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/*
 * Copyright (c) 2008, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.scenario.effect;

import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;

/**
 * A filter that produces a sepia tone effect, similar to antique photographs.
 */
public class SepiaTone extends CoreEffect {

    private float level;

    /**
     * Constructs a new {@code SepiaTone} effect with the default
     * level value (1.0), using the default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new SepiaTone(DefaultInput)
     * 
*/ public SepiaTone() { this(DefaultInput); } /** * Constructs a new {@code SepiaTone} effect with the default * level value (1.0). * * @param input the single input {@code Effect} */ public SepiaTone(Effect input) { super(input); setLevel(1f); updatePeerKey("SepiaTone"); } /** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */ public final Effect getInput() { return getInputs().get(0); } /** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */ public void setInput(Effect input) { setInput(0, input); } /** * Returns the level value, which controls the intensity of the * sepia effect. * * @return the level value */ public float getLevel() { return level; } /** * Sets the level value, which controls the intensity of the sepia effect. *
     *       Min: 0.0
     *       Max: 1.0
     *   Default: 1.0
     *  Identity: 0.0
     * 
* * @param level the level value * @throws IllegalArgumentException if {@code level} is outside * the allowable range */ public void setLevel(float level) { if (level < 0f || level > 1f) { throw new IllegalArgumentException("Level must be in the range [0,1]"); } float old = this.level; this.level = level; } @Override public RenderState getRenderState(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { return RenderState.RenderSpaceRenderState; } @Override public boolean reducesOpaquePixels() { final Effect input = getInput(); return input != null && input.reducesOpaquePixels(); } }




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