javafx.concurrent.Worker Maven / Gradle / Ivy
/*
* Copyright (c) 2010, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javafx.concurrent;
import javafx.beans.property.ReadOnlyBooleanProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.beans.property.ReadOnlyStringProperty;
/**
*
* A Worker is an object which performs some work in one or more background
* threads, and whose state is observable and available to JavaFX applications
* and is usable from the main JavaFX Application thread. This interface is
* primarily implemented by both {@link Task} and {@link Service}, providing
* a common API among both classes which makes it easier for libraries and
* frameworks to provide workers which work well when developing user interfaces.
*
*
* A Worker may or may not be reusable depending on the implementation. A
* {@link Task}, for example, is not reusable while a {@link Service} is.
*
*
* A Worker has a well defined life cycle. Every Worker begins in the
* {@link State#READY} state. When the Worker has been scheduled for work
* (for example, when a Service's {@link javafx.concurrent.Service#start()}
* method is called), it is transitioned to {@link State#SCHEDULED}. Even
* Workers which are not technically scheduled, but started immediately
* (such as with {@link javafx.concurrent.Task#run()}) will transition through
* the {@link State#SCHEDULED} on its way to the {@link State#RUNNING} state.
*
*
* When the Worker is actually performing its work, the state will have been
* transitioned to {@link State#RUNNING}. If the Worker completes normally,
* it will end in the {@link State#SUCCEEDED} state, and the result of the
* Worker will be set as the value
property. If however an Exception
* occurs during the execution of the Worker, then the state will be set to
* {@link State#FAILED} and the exception
property will be set
* to the Exception which occurred.
*
*
* At any time prior to the conclusion of the Worker (that is, if the state
* is not already {@link State#SUCCEEDED} or {@link State#FAILED}) the developer
* may invoke the {@link javafx.concurrent.Worker#cancel()} method. If called, the
* Worker will cease execution (if possible, including use of Thread.interrupt)
* and the state changed to {@link State#CANCELLED}.
*
*
* The only valid beginning state for a Worker is {@link State#READY}, and the
* valid ending states are {@link State#CANCELLED}, {@link State#SUCCEEDED},
* and {@link State#FAILED}. The running
property is set to
* true when the state is either {@link State#SCHEDULED} or {@link State#RUNNING}.
*
*
* The Worker's progress can be monitored via three different properties,
* totalWork
, workDone
, and progress
.
* These properties are set by the actual implementation of the Worker
* interface, but can be observed by anybody. The workDone
is
* a number between -1 (meaning indeterminate progress) and
* totalWork
, inclusive. When workDone == totalWork
* the progress
will be 100% (or 1). totalWork
* will be a number between -1 and Long.MAX_VALUE, inclusive. The progress
* will be either -1 (meaning indeterminate), or a value between 0 and 1, inclusive,
* representing 0% through 100%.
*
*
* A Worker which is in the {@link State#READY} or {@link State#SCHEDULED} states
* will always have workDone
and progress
set to -1.
* A Worker which is in the {@link State#SUCCEEDED} state will always have
* workDone == totalWork
and progress == 1
. In any
* other state, the values for these properties may be any value in their
* respective valid ranges.
*
* @since JavaFX 2.0
*/
public interface Worker {
/**
*
* The state of a Worker. The state transitions in a Worker are very well defined.
* All Workers begin in the READY state. In some circumstances, a Worker might
* be scheduled for execution before it is actually executed. In such cases,
* it is sometimes useful to know when the Worker has been SCHEDULED separately
* from when it is RUNNING. However even in cases where the Worker is executed
* immediately, the Worker will temporarily enter the SCHEDULED state before
* entering the RUNNING state. That is, the transition is always from
* READY to SCHEDULED to RUNNING (unless of course the Worker in cancelled).
*
*
* A Worker which runs but is never cancelled can only end up in one of two
* states, either SUCCEEDED or FAILED. It only enters FAILED if an exception
* was thrown during the execution of the Worker. A Worker may be cancelled when
* READY, SCHEDULED, or RUNNING, in which case the final status will be CANCELLED.
* When a Worker is cancelled in one of these circumstances it will transition
* immediately to the CANCELLED state.
*
*
* A reusable Worker will transition from CANCELLED, SUCCEEDED or FAILED back to
* READY. From that point the normal state transitions are again followed.
*
* @since JavaFX 2.0
*/
public enum State {
/**
* Indicates that the Worker has not yet been executed and is ready
* to be executed, or that it has been reinitialized. This is the
* default initial state of the Worker.
*/
READY,
/**
* Indicates that the Worker has been scheduled for execution, but
* that it is not currently running. This might be because the
* Worker is waiting for a thread in a thread pool to become
* available before it can start running.
*/
SCHEDULED,
/**
* Indicates that this Worker is running. This is set just immediately
* prior to the Worker actually doing its first bit of work.
*/
RUNNING,
/**
* Indicates that this Worker has completed successfully, and that there
* is a valid result ready to be read from the value
property.
