com.sun.glass.ui.android.DalvikInput Maven / Gradle / Ivy
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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package com.sun.glass.ui.android;
import javafx.application.Platform;
import javafx.scene.Node;
public class DalvikInput {
public static void onMultiTouchEvent(final int count, final int[] actions,
final int[] ids, final int[] touchXs, final int[] touchYs) {
Platform.runLater(new Runnable() {
public void run() {
onMultiTouchEventNative(count, actions, ids, touchXs, touchYs);
}
});
}
private static native void onMultiTouchEventNative(int count, int[] actions,
int[] ids, int[] touchXs, int[] touchYs);
public static void onKeyEvent(final int action, final int keycode, final String characters){
Platform.runLater(new Runnable() {
public void run() {
onKeyEventNative(action, keycode, characters);
}
});
};
private static Node activeNode;
public static void onGlobalLayoutChanged() {
if (activeNode != null) {
Platform.runLater(() -> activeNode.getParent().requestFocus());
}
}
public static void setActiveNode (Node n) {
activeNode = n;
}
private static native void onKeyEventNative(int action, int keycode, String characters);
public static native void onSurfaceChangedNative();
public static native void onSurfaceChangedNative(int format, int width, int height);
public static native void onSurfaceRedrawNeededNative();
public static native void onConfigurationChangedNative(int flag);
}