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package javafx.scene.control.cell;

import javafx.scene.control.CheckBoxTreeItem;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.beans.value.ObservableValue;
import javafx.scene.control.CheckBox;
import javafx.scene.control.TreeCell;
import javafx.scene.control.TreeItem;
import javafx.scene.control.TreeView;
import javafx.util.Callback;
import javafx.util.StringConverter;

/**
 * A class containing a {@link TreeCell} implementation that draws a
 * {@link CheckBox} node inside the cell, along with support for common
 * interactions (discussed in more depth shortly).
 *
 * 

To make creating TreeViews with CheckBoxes easier, a convenience class * called {@link CheckBoxTreeItem} is provided. It is highly recommended * that developers use this class, rather than the regular {@link TreeItem} * class, when constructing their TreeView tree structures. Refer to the * CheckBoxTreeItem API documentation for an example on how these two classes * can be combined. * *

When used in a TreeView, the CheckBoxCell is rendered with a CheckBox to * the right of the 'disclosure node' (i.e. the arrow). The item stored in * {@link CheckBoxTreeItem#getValue()} will then have the StringConverter called * on it, and this text will take all remaining horizontal space. Additionally, * by using {@link CheckBoxTreeItem}, the TreeView will automatically handle * situations such as: * *

    *
  • Clicking on the {@link CheckBox} beside an item that has children will * result in all children also becoming selected/unselected. *
  • Clicking on the {@link CheckBox} beside an item that has a parent will * possibly toggle the state of the parent. For example, if you select a * single child, the parent will become indeterminate (indicating partial * selection of children). If you proceed to select all children, the * parent will then show that it too is selected. This is recursive, with * all parent nodes updating as expected. *
* * If it is decided that using {@link CheckBoxTreeItem} is not desirable, * then it is necessary to call one of the constructors where a {@link Callback} * is provided that can return an {@code ObservableValue} * given a {@link TreeItem} instance. This {@code ObservableValue} * should represent the boolean state of the given {@link TreeItem}. * *

Note that the CheckBoxTreeCell renders the CheckBox 'live', meaning that * the CheckBox is always interactive and can be directly toggled by the user. * This means that it is not necessary that the cell enter its * {@link #editingProperty() editing state} (usually by the user double-clicking * on the cell). A side-effect of this is that the usual editing callbacks * (such as {@link javafx.scene.control.TreeView#onEditCommitProperty() on edit commit}) * will not be called. If you want to be notified of changes, * it is recommended to directly observe the boolean properties that are * manipulated by the CheckBox.

* * @param The type of the elements contained within the TreeView TreeItem * instances. * @since JavaFX 2.2 */ public class CheckBoxTreeCell extends DefaultTreeCell { /* ************************************************************************* * * * Static cell factories * * * **************************************************************************/ /** * Creates a cell factory for use in a TreeView control, although there is a * major assumption when used in a TreeView: this cell factory assumes that * the TreeView root, and all children are instances of * {@link CheckBoxTreeItem}, rather than the default {@link TreeItem} class * that is used normally. * *

When used in a TreeView, the CheckBoxCell is rendered with a CheckBox * to the right of the 'disclosure node' (i.e. the arrow). The item stored * in {@link CheckBoxTreeItem#getValue()} will then have the StringConverter * called on it, and this text will take all remaining horizontal space. * Additionally, by using {@link CheckBoxTreeItem}, the TreeView will * automatically handle situations such as: * *

    *
  • Clicking on the {@link CheckBox} beside an item that has children * will result in all children also becoming selected/unselected.
  • *
  • Clicking on the {@link CheckBox} beside an item that has a parent * will possibly toggle the state of the parent. For example, if you * select a single child, the parent will become indeterminate (indicating * partial selection of children). If you proceed to select all * children, the parent will then show that it too is selected. This is * recursive, with all parent nodes updating as expected.
  • *
* *

Unfortunately, due to limitations in Java, it is necessary to provide * an explicit cast when using this method. For example: * *

