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/*
 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.javafx.geom;

import com.sun.javafx.geom.transform.BaseTransform;

/**
 * This Line2D represents a line segment in {@code (x,y)}
 * coordinate space.  This class, like all of the Java 2D API, uses a
 * default coordinate system called user space in which the y-axis
 * values increase downward and x-axis values increase to the right.  For
 * more information on the user space coordinate system, see the
 * 
 * Coordinate Systems section of the Java 2D Programmer's Guide.
 *
 * @version     1.37, 05/05/07
 */
public class Line2D extends Shape {
    /**
     * The X coordinate of the start point of the line segment.
     */
    public float x1;

    /**
     * The Y coordinate of the start point of the line segment.
     */
    public float y1;

    /**
     * The X coordinate of the end point of the line segment.
     */
    public float x2;

    /**
     * The Y coordinate of the end point of the line segment.
     */
    public float y2;

    /**
     * Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
     */
    public Line2D() { }

    /**
     * Constructs and initializes a Line from the specified coordinates.
     * @param x1 the X coordinate of the start point
     * @param y1 the Y coordinate of the start point
     * @param x2 the X coordinate of the end point
     * @param y2 the Y coordinate of the end point
     */
    public Line2D(float x1, float y1, float x2, float y2) {
        setLine(x1, y1, x2, y2);
    }

    /**
     * Constructs and initializes a Line2D from the
     * specified Point2D objects.
     * @param p1 the start Point2D of this line segment
     * @param p2 the end Point2D of this line segment
     */
    public Line2D(Point2D p1, Point2D p2) {
        setLine(p1, p2);
    }

    /**
     * Sets the location of the end points of this Line2D
     * to the specified float coordinates.
     * @param x1 the X coordinate of the start point
     * @param y1 the Y coordinate of the start point
     * @param x2 the X coordinate of the end point
     * @param y2 the Y coordinate of the end point
     */
    public void setLine(float x1, float y1, float x2, float y2) {
        this.x1 = x1;
        this.y1 = y1;
        this.x2 = x2;
        this.y2 = y2;
    }

    /**
     * Sets the location of the end points of this Line2D to
     * the specified Point2D coordinates.
     * @param p1 the start Point2D of the line segment
     * @param p2 the end Point2D of the line segment
     */
    public void setLine(Point2D p1, Point2D p2) {
        setLine(p1.x, p1.y, p2.x, p2.y);
    }

    /**
     * Sets the location of the end points of this Line2D to
     * the same as those end points of the specified Line2D.
     * @param l the specified Line2D
     */
    public void setLine(Line2D l) {
        setLine(l.x1, l.y1, l.x2, l.y2);
    }

    /**
     * {@inheritDoc}
     */
    public RectBounds getBounds() {
        RectBounds b = new RectBounds();
        b.setBoundsAndSort(x1, y1, x2, y2);
        return b;
    }

    /**
     * @inheritDoc
     */
    @Override
    public boolean contains(float x, float y) { return false; }

    /**
     * @inheritDoc
     */
    @Override
    public boolean contains(float x, float y, float w, float h) { return false; }

    /**
     * @inheritDoc
     */
    @Override
    public boolean contains(Point2D p) { return false; }

    /**
     * @inheritDoc
     */
    @Override
    public boolean intersects(float x, float y, float w, float h) {
        int out1, out2;
        if ((out2 = outcode(x, y, w, h, x2, y2)) == 0) {
            return true;
        }
        float px = x1;
        float py = y1;
        while ((out1 = outcode(x, y, w, h, px, py)) != 0) {
            if ((out1 & out2) != 0) {
                return false;
            }
            if ((out1 & (OUT_LEFT | OUT_RIGHT)) != 0) {
                px = x;
                if ((out1 & OUT_RIGHT) != 0) {
                    px += w;
                }
                py = y1 + (px - x1) * (y2 - y1) / (x2 - x1);
            } else {
                py = y;
                if ((out1 & OUT_BOTTOM) != 0) {
                    py += h;
                }
                px = x1 + (py - y1) * (x2 - x1) / (y2 - y1);
            }
        }
        return true;
    }

