com.sun.scenario.effect.impl.prism.ps.PPStoPSWDisplacementMapPeer Maven / Gradle / Ivy
/*
* Copyright (c) 2012, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect.impl.prism.ps;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.prism.RTTexture;
import com.sun.scenario.effect.Effect;
import com.sun.scenario.effect.FilterContext;
import com.sun.scenario.effect.ImageData;
import com.sun.scenario.effect.impl.Renderer;
import com.sun.scenario.effect.impl.EffectPeer;
import com.sun.scenario.effect.impl.prism.PrDrawable;
import com.sun.scenario.effect.impl.prism.PrRenderer;
import com.sun.scenario.effect.impl.prism.PrTexture;
import com.sun.scenario.effect.impl.state.RenderState;
public class PPStoPSWDisplacementMapPeer extends EffectPeer {
PrRenderer softwareRenderer;
EffectPeer softwarePeer;
public PPStoPSWDisplacementMapPeer(FilterContext fctx, Renderer r, String shaderName) {
super(fctx, r, shaderName);
softwareRenderer = (PrRenderer) Renderer.getRenderer(fctx);
softwarePeer = softwareRenderer.getPeerInstance(fctx, "DisplacementMap", 0);
}
@Override
public ImageData filter(Effect effect,
RenderState rstate,
BaseTransform transform,
Rectangle outputClip,
ImageData... inputs)
{
ImageData input = inputs[0];
PrTexture srcTex = (PrTexture) input.getUntransformedImage();
RTTexture srcRT = (RTTexture) srcTex.getTextureObject();
// The software renderer produces drawables that also implement HeapImage
PrDrawable srcDrawable = softwareRenderer.createDrawable(srcRT);
ImageData heapinput = new ImageData(getFilterContext(), srcDrawable,
input.getUntransformedBounds());
heapinput = heapinput.transform(input.getTransform());
// The software peer will return a PrDrawable that can produce a
// prism Texture on demand as needed.
ImageData ret = softwarePeer.filter(effect, rstate, transform, outputClip, heapinput);
// Note that heapinput should not be unref()ed since it shares the
// rtt with input/srcTex and we do not want it to dispose the rtt.
return ret;
}
}