*/
SUCCEEDED,
/**
* Indicates that this Worker has been cancelled via the {@link #cancel()}
* method.
*/
CANCELLED,
/**
* Indicates that this Worker has failed, usually due to some unexpected
* condition having occurred. The exception can be retrieved from the
* exception
property.
*/
FAILED
}
/**
* Specifies the current state of this Worker. The initial value is State.READY.
* A Task may be restarted, in which case it will progress from one of these
* end states (SUCCEEDED, CANCELLED, or FAILED) back to READY and then
* immediately to SCHEDULED and RUNNING. These state transitions may occur
* immediately one after the other, but will always occur in the prescribed order.
*
* @return The current state of this Worker
*/
public State getState();
/**
* Gets the ReadOnlyObjectProperty representing the current state.
*
* @return The property representing the state
*/
public ReadOnlyObjectProperty stateProperty();
/**
* Specifies the value, or result, of this Worker. This is set upon entering
* the SUCCEEDED state, and cleared (set to null) if the Worker is reinitialized
* (that is, if the Worker is a reusable Worker and is reset or restarted).
*
* @return the current value of this Worker
*/
public V getValue();
/**
* Gets the ReadOnlyObjectProperty representing the value.
*
* @return The property representing the current value
*/
public ReadOnlyObjectProperty valueProperty();
/**
* Indicates the exception which occurred while the Worker was running, if any.
* If this property value is {@code null}, there is no known exception, even if
* the status is FAILED. If this property is not {@code null}, it will most
* likely contain an exception that describes the cause of failure.
*
* @return the exception, if one occurred
*/
public Throwable getException();
/**
* Gets the ReadOnlyObjectProperty representing any exception which occurred.
*
* @return the property representing the exception
*/
public ReadOnlyObjectProperty exceptionProperty();
/**
* Indicates the current amount of work that has been completed. Zero or a
* positive value indicate progress toward completion. This variables value
* may or may not change from its default value depending on the specific
* Worker implementation. A value of -1 means that the current amount of work
* done cannot be determined (ie: it is indeterminate). The value of
* this property is always less than or equal to totalWork.
*
* @see #totalWorkProperty
* @see #progressProperty
* @return the amount of work done
*/
public double getWorkDone();
/**
* Gets the ReadOnlyDoubleProperty representing the current progress.
*
* @return The property representing the amount of work done
*/
public ReadOnlyDoubleProperty workDoneProperty();
/**
* Indicates a maximum value for the {@link #workDoneProperty} property. The
* totalWork will either be -1 (indicating that the amount of work
* to do is indeterminate), or it will be a non-zero value less than or
* equal to Double.MAX_VALUE.
*
* @see #workDoneProperty
* @see #progressProperty
* @return the total work to be done
*/
public double getTotalWork();
/**
* Gets the ReadOnlyDoubleProperty representing the maximum amount of work
* that needs to be done. These "work units" have meaning to the Worker
* implementation, such as the number of bytes that need to be downloaded
* or the number of images to process or some other such metric.
*
* @return the property representing the total work to be done
*/
public ReadOnlyDoubleProperty totalWorkProperty();
/**
* Indicates the current progress of this Worker in terms of percent complete.
* A value between zero and one indicates progress toward completion. A value
* of -1 means that the current progress cannot be determined (that is, it is
* indeterminate). This property may or may not change from its default value
* of -1 depending on the specific Worker implementation.
*
* @see #workDoneProperty
* @see #totalWorkProperty
* @return the current progress
*/
public double getProgress();
/**
* Gets the ReadOnlyDoubleProperty representing the progress.
*
* @return the property representing the progress
*/
public ReadOnlyDoubleProperty progressProperty();
/**
* True if the state is either SCHEDULED or RUNNING. When binding a Worker to a
* {@link javafx.scene.control.ProgressIndicator}, you will typically bind the visibility
* of the ProgressIndicator to the Worker's running property, and the progress of the
* ProgressIndicator to the Worker's progress property.
*
* @return true if this Worker is running
*/
public boolean isRunning();
/**
* Gets the ReadOnlyBooleanProperty representing whether the Worker is running.
*
* @return the property representing whether the worker is running
*/
public ReadOnlyBooleanProperty runningProperty();
/**
* Gets a message associated with the current state of this Worker. This may
* be something such as "Processing image 1 of 3", for example.
*
* @return the current message
*/
public String getMessage();
/**
* Gets the ReadOnlyStringProperty representing the message.
*
* @return a property representing the current message
*/
public ReadOnlyStringProperty messageProperty();
/**
* An optional title that should be associated with this Worker.
* This may be something such as "Modifying Images".
*
* @return the current title
*/
public String getTitle();
/**
* Gets the ReadOnlyStringProperty representing the title.
*
* @return the property representing the current title
*/
public ReadOnlyStringProperty titleProperty();
/**
* Terminates execution of this Worker. Calling this method will either
* remove this Worker from the execution queue or stop execution.
*
* @return returns true if the cancel was successful
*/
public boolean cancel();
}