javafx.scene.control.skin.TableCellSkin Maven / Gradle / Ivy
/*
* Copyright (c) 2011, 2022, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javafx.scene.control.skin;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.scene.control.*;
import com.sun.javafx.scene.control.behavior.TableCellBehavior;
/**
* Default skin implementation for the {@link TableCell} control.
*
* @param The type of the UI control (e.g. the type of the 'row').
* @param The type of the content in the cell, based on its {@link TableColumn}.
* @see TableCell
* @since 9
*/
public class TableCellSkin extends TableCellSkinBase> {
/* *************************************************************************
* *
* Private Fields *
* *
**************************************************************************/
private final BehaviorBase> behavior;
/* *************************************************************************
* *
* Constructors *
* *
**************************************************************************/
/**
* Creates a new TableCellSkin instance, installing the necessary child
* nodes into the Control {@link Control#getChildren() children} list, as
* well as the necessary input mappings for handling key, mouse, etc events.
*
* @param control The control that this skin should be installed onto.
*/
public TableCellSkin(TableCell control) {
super(control);
// install default input map for the TableCell control
behavior = new TableCellBehavior<>(control);
// control.setInputMap(behavior.getInputMap());
}
/* *************************************************************************
* *
* Public API *
* *
**************************************************************************/
/** {@inheritDoc} */
@Override public void dispose() {
super.dispose();
if (behavior != null) {
behavior.dispose();
}
}
/** {@inheritDoc} */
@Override public ReadOnlyObjectProperty> tableColumnProperty() {
return getSkinnable().tableColumnProperty();
}
}