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/*
* Copyright (c) 2011, 2015, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.sw;
import com.sun.prism.Image;
import com.sun.prism.PixelFormat;
import com.sun.prism.Texture;
import com.sun.prism.impl.PrismSettings;
abstract class SWTexture implements Texture {
static Texture create(SWResourceFactory factory, PixelFormat formatHint, WrapMode wrapMode, int w, int h) {
switch (formatHint) {
case BYTE_ALPHA:
return new SWMaskTexture(factory, wrapMode, w, h);
default:
return new SWArgbPreTexture(factory, wrapMode, w, h);
}
}
boolean allocated = false;
int physicalWidth, physicalHeight, contentWidth, contentHeight;
private SWResourceFactory factory;
private int lastImageSerial;
private final WrapMode wrapMode;
SWTexture(SWResourceFactory factory, WrapMode wrapMode, int w, int h) {
this.factory = factory;
this.wrapMode = wrapMode;
physicalWidth = w;
physicalHeight = h;
contentWidth = w;
contentHeight = h;
lock();
}
SWTexture(SWTexture sharedTex, WrapMode altMode) {
this.allocated = sharedTex.allocated;
this.physicalWidth = sharedTex.physicalWidth;
this.physicalHeight = sharedTex.physicalHeight;
this.contentWidth = sharedTex.contentWidth;
this.contentHeight = sharedTex.contentHeight;
this.factory = sharedTex.factory;
// REMIND: Use indirection to share the serial number?
this.lastImageSerial = sharedTex.lastImageSerial;
this.wrapMode = altMode;
lock();
}
SWResourceFactory getResourceFactory() {
return this.factory;
}
int getOffset() {
return 0;
}
private int lockcount;
public void lock() {
lockcount++;
}
public void unlock() {
assertLocked();
lockcount--;
}
public boolean isLocked() {
return (lockcount > 0);
}
public int getLockCount() {
return lockcount;
}
public void assertLocked() {
if (lockcount <= 0) {
throw new IllegalStateException("texture not locked");
}
}
boolean permanent;
public void makePermanent() {
permanent = true;
}
int employcount;
public void contentsUseful() {
assertLocked();
employcount++;
}
public void contentsNotUseful() {
if (employcount <= 0) {
throw new IllegalStateException("Resource obsoleted too many times");
}
employcount--;
}
public boolean isSurfaceLost() {
return false;
}
@Override
public void dispose() { }
@Override
public int getPhysicalWidth() {
return physicalWidth;
}
@Override
public int getPhysicalHeight() {
return physicalHeight;
}
@Override
public int getContentX() {
return 0;
}
@Override
public int getContentY() {
return 0;
}
@Override
public int getContentWidth() {
return contentWidth;
}
@Override
public void setContentWidth(int contentWidth) {
if (contentWidth > physicalWidth) {
throw new IllegalArgumentException("contentWidth cannot exceed physicalWidth");
}
this.contentWidth = contentWidth;
}
@Override
public int getContentHeight() {
return contentHeight;
}
@Override
public void setContentHeight(int contentHeight) {
if (contentHeight > physicalHeight) {
throw new IllegalArgumentException("contentHeight cannot exceed physicalHeight");
}
this.contentHeight = contentHeight;
}
@Override
public int getMaxContentWidth() {
return getPhysicalWidth();
}
@Override
public int getMaxContentHeight() {
return getPhysicalHeight();
}
public int getLastImageSerial() {
return lastImageSerial;
}
public void setLastImageSerial(int serial) {
lastImageSerial = serial;
}
@Override
public void update(Image img) {
this.update(img, 0, 0);
}
@Override
public void update(Image img, int dstx, int dsty) {
this.update(img, dstx, dsty, img.getWidth(), img.getHeight());
}
@Override
public void update(Image img, int dstx, int dsty, int srcw, int srch) {
this.update(img, dstx, dsty, srcw, srch, false);
}
@Override
public void update(Image img, int dstx, int dsty, int srcw, int srch, boolean skipFlush) {
if (PrismSettings.debug) {
System.out.println("IMG.Bytes per pixel: " + img.getBytesPerPixelUnit());
System.out.println("IMG.scanline: " + img.getScanlineStride());
}
this.update(img.getPixelBuffer(), img.getPixelFormat(), dstx, dsty,
img.getMinX(), img.getMinY(), srcw, srch, img.getScanlineStride(), skipFlush);
}
@Override
public WrapMode getWrapMode() {
return wrapMode;
}
@Override
public boolean getUseMipmap() {
// TODO: Currently mipmapping not support for software texture
return false;
}
public Texture getSharedTexture(WrapMode altMode) {
assertLocked();
if (wrapMode == altMode) {
lock();
return this;
}
switch (altMode) {
case REPEAT:
if (wrapMode != WrapMode.CLAMP_TO_EDGE) {
return null;
}
break;
case CLAMP_TO_EDGE:
if (wrapMode != WrapMode.REPEAT) {
return null;
}
break;
default:
return null;
}
return this.createSharedLockedTexture(altMode);
}
@Override
public boolean getLinearFiltering() {
return false;
}
@Override
public void setLinearFiltering(boolean linear) { }
void allocate() {
if (allocated) {
return;
}
if (PrismSettings.debug) {
System.out.println("PCS Texture allocating buffer: " + this + ", " + physicalWidth + "x" + physicalHeight);
}
this.allocateBuffer();
allocated = true;
}
abstract void allocateBuffer();
/**
* Returns a new {@code Texture} object sharing all of the information
* from this texture, but using the new {@code WrapMode}.
* The new texture will be locked (in contrast to the similarly-named
* method in BaseTexture).
*
* @param altMode the new {@code WrapMode} for the new texture
* @return a new, locked, texture object sharing all information with
* this texture except for the {@code WrapMode}
*/
abstract Texture createSharedLockedTexture(WrapMode altMode);
}