com.sun.prism.es2.MonocleGLDrawable Maven / Gradle / Ivy
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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package com.sun.prism.es2;
import com.sun.glass.ui.monocle.AcceleratedScreen;
import com.sun.prism.paint.Color;
import java.security.AccessController;
import java.security.PrivilegedAction;
class MonocleGLDrawable extends GLDrawable {
private static final boolean transparentFramebuffer =
AccessController.doPrivileged((PrivilegedAction) () -> Boolean.getBoolean("com.sun.javafx.transparentFramebuffer"));
AcceleratedScreen accScreen;
MonocleGLDrawable(GLPixelFormat pixelFormat, AcceleratedScreen accScreen) {
super(0L, pixelFormat);
this.accScreen = accScreen;
}
MonocleGLDrawable(long nativeWindow, GLPixelFormat pixelFormat,
AcceleratedScreen accScreen) {
super(nativeWindow, pixelFormat);
this.accScreen = accScreen;
}
@Override
boolean swapBuffers(GLContext glCtx) {
boolean retval = accScreen.swapBuffers();
// boolean retval = nSwapBuffers(getNativeDrawableInfo());
// TODO: This looks hacky. Need to find a better approach.
// For Monocle, we are painting in Z-order from the back,
// possibly (likely) with an app that does not cover the
// full screen. We need to start each paint with an empty canvas.
// The assumption here was that we would do that by clearing the buffer.
glCtx.clearBuffers(
transparentFramebuffer ? Color.TRANSPARENT : Color.BLACK,
true, true, true);
return retval;
}
}