Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
* Copyright (c) 2013, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.glass.ui.monocle;
import java.util.Arrays;
import java.util.Comparator;
/**
* TouchState is a snapshot of touch points and their coordinates.
* TouchState is used both to store the current state of touch input and to
* describe changes to that state.
*
* A TouchState contains a number of Points. Each point has a unique ID,
* which is either assigned by a touch driver, or by JavaFX's input
* processing code. One touch point is defined as the primary touch point; it
* is this touch point's coordinates that are used to determine the
* coordinates of synthesized mouse events.
*/
class TouchState {
/** Describes a single touch point */
static class Point {
int id;
int x;
int y;
/**
* Copies a touch point's data to a target Point
*
* @param target the Point object to which to copy this object's data
*/
void copyTo(Point target) {
target.id = id;
target.x = x;
target.y = y;
}
@Override
public String toString() {
return "TouchState.Point[id=" + id + ",x=" + x + ",y=" + y + "]";
}
}
private static Comparator pointIdComparator = (p1, p2) -> p1.id - p2.id;
private Point[] points = new Point[1];
private int pointCount = 0;
private int primaryID = -1;
private MonocleWindow window;
/** Returns the Glass window on which this event state is located.
* assignPrimaryID() should be called before this method.
*
* @param recalculateCache true if the cached value should be discarded and
* recomputed
* @param fallback the window to use if no primary ID is available
*/
MonocleWindow getWindow(boolean recalculateCache, MonocleWindow fallback) {
if (window == null) {
window = fallback;
}
if (recalculateCache) {
window = fallback;
if (primaryID >= 0) {
Point p = getPointForID(primaryID);
if (p != null) {
window = (MonocleWindow)
MonocleWindowManager.getInstance()
.getWindowForLocation(p.x, p.y);
}
}
}
return window;
}
/**
* Returns the nth point in the toich point list, for index n
*
* @param index The index of the point point to return. index should be less
* than the value returned by getPointCount().
* @return A touch point.
*/
Point getPoint(int index) {
return points[index];
}
/** Gets the Point matching the given ID. if available
* @param id The Point ID to match. A value of -1 matches any Point.
* @return a matching Point, or null if there is no point with that ID.
*/
Point getPointForID(int id) {
for (int i = 0; i < pointCount; i++) {
if (id == -1 || points[i].id == id) {
return points[i];
}
}
return null;
}
/** Returns the touch point ID of the primary point. */
int getPrimaryID() {
return primaryID;
}
/** Updates the primary point ID */
void assignPrimaryID() {
if (pointCount == 0) {
primaryID = -1;
} else if (primaryID <= 0) {
// No primary ID is assigned. Assign a new ID arbitrarily.
primaryID = points[0].id;
} else {
for (int i = 0; i < pointCount; i++) {
if (points[i].id == primaryID) {
// The old primary ID is still valid
return;
}
}
// assign a new primary ID
primaryID = points[0].id;
}
}
/** Returns the number of touch points pressed.
*
* @return the number of touch points
*/
int getPointCount() {
return pointCount;
}
/** Removes all touch points from this state. */
void clear() {
pointCount = 0;
}
/** Clears the cached window. */
void clearWindow() {
window = null;
}
/** Adds a Point to this state object.
*
* @param p the Point describing the data to add, or null if no data is
* available yet for this point. p is not modified,
* but its contents are copied to the object describing the new
* Point.
* @return the Point with the data for the new touch point. The fields of
* this Point may be modified directly to change the data for the new
* touch point.
*/
Point addPoint(Point p) {
if (points.length == pointCount) {
points = Arrays.copyOf(points, points.length * 2);
}
if (points[pointCount] == null) {
points[pointCount] = new Point();
}
if (p != null) {
p.copyTo(points[pointCount]);
}
return points[pointCount++];
}
/** Removes the point with the given ID
*
* @param id The ID of the touch point which is to be removed.
*/
void removePointForID(int id) {
for (int i = 0; i < pointCount; i++) {
if (points[i].id == id) {
if (i < pointCount - 1) {
System.arraycopy(points, i + 1, points, i, pointCount - i - 1);
points[pointCount - 1] = null;
}
pointCount --;
}
}
}
/** Replaces the touch point data at the given index with the given touch
* point data
*
* @param index the index at which to change the touch point data
* @param p the data to copy to the given index.
*/
void setPoint(int index, Point p) {
if (index >= pointCount) {
throw new IndexOutOfBoundsException();
}
p.copyTo(points[index]);
}
/** Copies the contents of this state object to another.
*
* @param target The TouchState to which to copy this state's data.
*/
void copyTo(TouchState target) {
target.clear();
for (int i = 0; i < pointCount; i++) {
target.addPoint(points[i]);
}
target.primaryID = primaryID;
target.window = window;
}
@Override
public String toString() {
StringBuffer sb = new StringBuffer("TouchState[" + pointCount);
for (int i = 0; i < pointCount; i++) {
sb.append(",");
sb.append(points[i]);
}
sb.append("]");
return sb.toString();
}
/**
* Modifies the ordering touch points in this state object so that the
* points are sorted in increasing order of ID.
*/
void sortPointsByID() {
Arrays.sort(points, 0, pointCount, pointIdComparator);
}
/** Compare two non-null states whose points are sorted by ID */
boolean equalsSorted(TouchState ts) {
if (ts.pointCount == pointCount
&& ts.primaryID == primaryID
&& ts.window == window) {
for (int i = 0; i < pointCount; i++) {
Point p1 = ts.points[i];
Point p2 = points[i];
if (p1.x != p2.x || p1.y != p2.y || p1.id != p2.id) {
return false;
}
}
return true;
} else {
return false;
}
}
/** Finds out whether two non-null states are identical in everything but
* their touch point coordinates
*
* @param ts the TouchState to compare to
* @param ignoreIDs if true, ignore IDs when comparing points
*/
boolean canBeFoldedWith(TouchState ts, boolean ignoreIDs) {
if (ts.pointCount != pointCount) {
return false;
}
if (ignoreIDs) {
return true;
}
for (int i = 0; i < pointCount; i++) {
if (ts.points[i].id != points[i].id) {
return false;
}
}
return true;
}
}