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package javafx.scene.control;

import javafx.scene.Node;

/**
 * An interface for defining the visual representation of user interface controls.
 * 

* A Skin implementation should generally avoid modifying its control outside of * {@link #install()} method. The life cycle of a Skin implementation * is as follows: *

    *
  • instantiation *
  • configuration, such as passing of dependencies and parameters *
  • when the skin is set on a {@link Skinnable}: *
      *
    • uninstalling of the old skin via its {@link #dispose()} method *
    • installing of the new skin via {@link #install()} *
    *
* * @param A subtype of Skinnable that the Skin represents. This allows for * Skin implementation to access the {@link Skinnable} implementation, * which is usually a {@link Control} implementation. * @since JavaFX 2.0 */ public interface Skin { /** * Gets the Skinnable to which this Skin is assigned. A Skin must be created * for one and only one Skinnable. This value will only ever go from a * non-null to null value when the Skin is removed from the Skinnable, and * only as a consequence of a call to {@link #dispose()}. *

* The caller who constructs a Skinnable must also construct a Skin and * properly establish the relationship between the Control and its Skin. * * @return A non-null Skinnable, or null value if disposed. */ public C getSkinnable(); /** * Gets the Node which represents this Skin. This must never be null, except * after a call to {@link #dispose()}, and must never change except when * changing to null. * * @return A non-null Node, except when the Skin has been disposed. */ public Node getNode(); /** * Called once when {@code Skin} is set. This method is called after the previous skin, * if any, has been uninstalled via its {@link #dispose()} method. * The skin can now safely make changes to its associated control, like registering listeners, * adding child nodes, and modifying properties and event handlers. *

* Application code must not call this method. *

* The default implementation of this method does nothing. * * @implNote * Skins only need to implement {@code install} if they need to make direct changes to the control * like overwriting properties or event handlers. Such skins should ensure these changes are undone in * their {@link #dispose()} method. * * @since 20 */ default public void install() { } /** * Called when a previously installed skin is about to be removed from its associated control. * This allows the skin to do clean up, like removing listeners and bindings, and undo any changes * to the control's properties. * After this method completes, {@link #getSkinnable()} and {@link #getNode()} should return {@code null}. *

* Calling {@link #dispose()} more than once has no effect. */ public void dispose(); }





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