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/*
* Copyright (c) 2013, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism.d3d;
import com.sun.prism.impl.BaseMesh;
import com.sun.prism.impl.Disposer;
/**
* TODO: 3D - Need documentation
*/
class D3DMesh extends BaseMesh {
static int count = 0;
private final D3DContext context;
private final long nativeHandle;
private D3DMesh(D3DContext context, long nativeHandle, Disposer.Record disposerRecord) {
super(disposerRecord);
this.context = context;
this.nativeHandle = nativeHandle;
count++;
}
static D3DMesh create(D3DContext context) {
long nativeHandle = context.createD3DMesh();
return new D3DMesh(context, nativeHandle, new D3DMeshDisposerRecord(context, nativeHandle));
}
long getNativeHandle() {
return nativeHandle;
}
@Override
public void dispose() {
disposerRecord.dispose();
count--;
}
@Override
public int getCount() {
return count;
}
@Override
public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength,
int[] indexBufferInt, int indexBufferLength) {
return context.buildNativeGeometry(nativeHandle, vertexBuffer,
vertexBufferLength, indexBufferInt, indexBufferLength);
}
@Override
public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength,
short[] indexBufferShort, int indexBufferLength) {
return context.buildNativeGeometry(nativeHandle, vertexBuffer,
vertexBufferLength, indexBufferShort, indexBufferLength);
}
static class D3DMeshDisposerRecord implements Disposer.Record {
private final D3DContext context;
private long nativeHandle;
D3DMeshDisposerRecord(D3DContext context, long nativeHandle) {
this.context = context;
this.nativeHandle = nativeHandle;
}
void traceDispose() {}
@Override
public void dispose() {
if (nativeHandle != 0L) {
traceDispose();
context.releaseD3DMesh(nativeHandle);
nativeHandle = 0L;
}
}
}
}