UI control
*/
public void commitEdit(T newValue) {
if (isEditing()) {
setEditing(false);
}
}
/** {@inheritDoc} */
@Override protected void layoutChildren() {
if (itemDirty) {
updateItem(getItem(), isEmpty());
itemDirty = false;
}
super.layoutChildren();
}
/* *************************************************************************
* *
* Expert API *
* *
**************************************************************************/
/**
* The updateItem method should not be called by developers, but it is the
* best method for developers to override to allow for them to customise the
* visuals of the cell. To clarify, developers should never call this method
* in their code (they should leave it up to the UI control, such as the
* {@link javafx.scene.control.ListView} control) to call this method. However,
* the purpose of having the updateItem method is so that developers, when
* specifying custom cell factories (again, like the ListView
* {@link javafx.scene.control.ListView#cellFactoryProperty() cell factory}),
* the updateItem method can be overridden to allow for complete customisation
* of the cell.
*
* It is very important that subclasses
* of Cell override the updateItem method properly, as failure to do so will
* lead to issues such as blank cells or cells with unexpected content
* appearing within them. Here is an example of how to properly override the
* updateItem method:
*
*
* protected void updateItem(T item, boolean empty) {
* super.updateItem(item, empty);
*
* if (empty || item == null) {
* setText(null);
* setGraphic(null);
* } else {
* setText(item.toString());
* }
* }
*
*
* Note in this code sample two important points:
*
* - We call the super.updateItem(T, boolean) method. If this is not
* done, the item and empty properties are not correctly set, and you are
* likely to end up with graphical issues.
* - We test for the
empty
condition, and if true, we
* set the text and graphic properties to null. If we do not do this,
* it is almost guaranteed that end users will see graphical artifacts
* in cells unexpectedly.
*
*
* @param item The new item for the cell.
* @param empty whether or not this cell represents data from the list. If it
* is empty, then it does not represent any domain data, but is a cell
* being used to render an "empty" row.
*/
protected void updateItem(T item, boolean empty) {
setItem(item);
setEmpty(empty);
if (empty && isSelected()) {
updateSelected(false);
}
}
/**
* Updates whether this cell is in a selected state or not.
* @param selected whether or not to select this cell.
*/
public void updateSelected(boolean selected) {
if (selected && isEmpty()) return;
boolean wasSelected = isSelected();
setSelected(selected);
if (wasSelected != selected) {
markCellDirty();
}
}
/**
* This method is called by Cell subclasses so that certain CPU-intensive
* actions (specifically, calling {@link #updateItem(Object, boolean)}) are
* only performed when necessary (that is, they are only performed
* when the currently set {@link #itemProperty() item} is considered to be
* different than the proposed new item that could be set).
*
* The default implementation of this method tests against equality, but
* developers are able to override this method to perform checks in other ways
* that are specific to their domain.
*
* @param oldItem The currently-set item contained within the cell (i.e. it is
* the same as what is available via {@link #getItem()}).
* @param newItem The item that will be set in the cell, if this method
* returns true. If this method returns false, it may not be
* set.
* @return Returns true if the new item is considered to be different than
* the old item. By default this method tests against equality, but
* subclasses may alter the implementation to test appropriate to
* their needs.
* @since JavaFX 8u40
*/
protected boolean isItemChanged(T oldItem, T newItem) {
return oldItem != null ? !oldItem.equals(newItem) : newItem != null;
}
/* *************************************************************************
* *
* Private Implementation *
* *
**************************************************************************/
// itemDirty and markCellDirty introduced as a solution for JDK-8145588.
// In the fullness of time, a more fully developed solution can be developed
// that offers a public API around this lazy-dirty impl.
private boolean itemDirty = false;
private final void markCellDirty() {
itemDirty = true;
requestLayout();
}
/* *************************************************************************
* *
* Stylesheet Handling *
* *
**************************************************************************/
private static final String DEFAULT_STYLE_CLASS = "cell";
private static final PseudoClass PSEUDO_CLASS_SELECTED =
PseudoClass.getPseudoClass("selected");
private static final PseudoClass PSEUDO_CLASS_FOCUSED =
PseudoClass.getPseudoClass("focused");
private static final PseudoClass PSEUDO_CLASS_EMPTY =
PseudoClass.getPseudoClass("empty");
private static final PseudoClass PSEUDO_CLASS_FILLED =
PseudoClass.getPseudoClass("filled");
/**
* Returns the initial focus traversable state of this control, for use
* by the JavaFX CSS engine to correctly set its initial value. This method
* is overridden as by default UI controls have focus traversable set to true,
* but that is not appropriate for this control.
*
* @since 9
*/
@Override protected Boolean getInitialFocusTraversable() {
return Boolean.FALSE;
}
}