     * {@code
     * final TreeView treeView = new TreeView();
     * treeView.setCellFactory(CheckBoxCell.forTreeView());}
* * @param The type of the elements contained within the * {@link CheckBoxTreeItem} instances. * @return A {@link Callback} that will return a TreeCell that is able to * work on the type of element contained within the TreeView root, and * all of its children (recursively). */ public static Callback, TreeCell> forTreeView() { Callback, ObservableValue> getSelectedProperty = item -> { if (item instanceof CheckBoxTreeItem) { return ((CheckBoxTreeItem)item).selectedProperty(); } return null; }; return forTreeView(getSelectedProperty, CellUtils.defaultTreeItemStringConverter()); } /** * Creates a cell factory for use in a TreeView control. Unlike * {@link #forTreeView()}, this method does not assume that all TreeItem * instances in the TreeView are {@link CheckBoxTreeItem} instances. * *

When used in a TreeView, the CheckBoxCell is rendered with a CheckBox * to the right of the 'disclosure node' (i.e. the arrow). The item stored * in {@link CheckBoxTreeItem#getValue()} will then have the StringConverter * called on it, and this text will take all remaining horizontal space. * *

Unlike {@link #forTreeView()}, this cell factory does not handle * updating the state of parent or children TreeItems - it simply toggles * the {@code ObservableValue} that is provided, and no more. Of * course, this functionality can then be implemented externally by adding * observers to the {@code ObservableValue}, and toggling the state * of other properties as necessary. * * @param The type of the elements contained within the {@link TreeItem} * instances. * @param getSelectedProperty A {@link Callback} that, given an object of * type {@literal TreeItem}, will return an {@code ObservableValue} * that represents whether the given item is selected or not. This * {@code ObservableValue} will be bound bidirectionally * (meaning that the CheckBox in the cell will set/unset this property * based on user interactions, and the CheckBox will reflect the state * of the {@code ObservableValue}, if it changes externally). * @return A {@link Callback} that will return a TreeCell that is able to * work on the type of element contained within the TreeView root, and * all of its children (recursively). */ public static Callback, TreeCell> forTreeView( final Callback, ObservableValue> getSelectedProperty) { return forTreeView(getSelectedProperty, CellUtils.defaultTreeItemStringConverter()); } /** * Creates a cell factory for use in a TreeView control. Unlike * {@link #forTreeView()}, this method does not assume that all TreeItem * instances in the TreeView are {@link CheckBoxTreeItem}. * *

When used in a TreeView, the CheckBoxCell is rendered with a CheckBox * to the right of the 'disclosure node' (i.e. the arrow). The item stored * in {@link TreeItem#getValue()} will then have the the StringConverter * called on it, and this text will take all remaining horizontal space. * *

