com.sun.javafx.sg.prism.NGLightBase Maven / Gradle / Ivy
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* particular file as subject to the "Classpath" exception as provided
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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package com.sun.javafx.sg.prism;
import java.util.List;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.prism.Graphics;
import com.sun.prism.paint.Color;
/**
* TODO: 3D - Need documentation
*/
public class NGLightBase extends NGNode {
// The default color is Color.WHITE
private Color color = Color.WHITE;
private boolean lightOn = true;
private Affine3D worldTransform;
protected NGLightBase() {
}
@Override
public void setTransformMatrix(BaseTransform tx) {
super.setTransformMatrix(tx);
}
@Override
protected void doRender(Graphics g) {}
@Override protected void renderContent(Graphics g) {}
@Override protected boolean hasOverlappingContents() {
return false;
}
public Color getColor() {
return color;
}
public void setColor(Object value) {
// Null check is done on the scenegraph side,
// by design value can never be null.
if (!this.color.equals(value)) {
this.color = (Color)value;
visualsChanged();
}
}
public boolean isLightOn() {
return lightOn;
}
public void setLightOn(boolean value) {
if (lightOn != value) {
visualsChanged();
lightOn = value;
}
}
public Affine3D getWorldTransform() {
return worldTransform;
}
public void setWorldTransform(Affine3D localToSceneTx) {
// TODO: 3D worldTransform is reference to the FX light transform,
// which is incorrect. Uncomment below to fix problem. Requires sync
// to be called at the correct time by FX light
// if (this.worldTransform == null ||
// !this.worldTransform.equals(localToSceneTx)) {
// this.worldTransform.setTransform(localToSceneTx);
// visualsChanged();
// }
this.worldTransform = localToSceneTx;
}
List scopedNodes = List.of();
public void setScope(List scopedNodes) {
if (!this.scopedNodes.equals(scopedNodes)) {
this.scopedNodes = scopedNodes;
visualsChanged();
}
}
List excludedNodes = List.of();
public void setExclusionScope(List excludedNodes) {
if (!this.excludedNodes.equals(excludedNodes)) {
this.excludedNodes = excludedNodes;
visualsChanged();
}
}
final boolean affects(NGShape3D n3d) {
if (!lightOn) {
return false;
}
// shortcut to avoid traversing the hierarchy
if (scopedNodes.isEmpty() && excludedNodes.isEmpty()) {
return true;
}
if (scopedNodes.contains(n3d)) {
return true;
}
if (excludedNodes.contains(n3d)) {
return false;
}
NGNode parent = n3d.getParent();
while (parent != null) {
if (scopedNodes.contains(parent)) {
return true;
}
if (excludedNodes.contains(parent)) {
return false;
}
parent = parent.getParent();
}
// if the node's state is not decided by either list,
// it comes down to if the light has universal scope or not
return scopedNodes.isEmpty();
}
@Override
public void release() {
// TODO: 3D - Need to release native resources
}
}