com.sun.prism.es2.IOSGLFactory Maven / Gradle / Ivy
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* version 2 for more details (a copy is included in the LICENSE file that
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package com.sun.prism.es2;
import com.sun.prism.es2.GLPixelFormat.Attributes;
import java.util.HashMap;
class IOSGLFactory extends GLFactory {
private static native long nInitialize(int[] attrArr);
private static native int nGetAdapterOrdinal(long nativeScreen);
private static native int nGetAdapterCount();
private static native boolean nGetIsGL2(long nativeCtxInfo);
// Entries must be in lowercase and null string is a wild card
private GLGPUInfo preQualificationFilter[] = null;
private GLGPUInfo blackList[] = {
};
@Override
GLGPUInfo[] getPreQualificationFilter() {
return preQualificationFilter;
}
@Override
GLGPUInfo[] getBlackList() {
return blackList;
}
@Override
GLContext createGLContext(long nativeCtxInfo) {
return new IOSGLContext(nativeCtxInfo);
}
@Override
GLContext createGLContext(GLDrawable drawable, GLPixelFormat pixelFormat,
GLContext shareCtx, boolean vSyncRequest) {
GLContext glassCtx = new IOSGLContext(drawable, pixelFormat, shareCtx, vSyncRequest);
GLContext prismCtx = new IOSGLContext(drawable, pixelFormat, shareCtx, vSyncRequest);
// NOTE: glassCtx isn't the prism rendering context. This glassCtx is created
// and passed to Glass; prism never needs to switch or access it.
// NOTE: By Prism design, we should pass in glassCtx to glass. However due to IOS
// native code was done differently then its MacOS implementation. We will need to pass
// in prismCtx since we don't have the resources to make the corresponding IOS change.
HashMap devDetails = (HashMap) ES2Pipeline.getInstance().getDeviceDetails();
devDetails.put("contextPtr", prismCtx.getNativeHandle());
return prismCtx;
}
@Override
GLDrawable createDummyGLDrawable(GLPixelFormat pixelFormat) {
return new IOSGLDrawable(pixelFormat);
}
@Override
GLDrawable createGLDrawable(long nativeWindow, GLPixelFormat pixelFormat) {
return new IOSGLDrawable(nativeWindow, pixelFormat);
}
@Override
GLPixelFormat createGLPixelFormat(long nativeScreen, Attributes attributes) {
return new IOSGLPixelFormat(nativeScreen, attributes);
}
@Override
boolean initialize(Class psClass, Attributes attrs) {
// holds the list of attributes to be translated for native call
int attrArr[] = new int[GLPixelFormat.Attributes.NUM_ITEMS];
attrArr[GLPixelFormat.Attributes.RED_SIZE] = attrs.getRedSize();
attrArr[GLPixelFormat.Attributes.GREEN_SIZE] = attrs.getGreenSize();
attrArr[GLPixelFormat.Attributes.BLUE_SIZE] = attrs.getBlueSize();
attrArr[GLPixelFormat.Attributes.ALPHA_SIZE] = attrs.getAlphaSize();
attrArr[GLPixelFormat.Attributes.DEPTH_SIZE] = attrs.getDepthSize();
attrArr[GLPixelFormat.Attributes.DOUBLEBUFFER] = attrs.isDoubleBuffer() ? 1 : 0;
attrArr[GLPixelFormat.Attributes.ONSCREEN] = attrs.isOnScreen() ? 1 : 0;
// return the context info object create on the default screen
nativeCtxInfo = nInitialize(attrArr);
System.err.println(" initialize() returns " + nativeCtxInfo);
if (nativeCtxInfo == 0) {
// current pipe doesn't support this pixelFormat request
return false;
} else {
gl2 = nGetIsGL2(nativeCtxInfo);
return true;
}
}
@Override
int getAdapterCount() {
return nGetAdapterCount();
}
@Override
int getAdapterOrdinal(long nativeScreen) {
return nGetAdapterOrdinal(nativeScreen);
}
@Override
void updateDeviceDetails(HashMap deviceDetails) {
deviceDetails.put("shareContextPtr", getShareContext().getNativeHandle());
}
}