    /**
     * Returns an indicator of where the specified point
     * {@code (px,py)} lies with respect to the line segment from
     * {@code (x1,y1)} to {@code (x2,y2)}.
     * The return value can be either 1, -1, or 0 and indicates
     * in which direction the specified line must pivot around its
     * first end point, {@code (x1,y1)}, in order to point at the
     * specified point {@code (px,py)}.
     * 

A return value of 1 indicates that the line segment must * turn in the direction that takes the positive X axis towards * the negative Y axis. In the default coordinate system used by * Java 2D, this direction is counterclockwise. *

A return value of -1 indicates that the line segment must * turn in the direction that takes the positive X axis towards * the positive Y axis. In the default coordinate system, this * direction is clockwise. *

A return value of 0 indicates that the point lies * exactly on the line segment. Note that an indicator value * of 0 is rare and not useful for determining colinearity * because of floating point rounding issues. *

If the point is colinear with the line segment, but * not between the end points, then the value will be -1 if the point * lies "beyond {@code (x1,y1)}" or 1 if the point lies * "beyond {@code (x2,y2)}". * * @param x1 the X coordinate of the start point of the * specified line segment * @param y1 the Y coordinate of the start point of the * specified line segment * @param x2 the X coordinate of the end point of the * specified line segment * @param y2 the Y coordinate of the end point of the * specified line segment * @param px the X coordinate of the specified point to be * compared with the specified line segment * @param py the Y coordinate of the specified point to be * compared with the specified line segment * @return an integer that indicates the position of the third specified * coordinates with respect to the line segment formed * by the first two specified coordinates. */ public static int relativeCCW(float x1, float y1, float x2, float y2, float px, float py) { x2 -= x1; y2 -= y1; px -= x1; py -= y1; float ccw = px * y2 - py * x2; if (ccw == 0.0f) { // The point is colinear, classify based on which side of // the segment the point falls on. We can calculate a // relative value using the projection of px,py onto the // segment - a negative value indicates the point projects // outside of the segment in the direction of the particular // endpoint used as the origin for the projection. ccw = px * x2 + py * y2; if (ccw > 0.0f) { // Reverse the projection to be relative to the original x2,y2 // x2 and y2 are simply negated. // px and py need to have (x2 - x1) or (y2 - y1) subtracted // from them (based on the original values) // Since we really want to get a positive answer when the // point is "beyond (x2,y2)", then we want to calculate // the inverse anyway - thus we leave x2 & y2 negated. px -= x2; py -= y2; ccw = px * x2 + py * y2; if (ccw < 0.0f) { ccw = 0.0f; } } } return (ccw < 0.0f) ? -1 : ((ccw > 0.0f) ? 1 : 0); } /** * Returns an indicator of where the specified point * {@code (px,py)} lies with respect to this line segment. * See the method comments of * {@link #relativeCCW(double, double, double, double, double, double)} * to interpret the return value. * @param px the X coordinate of the specified point * to be compared with this Line2D * @param py the Y coordinate of the specified point * to be compared with this Line2D * @return an integer that indicates the position of the specified * coordinates with respect to this Line2D * @see #relativeCCW(double, double, double, double, double, double) */ public int relativeCCW(float px, float py) { return relativeCCW(x1, y1, x2, y2, px, py); } /** * Returns an indicator of where the specified Point2D * lies with respect to this line segment. * See the method comments of * {@link #relativeCCW(double, double, double, double, double, double)} * to interpret the return value. * @param p the specified Point2D to be compared * with this Line2D * @return an integer that indicates the position of the specified * Point2D with respect to this Line2D * @see #relativeCCW(double, double, double, double, double, double) */ public int relativeCCW(Point2D p) { return relativeCCW(x1, y1, x2, y2, p.x, p.y); } /** * Tests if the line segment from {@code (x1,y1)} to * {@code (x2,y2)} intersects the line segment from {@code (x3,y3)} * to {@code (x4,y4)}. * * @param x1 the X coordinate of the start point of the first * specified line segment * @param y1 the Y coordinate of the start point of the first * specified line segment * @param x2 the X coordinate of the end point of the first * specified line segment * @param y2 the Y coordinate of the end point of the first * specified line segment * @param x3 the X coordinate of the start point of the second * specified line segment * @param y3 