Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
* Copyright (c) 2008, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.Renderer;
import com.sun.scenario.effect.impl.state.LinearConvolveKernel;
import com.sun.scenario.effect.impl.state.MotionBlurState;
/**
* A motion blur effect using a Gaussian convolution kernel, with a
* configurable radius and angle.
*/
public class MotionBlur extends LinearConvolveCoreEffect {
private MotionBlurState state = new MotionBlurState();
/**
* Constructs a new {@code MotionBlur} effect with the default radius
* (10.0) and default angle (0.0), using the default input for source
* data.
* This is a shorthand equivalent to:
*
* new MotionBlur(10f, 0f, DefaultInput)
*
*/
public MotionBlur() {
this(10f, 0f, DefaultInput);
}
/**
* Constructs a new {@code MotionBlur} effect with the given radius
* and angle, using the default input for source data.
* This is a shorthand equivalent to:
*
* new MotionBlur(radius, angle, DefaultInput)
*
*
* @param radius the radius of the Gaussian kernel
* @param angle the angle of the motion effect, in radians
* @throws IllegalArgumentException if {@code radius} is outside the
* allowable range
*/
public MotionBlur(float radius, float angle) {
this(radius, angle, DefaultInput);
}
/**
* Constructs a new {@code MotionBlur} effect with the given radius
* and angle.
*
* @param radius the radius of the Gaussian kernel
* @param angle the angle of the motion effect, in radians
* @param input the single input {@code Effect}
* @throws IllegalArgumentException if {@code radius} is outside the
* allowable range
*/
public MotionBlur(float radius, float angle, Effect input) {
super(input);
setRadius(radius);
setAngle(angle);
}
@Override
LinearConvolveKernel getState() {
return state;
}
@Override
public AccelType getAccelType(FilterContext fctx) {
return Renderer.getRenderer(fctx).getAccelType();
}
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
/**
* Sets the input for this {@code Effect} to a specific {@code Effect}
* or to the default input if {@code input} is {@code null}.
*
* @param input the input for this {@code Effect}
*/
public void setInput(Effect input) {
setInput(0, input);
}
/**
* Returns the radius of the Gaussian kernel.
*
* @return the radius of the Gaussian kernel
*/
public float getRadius() {
return state.getRadius();
}
/**
* Sets the radius of the Gaussian kernel.
*
*
* @param radius the radius of the Gaussian kernel
* @throws IllegalArgumentException if {@code radius} is outside the
* allowable range
*/
public void setRadius(float radius) {
state.setRadius(radius);
}
/**
* Returns the angle of the motion effect, in radians.
*
* @return the angle of the motion effect, in radians
*/
public float getAngle() {
return state.getAngle();
}
/**
* Sets the angle of the motion effect, in radians.
*