com.sun.javafx.font.FontStrikeDesc Maven / Gradle / Ivy
/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
package com.sun.javafx.font;
import com.sun.javafx.geom.transform.BaseTransform;
public class FontStrikeDesc {
// We don't need to reference the font resource here so
// long as the map is stored on a resource.
float[] matrix;
float size;
int aaMode; // grey scale or LCD.
// TBD .. other rendering attributes.
public FontStrikeDesc(float fontSize, BaseTransform transform, int aaMode) {
//Affine2D tx2d = new Affine2D(transform);
//tx2d.scale((double)fontSize, (double)fontSize);
BaseTransform tx2d = transform;
size = fontSize;
this.aaMode = aaMode;
matrix = new float[4];
matrix[0] = (float)tx2d.getMxx();
matrix[1] = (float)tx2d.getMxy();
matrix[2] = (float)tx2d.getMyx();
matrix[3] = (float)tx2d.getMyy();
}
private int hash;
@Override
public int hashCode() {
if (hash == 0) {
hash =
aaMode+
Float.floatToIntBits(size)+
Float.floatToIntBits((float)matrix[0])+
Float.floatToIntBits((float)matrix[1])+
Float.floatToIntBits((float)matrix[2])+
Float.floatToIntBits((float)matrix[3]);
}
return hash;
}
/*
* Seems like in some performance cases, its possible
* to measure a difference between comparing floats
* and doubles. I think if they are equal as floats
* that's enough precision. Maybe we don't even need
* that much precision.
*/
@Override
public boolean equals(Object o) {
FontStrikeDesc other = (FontStrikeDesc)o;
return
this.aaMode == other.aaMode &&
this.matrix[0] == other.matrix[0] &&
this.matrix[1] == other.matrix[1] &&
this.matrix[2] == other.matrix[2] &&
this.matrix[3] == other.matrix[3] &&
this.size == other.size;
}
}