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/*
 * Copyright (c) 2011, 2022, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javafx.scene.control.skin;

import com.sun.javafx.scene.control.behavior.BehaviorBase;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.scene.control.*;

import com.sun.javafx.scene.control.behavior.TableCellBehavior;

/**
 * Default skin implementation for the {@link TableCell} control.
 *
 * @param  The type of the UI control (e.g. the type of the 'row').
 * @param  The type of the content in the cell, based on its {@link TableColumn}.
 * @see TableCell
 * @since 9
 */
public class TableCellSkin extends TableCellSkinBase> {

    /* *************************************************************************
     *                                                                         *
     * Private Fields                                                          *
     *                                                                         *
     **************************************************************************/

    private final BehaviorBase> behavior;



    /* *************************************************************************
     *                                                                         *
     * Constructors                                                            *
     *                                                                         *
     **************************************************************************/

    /**
     * Creates a new TableCellSkin instance, installing the necessary child
     * nodes into the Control {@link Control#getChildren() children} list, as
     * well as the necessary input mappings for handling key, mouse, etc events.
     *
     * @param control The control that this skin should be installed onto.
     */
    public TableCellSkin(TableCell control) {
        super(control);

        // install default input map for the TableCell control
        behavior = new TableCellBehavior<>(control);
//        control.setInputMap(behavior.getInputMap());
    }



    /* *************************************************************************
     *                                                                         *
     * Public API                                                              *
     *                                                                         *
     **************************************************************************/

    /** {@inheritDoc} */
    @Override public void dispose() {
        super.dispose();

        if (behavior != null) {
            behavior.dispose();
        }
    }

    /** {@inheritDoc} */
    @Override public ReadOnlyObjectProperty> tableColumnProperty() {
        return getSkinnable().tableColumnProperty();
    }
}




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