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/*
 * Copyright (c) 2010, 2021, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javafx.scene.control;

import javafx.beans.property.BooleanProperty;
import javafx.beans.property.BooleanPropertyBase;
import javafx.event.ActionEvent;
import javafx.scene.AccessibleRole;
import javafx.scene.Node;

import javafx.css.PseudoClass;
import javafx.scene.control.skin.ButtonSkin;

/**
 * 

A simple button control. The button control can contain * text and/or a graphic. A button control has three different modes

*
    *
  • Normal: A normal push button.
  • *
  • Default: The default button is rendered differently to make it apparent to users that it should * be the default choice should they be unclear as to what should be selected. The behavior of the default button differs * depending on the platform in which it is presented: *
      *
    • Windows / Linux: A default Button receives {@link javafx.scene.input.KeyCode#ENTER ENTER} * key presses when it has focus. When the default button does not have focus, and focus is on another Button * control, the ENTER key press will be received by the other, non-default Button. When focus is elsewhere in * the user interface, and not on any Button, the ENTER key press will be received by the default button, if * one is specified, and if no other node in the scene consumes it first.
    • *
    • Mac OS X: A default Button is the only Button in the user interface that responds to the * ENTER key press. If focus is on another non-default Button and ENTER is pressed, the event is only received * by the default Button. On macOS, the only way to fire a non-default Button is through the * {@link javafx.scene.input.KeyCode#SPACE SPACE} key.
    • *
    *
  • *
  • Cancel: A Cancel Button is the button that receives a keyboard VK_ESC press, if no other node in * the scene consumes it.
  • *
* *

When a button is pressed and released a {@link ActionEvent} is sent. * Your application can perform some action based on this event by implementing an * {@link javafx.event.EventHandler} to process the {@link ActionEvent}. Buttons can also respond to * mouse events by implementing an {@link javafx.event.EventHandler} to process the {@link javafx.scene.input.MouseEvent} *

* *

* MnemonicParsing is enabled by default for Button. *

* *

Example: *

Button button = new Button("Click Me");
* * Image of the Button control * * @since JavaFX 2.0 */ public class Button extends ButtonBase { /* ************************************************************************* * * * Constructors * * * **************************************************************************/ /** * Creates a button with an empty string for its label. */ public Button() { initialize(); } /** * Creates a button with the specified text as its label. * * @param text A text string for its label. */ public Button(String text) { super(text); initialize(); } /** * Creates a button with the specified text and icon for its label. * * @param text A text string for its label. * @param graphic the icon for its label. */ public Button(String text, Node graphic) { super(text, graphic); initialize(); } private void initialize() { getStyleClass().setAll(DEFAULT_STYLE_CLASS); setAccessibleRole(AccessibleRole.BUTTON); setMnemonicParsing(true); // enable mnemonic auto-parsing by default } /* ************************************************************************* * * * Properties * * * **************************************************************************/ /** * A default Button is the button that receives * a keyboard VK_ENTER press, if no other node in the scene consumes it. */ private BooleanProperty defaultButton; public final void setDefaultButton(boolean value) { defaultButtonProperty().set(value); } public final boolean isDefaultButton() { return defaultButton == null ? false : defaultButton.get(); } public final BooleanProperty defaultButtonProperty() { if (defaultButton == null) { defaultButton = new BooleanPropertyBase(false) { @Override protected void invalidated() { pseudoClassStateChanged(PSEUDO_CLASS_DEFAULT, get()); } @Override public Object getBean() { return Button.this; } @Override public String getName() { return "defaultButton"; } }; } return defaultButton; } /** * A Cancel Button is the button that receives * a keyboard VK_ESC press, if no other node in the scene consumes it. */ private BooleanProperty cancelButton; public final void setCancelButton(boolean value) { cancelButtonProperty().set(value); } public final boolean isCancelButton() { return cancelButton == null ? false : cancelButton.get(); } public final BooleanProperty cancelButtonProperty() { if (cancelButton == null) { cancelButton = new BooleanPropertyBase(false) { @Override protected void invalidated() { pseudoClassStateChanged(PSEUDO_CLASS_CANCEL, get()); } @Override public Object getBean() { return Button.this; } @Override public String getName() { return "cancelButton"; } }; } return cancelButton; } /* ************************************************************************* * * * Methods * * * **************************************************************************/ /** {@inheritDoc} */ @Override public void fire() { if (!isDisabled()) { fireEvent(new ActionEvent()); } } /** {@inheritDoc} */ @Override protected Skin createDefaultSkin() { return new ButtonSkin(this); } /* ************************************************************************* * * * Stylesheet Handling * * * **************************************************************************/ /** * Initialize the style class to 'button'. * * This is the selector class from which CSS can be used to style * this control. */ private static final String DEFAULT_STYLE_CLASS = "button"; private static final PseudoClass PSEUDO_CLASS_DEFAULT = PseudoClass.getPseudoClass("default"); private static final PseudoClass PSEUDO_CLASS_CANCEL = PseudoClass.getPseudoClass("cancel"); }




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