the Y coordinate of the start point of the second * specified line segment * @param x4 the X coordinate of the end point of the second * specified line segment * @param y4 the Y coordinate of the end point of the second * specified line segment * @return true if the first specified line segment * and the second specified line segment intersect * each other; false otherwise. */ public static boolean linesIntersect(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) { return ((relativeCCW(x1, y1, x2, y2, x3, y3) * relativeCCW(x1, y1, x2, y2, x4, y4) <= 0) && (relativeCCW(x3, y3, x4, y4, x1, y1) * relativeCCW(x3, y3, x4, y4, x2, y2) <= 0)); } /** * Tests if the line segment from {@code (x1,y1)} to * {@code (x2,y2)} intersects this line segment. * * @param x1 the X coordinate of the start point of the * specified line segment * @param y1 the Y coordinate of the start point of the * specified line segment * @param x2 the X coordinate of the end point of the * specified line segment * @param y2 the Y coordinate of the end point of the * specified line segment * @return if this line segment and the specified line segment * intersect each other; false otherwise. */ public boolean intersectsLine(float x1, float y1, float x2, float y2) { return linesIntersect(x1, y1, x2, y2, this.x1, this.y1, this.x2, this.y2); } /** * Tests if the specified line segment intersects this line segment. * @param l the specified Line2D * @return true if this line segment and the specified line * segment intersect each other; * false otherwise. */ public boolean intersectsLine(Line2D l) { return linesIntersect(l.x1, l.y1, l.x2, l.y2, this.x1, this.y1, this.x2, this.y2); } /** * Returns the square of the distance from a point to a line segment. * The distance measured is the distance between the specified * point and the closest point between the specified end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * * @param x1 the X coordinate of the start point of the * specified line segment * @param y1 the Y coordinate of the start point of the * specified line segment * @param x2 the X coordinate of the end point of the * specified line segment * @param y2 the Y coordinate of the end point of the * specified line segment * @param px the X coordinate of the specified point being * measured against the specified line segment * @param py the Y coordinate of the specified point being * measured against the specified line segment * @return a double value that is the square of the distance from the * specified point to the specified line segment. * @see #ptLineDistSq(double, double, double, double, double, double) */ public static float ptSegDistSq(float x1, float y1, float x2, float y2, float px, float py) { // Adjust vectors relative to x1,y1 // x2,y2 becomes relative vector from x1,y1 to end of segment x2 -= x1; y2 -= y1; // px,py becomes relative vector from x1,y1 to test point px -= x1; py -= y1; float dotprod = px * x2 + py * y2; float projlenSq; if (dotprod <= 0f) { // px,py is on the side of x1,y1 away from x2,y2 // distance to segment is length of px,py vector // "length of its (clipped) projection" is now 0.0 projlenSq = 0f; } else { // switch to backwards vectors relative to x2,y2 // x2,y2 are already the negative of x1,y1=>x2,y2 // to get px,py to be the negative of px,py=>x2,y2 // the dot product of two negated vectors is the same // as the dot product of the two normal vectors px = x2 - px; py = y2 - py; dotprod = px * x2 + py * y2; if (dotprod <= 0f) { // px,py is on the side of x2,y2 away from x1,y1 // distance to segment is length of (backwards) px,py vector // "length of its (clipped) projection" is now 0.0 projlenSq = 0f; } else { // px,py is between x1,y1 and x2,y2 // dotprod is the length of the px,py vector // projected on the x2,y2=>x1,y1 vector times the // length of the x2,y2=>x1,y1 vector projlenSq = dotprod * dotprod / (x2 * x2 + y2 * y2); } } // Distance to line is now the length of the relative point // vector minus the length of its projection onto the line // (which is zero if the projection falls outside the range // of the line segment). float lenSq = px * px + py * py - projlenSq; if (lenSq < 0f) { lenSq = 0f; } return lenSq; } /** * Returns the distance from a point to a line segment. * The distance measured is the distance between the specified * point and the closest point between the specified end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * * @param x1 the X coordinate of the start point of the * specified line segment * @param y1 the Y coordinate of the start point of the * specified line segment * @param x2 the X coordinate of the end point of the * specified line segment * @param y2 the Y coordinate of the end point of the * specified line segment * @param px the X coordinate of the specified point being * measured against the specified line segment * @param py the Y coordinate