Unlike {@link #forTreeView()}, this cell factory does not handle * updating the state of parent or children TreeItems - it simply toggles * the {@code ObservableValue} that is provided, and no more. Of * course, this functionality can then be implemented externally by adding * observers to the {@code ObservableValue}, and toggling the state * of other properties as necessary. * * @param The type of the elements contained within the {@link TreeItem} * instances. * @param getSelectedProperty A Callback that, given an object of * type {@literal TreeItem}, will return an {@code ObservableValue} * that represents whether the given item is selected or not. This * {@code ObservableValue} will be bound bidirectionally * (meaning that the CheckBox in the cell will set/unset this property * based on user interactions, and the CheckBox will reflect the state of * the {@code ObservableValue}, if it changes externally). * @param converter A StringConverter that, give an object of type * {@literal TreeItem}, will return a String that can be used to represent the * object visually. The default implementation in {@link #forTreeView(Callback)} * is to simply call .toString() on all non-null items (and to just * return an empty string in cases where the given item is null). * @return A {@link Callback} that will return a TreeCell that is able to * work on the type of element contained within the TreeView root, and * all of its children (recursively). */ public static Callback, TreeCell> forTreeView( final Callback, ObservableValue> getSelectedProperty, final StringConverter> converter) { return tree -> new CheckBoxTreeCell(getSelectedProperty, converter); } /* ************************************************************************* * * * Fields * * * **************************************************************************/ private final CheckBox checkBox; private ObservableValue booleanProperty; private BooleanProperty indeterminateProperty; /* ************************************************************************* * * * Constructors * * * **************************************************************************/ /** * Creates a default {@link CheckBoxTreeCell} that assumes the TreeView is * constructed with {@link CheckBoxTreeItem} instances, rather than the * default {@link TreeItem}. * By using {@link CheckBoxTreeItem}, it will internally manage the selected * and indeterminate state of each item in the tree. */ public CheckBoxTreeCell() { // getSelectedProperty as anonymous inner class to deal with situation // where the user is using CheckBoxTreeItem instances in their tree this(item -> { if (item instanceof CheckBoxTreeItem) { return ((CheckBoxTreeItem)item).selectedProperty(); } return null; }); } /** * Creates a {@link CheckBoxTreeCell} for use in a TreeView control via a * cell factory. Unlike {@link CheckBoxTreeCell#CheckBoxTreeCell()}, this * method does not assume that all TreeItem instances in the TreeView are * {@link CheckBoxTreeItem}. * *

To call this method, it is necessary to provide a * {@link Callback} that, given an object of type {@literal TreeItem}, will return * an {@code ObservableValue} that represents whether the given * item is selected or not. This {@code ObservableValue} will be * bound bidirectionally (meaning that the CheckBox in the cell will * set/unset this property based on user interactions, and the CheckBox will * reflect the state of the {@code ObservableValue}, if it changes * externally). * *

If the items are not {@link CheckBoxTreeItem} instances, it becomes * the developers responsibility to handle updating the state of parent and * children TreeItems. This means that, given a TreeItem, this class will * simply toggles the {@code ObservableValue} that is provided, and * no more. Of course, this functionality can then be implemented externally * by adding observers to the {@code ObservableValue}, and toggling * the state of other properties as necessary. * * @param getSelectedProperty A {@link Callback} that will return an * {@code ObservableValue} that represents whether the given * item is selected or not. */ public CheckBoxTreeCell( final Callback, ObservableValue> getSelectedProperty) { this(getSelectedProperty, CellUtils.defaultTreeItemStringConverter(), null); } /** * Creates a {@link CheckBoxTreeCell} for use in a TreeView control via a * cell factory. Unlike {@link CheckBoxTreeCell#CheckBoxTreeCell()}, this * method does not assume that all TreeItem instances in the TreeView are * {@link CheckBoxTreeItem}. * *

To call this method, it is necessary to provide a {@link Callback} * that, given an object of type {@literal TreeItem}, will return an * {@code ObservableValue} that represents whether the given item * is selected or not. This {@code ObservableValue} will be bound * bidirectionally (meaning that the CheckBox in the cell will set/unset * this property based on user interactions, and the CheckBox will reflect * the state of the {@code ObservableValue}, if it changes * externally). * *

