com.sun.javafx.tk.TKScene Maven / Gradle / Ivy
/*
* Copyright (c) 2009, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.javafx.tk;
import java.security.AccessControlContext;
import com.sun.javafx.sg.prism.NGCamera;
import com.sun.javafx.sg.prism.NGLightBase;
import com.sun.javafx.sg.prism.NGNode;
/**
* TKScene
*
*/
public interface TKScene {
/**
* This method is called from Scene, when it is being destroyed.
*/
public void dispose();
public void waitForRenderingToComplete();
/**
* Waits until the render thread is available for synchronization
* from the scene graph. Once this method returns, the caller has
* the lock, and will continue to hold the lock until releaseSynchronization
* is called.
*/
public void waitForSynchronization();
/**
* Releases the synchronization lock previously held. If the updateState
* flag is set then the glass scene state is updated prior to releasing
* the lock.
*/
public void releaseSynchronization(boolean updateState);
public void setTKSceneListener(TKSceneListener listener);
public void setTKScenePaintListener(final TKScenePaintListener listener);
public void setRoot(NGNode root);
public void markDirty();
public void setCamera(NGCamera camera);
NGLightBase[] getLights();
public void setLights(NGLightBase[] lights);
/**
* Set the background fill for the scene
*
* @param fillPaint This must be a paint class as returned from Toolkit.createPaint(...)
*/
public void setFillPaint(Object fillPaint);
public void setCursor(Object cursor);
public void enableInputMethodEvents(boolean enable);
public void finishInputMethodComposition();
public void entireSceneNeedsRepaint();
public TKClipboard createDragboard(boolean isDragSource);
public AccessControlContext getAccessControlContext();
}