javafx.scene.control.Button Maven / Gradle / Ivy
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* published by the Free Software Foundation. Oracle designates this
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* by Oracle in the LICENSE file that accompanied this code.
*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
package javafx.scene.control;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.BooleanPropertyBase;
import javafx.event.ActionEvent;
import javafx.scene.AccessibleRole;
import javafx.scene.Node;
import javafx.css.PseudoClass;
import javafx.scene.control.skin.ButtonSkin;
/**
* A simple button control. The button control can contain
* text and/or a graphic. A button control has three different modes
*
* - Normal: A normal push button.
* - Default: The default button is rendered differently to make it apparent to users that it should
* be the default choice should they be unclear as to what should be selected. The behavior of the default button differs
* depending on the platform in which it is presented:
*
* - Windows / Linux: A default Button receives {@link javafx.scene.input.KeyCode#ENTER ENTER}
* key presses when it has focus. When the default button does not have focus, and focus is on another Button
* control, the ENTER key press will be received by the other, non-default Button. When focus is elsewhere in
* the user interface, and not on any Button, the ENTER key press will be received by the default button, if
* one is specified, and if no other node in the scene consumes it first.
* - Mac OS X: A default Button is the only Button in the user interface that responds to the
* ENTER key press. If focus is on another non-default Button and ENTER is pressed, the event is only received
* by the default Button. On macOS, the only way to fire a non-default Button is through the
* {@link javafx.scene.input.KeyCode#SPACE SPACE} key.
*
*
* - Cancel: A Cancel Button is the button that receives a keyboard VK_ESC press, if no other node in
* the scene consumes it.
*
*
* When a button is pressed and released a {@link ActionEvent} is sent.
* Your application can perform some action based on this event by implementing an
* {@link javafx.event.EventHandler} to process the {@link ActionEvent}. Buttons can also respond to
* mouse events by implementing an {@link javafx.event.EventHandler} to process the {@link javafx.scene.input.MouseEvent}
*
*
*
* MnemonicParsing is enabled by default for Button.
*
*
* Example:
*
Button button = new Button("Click Me");
*
*
*
* @since JavaFX 2.0
*/
public class Button extends ButtonBase {
/* *************************************************************************
* *
* Constructors *
* *
**************************************************************************/
/**
* Creates a button with an empty string for its label.
*/
public Button() {
initialize();
}
/**
* Creates a button with the specified text as its label.
*
* @param text A text string for its label.
*/
public Button(String text) {
super(text);
initialize();
}
/**
* Creates a button with the specified text and icon for its label.
*
* @param text A text string for its label.
* @param graphic the icon for its label.
*/
public Button(String text, Node graphic) {
super(text, graphic);
initialize();
}
private void initialize() {
getStyleClass().setAll(DEFAULT_STYLE_CLASS);
setAccessibleRole(AccessibleRole.BUTTON);
setMnemonicParsing(true); // enable mnemonic auto-parsing by default
}
/* *************************************************************************
* *
* Properties *
* *
**************************************************************************/
/**
* A default Button is the button that receives
* a keyboard VK_ENTER press, if no other node in the scene consumes it.
*/
private BooleanProperty defaultButton;
public final void setDefaultButton(boolean value) {
defaultButtonProperty().set(value);
}
public final boolean isDefaultButton() {
return defaultButton == null ? false : defaultButton.get();
}
public final BooleanProperty defaultButtonProperty() {
if (defaultButton == null) {
defaultButton = new BooleanPropertyBase(false) {
@Override protected void invalidated() {
pseudoClassStateChanged(PSEUDO_CLASS_DEFAULT, get());
}
@Override
public Object getBean() {
return Button.this;
}
@Override
public String getName() {
return "defaultButton";
}
};
}
return defaultButton;
}
/**
* A Cancel Button is the button that receives
* a keyboard VK_ESC press, if no other node in the scene consumes it.
*/
private BooleanProperty cancelButton;
public final void setCancelButton(boolean value) {
cancelButtonProperty().set(value);
}
public final boolean isCancelButton() {
return cancelButton == null ? false : cancelButton.get();
}
public final BooleanProperty cancelButtonProperty() {
if (cancelButton == null) {
cancelButton = new BooleanPropertyBase(false) {
@Override protected void invalidated() {
pseudoClassStateChanged(PSEUDO_CLASS_CANCEL, get());
}
@Override
public Object getBean() {
return Button.this;
}
@Override
public String getName() {
return "cancelButton";
}
};
}
return cancelButton;
}
/* *************************************************************************
* *
* Methods *
* *
**************************************************************************/
/** {@inheritDoc} */
@Override public void fire() {
if (!isDisabled()) {
fireEvent(new ActionEvent());
}
}
/** {@inheritDoc} */
@Override protected Skin> createDefaultSkin() {
return new ButtonSkin(this);
}
/* *************************************************************************
* *
* Stylesheet Handling *
* *
**************************************************************************/
/**
* Initialize the style class to 'button'.
*
* This is the selector class from which CSS can be used to style
* this control.
*/
private static final String DEFAULT_STYLE_CLASS = "button";
private static final PseudoClass PSEUDO_CLASS_DEFAULT
= PseudoClass.getPseudoClass("default");
private static final PseudoClass PSEUDO_CLASS_CANCEL
= PseudoClass.getPseudoClass("cancel");
}
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