If the items are not {@link CheckBoxTreeItem} instances, it becomes * the developers responsibility to handle updating the state of parent and * children TreeItems. This means that, given a TreeItem, this class will * simply toggles the {@code ObservableValue} that is provided, and * no more. Of course, this functionality can then be implemented externally * by adding observers to the {@code ObservableValue}, and toggling * the state of other properties as necessary. * * @param getSelectedProperty A {@link Callback} that will return an * {@code ObservableValue} that represents whether the given * item is selected or not. * @param converter {@literal A StringConverter that, give an object of type * TreeItem, will return a String that can be used to represent the * object visually.} */ public CheckBoxTreeCell( final Callback, ObservableValue> getSelectedProperty, final StringConverter> converter) { this(getSelectedProperty, converter, null); } private CheckBoxTreeCell( final Callback, ObservableValue> getSelectedProperty, final StringConverter> converter, final Callback, ObservableValue> getIndeterminateProperty) { this.getStyleClass().add("check-box-tree-cell"); setSelectedStateCallback(getSelectedProperty); setConverter(converter); this.checkBox = new CheckBox(); this.checkBox.setAllowIndeterminate(false); // by default the graphic is null until the cell stops being empty setGraphic(null); } /* ************************************************************************* * * * Properties * * * **************************************************************************/ // --- converter private ObjectProperty>> converter = new SimpleObjectProperty>>(this, "converter"); /** * The {@link StringConverter} property. * @return the {@link StringConverter} property */ public final ObjectProperty>> converterProperty() { return converter; } /** * Sets the {@link StringConverter} to be used in this cell. * @param value the {@link StringConverter} to be used in this cell */ public final void setConverter(StringConverter> value) { converterProperty().set(value); } /** * Returns the {@link StringConverter} used in this cell. * @return the {@link StringConverter} used in this cell */ public final StringConverter> getConverter() { return converterProperty().get(); } // --- selected state callback property private ObjectProperty, ObservableValue>> selectedStateCallback = new SimpleObjectProperty, ObservableValue>>( this, "selectedStateCallback"); /** * Property representing the {@link Callback} that is bound to by the * CheckBox shown on screen. * @return the property representing the {@link Callback} that is bound to * by the CheckBox shown on screen */ public final ObjectProperty, ObservableValue>> selectedStateCallbackProperty() { return selectedStateCallback; } /** * Sets the {@link Callback} that is bound to by the CheckBox shown on screen. * @param value the {@link Callback} that is bound to by the CheckBox shown on screen */ public final void setSelectedStateCallback(Callback, ObservableValue> value) { selectedStateCallbackProperty().set(value); } /** * Returns the {@link Callback} that is bound to by the CheckBox shown on screen. * @return the {@link Callback} that is bound to by the CheckBox shown on screen */ public final Callback, ObservableValue> getSelectedStateCallback() { return selectedStateCallbackProperty().get(); } /* ************************************************************************* * * * Public API * * * **************************************************************************/ /** {@inheritDoc} */ @Override public void updateItem(T item, boolean empty) { super.updateItem(item, empty); if (empty) { setText(null); setGraphic(null); } else { StringConverter> c = getConverter(); TreeItem treeItem = getTreeItem(); // update the node content setText(c != null ? c.toString(treeItem) : (treeItem == null ? "" : treeItem.toString())); checkBox.setGraphic(treeItem == null ? null : treeItem.getGraphic()); setGraphic(checkBox); // uninstall bindings if (booleanProperty != null) { checkBox.selectedProperty().unbindBidirectional((BooleanProperty)booleanProperty); } if (indeterminateProperty != null) { checkBox.indeterminateProperty().unbindBidirectional(indeterminateProperty); } // install new bindings. // We special case things when the TreeItem is a CheckBoxTreeItem if (treeItem instanceof CheckBoxTreeItem) { CheckBoxTreeItem cbti = (CheckBoxTreeItem) treeItem; booleanProperty = cbti.selectedProperty(); checkBox.selectedProperty().bindBidirectional((BooleanProperty)booleanProperty); indeterminateProperty = cbti.indeterminateProperty(); checkBox.indeterminateProperty().bindBidirectional(indeterminateProperty); } else { Callback, ObservableValue> callback = getSelectedStateCallback(); if (callback == null) { throw new NullPointerException( "The CheckBoxTreeCell selectedStateCallbackProperty can not be null"); } booleanProperty = callback.call(treeItem); if (booleanProperty != null) { checkBox.selectedProperty().bindBidirectional((BooleanProperty)booleanProperty); } } } } @Override void updateDisplay(T item, boolean empty) { // no-op // This was done to resolve RT-33603, but will impact the ability for // TreeItem.graphic to change dynamically. } }





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