of the specified point being * measured against the specified line segment * @return a double value that is the distance from the specified point * to the specified line segment. * @see #ptLineDist(double, double, double, double, double, double) */ public static float ptSegDist(float x1, float y1, float x2, float y2, float px, float py) { return (float) Math.sqrt(ptSegDistSq(x1, y1, x2, y2, px, py)); } /** * Returns the square of the distance from a point to this line segment. * The distance measured is the distance between the specified * point and the closest point between the current line's end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * * @param px the X coordinate of the specified point being * measured against this line segment * @param py the Y coordinate of the specified point being * measured against this line segment * @return a double value that is the square of the distance from the * specified point to the current line segment. * @see #ptLineDistSq(double, double) */ public float ptSegDistSq(float px, float py) { return ptSegDistSq(x1, y1, x2, y2, px, py); } /** * Returns the square of the distance from a Point2D to * this line segment. * The distance measured is the distance between the specified * point and the closest point between the current line's end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * @param pt the specified Point2D being measured against * this line segment. * @return a double value that is the square of the distance from the * specified Point2D to the current * line segment. * @see #ptLineDistSq(Point2D) */ public float ptSegDistSq(Point2D pt) { return ptSegDistSq(x1, y1, x2, y2, pt.x, pt.y); } /** * Returns the distance from a point to this line segment. * The distance measured is the distance between the specified * point and the closest point between the current line's end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * * @param px the X coordinate of the specified point being * measured against this line segment * @param py the Y coordinate of the specified point being * measured against this line segment * @return a double value that is the distance from the specified * point to the current line segment. * @see #ptLineDist(double, double) */ public double ptSegDist(float px, float py) { return ptSegDist(x1, y1, x2, y2, px, py); } /** * Returns the distance from a Point2D to this line * segment. * The distance measured is the distance between the specified * point and the closest point between the current line's end points. * If the specified point intersects the line segment in between the * end points, this method returns 0.0. * @param pt the specified Point2D being measured * against this line segment * @return a double value that is the distance from the specified * Point2D to the current line * segment. * @see #ptLineDist(Point2D) */ public float ptSegDist(Point2D pt) { return ptSegDist(x1, y1, x2, y2, pt.x, pt.y); } /** * Returns the square of the distance from a point to a line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by the specified coordinates. If the specified point * intersects the line, this method returns 0.0. * * @param x1 the X coordinate of the start point of the specified line * @param y1 the Y coordinate of the start point of the specified line * @param x2 the X coordinate of the end point of the specified line * @param y2 the Y coordinate of the end point of the specified line * @param px the X coordinate of the specified point being * measured against the specified line * @param py the Y coordinate of the specified point being * measured against the specified line * @return a double value that is the square of the distance from the * specified point to the specified line. * @see #ptSegDistSq(double, double, double, double, double, double) */ public static float ptLineDistSq(float x1, float y1, float x2, float y2, float px, float py) { // Adjust vectors relative to x1,y1 // x2,y2 becomes relative vector from x1,y1 to end of segment x2 -= x1; y2 -= y1; // px,py becomes relative vector from x1,y1 to test point px -= x1; py -= y1; float dotprod = px * x2 + py * y2; // dotprod is the length of the px,py vector // projected on the x1,y1=>x2,y2 vector times the // length of the x1,y1=>x2,y2 vector float projlenSq = dotprod * dotprod / (x2 * x2 + y2 * y2); // Distance to line is now the length of the relative point // vector minus the length of its projection onto the line float lenSq = px * px + py * py - projlenSq; if (lenSq < 0f) { lenSq = 0f; } return lenSq; } /** * Returns the distance from a point to a line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by the specified coordinates. If the specified point * intersects the line, this method returns 0.0. * * @param x1 the X coordinate of the start point of the specified line * @param y1 the Y coordinate of the start point of the specified line * @param x2 the X coordinate of the end point of the specified line * @param y2 the Y coordinate of the end point of the specified line * @param px the X coordinate of the specified point being * measured against the specified line * @param py the Y coordinate of the specified point being * measured against the specified line * @return a double value that is the distance from the specified * point to the specified line. * @see #ptSegDist(double, double, double, double, double, double) */ public static float ptLineDist(float x1, float y1, float x2, float y2, float px, float py) { return (float) Math.sqrt(ptLineDistSq(x1, y1, x2, y2, px, py)); } /** * Returns the square of the distance from a point to this line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by this Line2D. If the specified point * intersects the line, this method returns 0.0. * * @param px the X coordinate of the specified point being * measured against this line * @param py the Y coordinate of the specified point being * measured against this line * @return a double value that is the square of the distance from a * specified point to the current line. * @see #ptSegDistSq(double, double) */ public float ptLineDistSq(float px, float py) { return ptLineDistSq(x1, y1, x2, y2, px, py); } /** * Returns the square of the distance from a specified * Point2D to this line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by this Line2D. If the specified point * intersects the line, this method returns 0.0. * @param pt the specified Point2D being measured * against this line * @return a double value that is the square of the distance from a * specified Point2D to the current * line. * @see #ptSegDistSq(Point2D) */ public float ptLineDistSq(Point2D pt) { return ptLineDistSq(x1, y1, x2, y2, pt.x, pt.y); } /** * Returns the distance from a point to this line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by this Line2D. If the specified point * intersects the line, this method returns 0.0. * * @param px the X coordinate of the specified point being * measured against this line * @param py the Y coordinate of the specified point being * measured against this line * @return a double value that is the distance from a specified point * to the current line. * @see #ptSegDist(double, double) */ public float ptLineDist(float px, float py) { return ptLineDist(x1, y1, x2, y2, px, py); } /** * Returns the distance from a Point2D to this line. * The distance measured is the distance between the specified * point and the closest point on the infinitely-extended line * defined by this Line2D. If the specified point * intersects the line, this method returns 0.0. * @param pt the specified Point2D being measured * @return a double value that is the distance from a specified * Point2D to the current line. * @see #ptSegDist(Point2D) */ public float ptLineDist(Point2D pt) { return ptLineDist(x1, y1, x2, y2, pt.x, pt.y); } /** * Returns an iteration object that defines the boundary of this * Line2D. * The iterator for this class is not multi-threaded safe, * which means that this Line2D class does not * guarantee that modifications to the geometry of this * Line2D object do not affect any iterations of that * geometry that are already in process. * @param tx the specified {@link BaseTransform} * @return a {@link PathIterator} that defines the boundary of this * Line2D. */ public PathIterator getPathIterator(BaseTransform tx) { return new LineIterator(this, tx); } /** * Returns an iteration object that defines the boundary of this * flattened Line2D. * The iterator for this class is not multi-threaded safe, * which means that this Line2D class does not * guarantee that modifications to the geometry of this * Line2D object do not affect any iterations of that * geometry that are already in process. * @param tx the specified BaseTransform * @param flatness the maximum amount that the control points for a * given curve can vary from colinear before a subdivided * curve is replaced by a straight line connecting the * end points. Since a Line2D object is * always flat, this parameter is ignored. * @return a PathIterator that defines the boundary of the * flattened Line2D */ public PathIterator getPathIterator(BaseTransform tx, float flatness) { return new LineIterator(this, tx); } @Override public Line2D copy() { return new Line2D(x1, y1, x2, y2); } @Override public int hashCode() { int bits = java.lang.Float.floatToIntBits(x1); bits += java.lang.Float.floatToIntBits(y1) * 37; bits += java.lang.Float.floatToIntBits(x2) * 43; bits += java.lang.Float.floatToIntBits(y2) * 47; return bits; } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (obj instanceof Line2D) { Line2D line = (Line2D) obj; return ((x1 == line.x1) && (y1 == line.y1) && (x2 == line.x2) && (y2 == line.y2)); } return false; } }





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