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/*
* Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.scenario.effect.light;
import com.sun.scenario.effect.Color4f;
/**
* Represents a distant light source.
*/
public class DistantLight extends Light {
private float azimuth;
private float elevation;
/**
* Constructs a new {@code DistantLight} with default azimuth (0.0),
* elevation (0.0), and color ({@code Color4f.WHITE}).
*/
public DistantLight() {
this(0f, 0f, Color4f.WHITE);
}
/**
* Constructs a new {@code DistantLight} with the given azimuth,
* elevation, and color.
*
* @param azimuth the azimuth of the light, in degrees
* @param elevation the elevation of the light, in degrees
* @param color the color of the light
* @throws IllegalArgumentException if {@code color} is null
*/
public DistantLight(float azimuth, float elevation, Color4f color) {
super(Type.DISTANT, color);
this.azimuth = azimuth;
this.elevation = elevation;
}
/**
* Returns the azimuth of the light. The azimuth is the direction angle
* for the light source on the XY plane, in degrees.
*
* @return the azimuth of the light, in degrees
*/
public float getAzimuth() {
return azimuth;
}
/**
* Sets the azimuth of the light. The azimuth is the direction angle
* for the light source on the XY plane, in degrees.
*
*
* @param azimuth the azimuth of the light, in degrees
*/
public void setAzimuth(float azimuth) {
this.azimuth = azimuth;
}
/**
* Returns the elevation of the light. The elevation is the
* direction angle for the light source on the YZ plane, in degrees.
*
* @return the elevation of the light, in degrees
*/
public float getElevation() {
return elevation;
}
/**
* Sets the elevation of the light. The elevation is the
* direction angle for the light source on the YZ plane, in degrees.
*