javafx.animation.RotateTransition Maven / Gradle / Ivy
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*
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* accompanied this code).
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package javafx.animation;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.ObjectPropertyBase;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.geometry.Point3D;
import javafx.scene.Node;
import javafx.util.Duration;
/**
* This {@code Transition} creates a rotation animation that spans its
* {@code duration}. This is done by updating the {@code rotate} variable of the
* {@code node} at regular interval. The angle value is specified in degrees.
*
* It starts from the {@code fromAngle} if provided else uses the {@code node}'s
* {@code rotate} value.
*
* It stops at the {@code toAngle} value if provided else it will use start
* value plus {@code byAngle}.
*
* The {@code toAngle} takes precedence if both {@code toAngle} and
* {@code byAngle} are specified.
*
*
* Code Segment Example:
*
*
*
*
* import javafx.scene.shape.*;
* import javafx.animation.*;
*
* ...
*
* Rectangle rect = new Rectangle (100, 40, 100, 100);
* rect.setArcHeight(50);
* rect.setArcWidth(50);
* rect.setFill(Color.VIOLET);
*
* RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
* rt.setByAngle(180);
* rt.setCycleCount(4);
* rt.setAutoReverse(true);
*
* rt.play();
*
* ...
*
*
*
*
* @see Transition
* @see Animation
*
* @since JavaFX 2.0
*/
public final class RotateTransition extends Transition {
private static final double EPSILON = 1e-12;
private double start;
private double delta;
/**
* The target node of this {@code RotateTransition}.
*
* It is not possible to change the target {@code node} of a running
* {@code RotateTransition}. If the value of {@code node} is changed for a
* running {@code RotateTransition}, the animation has to be stopped and
* started again to pick up the new value.
*/
private ObjectProperty node;
private static final Node DEFAULT_NODE = null;
public final void setNode(Node value) {
if ((node != null) || (value != null /* DEFAULT_NODE */)) {
nodeProperty().set(value);
}
}
public final Node getNode() {
return (node == null)? DEFAULT_NODE : node.get();
}
public final ObjectProperty nodeProperty() {
if (node == null) {
node = new SimpleObjectProperty(this, "node", DEFAULT_NODE);
}
return node;
}
private Node cachedNode;
/**
* The duration of this {@code RotateTransition}.
*
* It is not possible to change the {@code duration} of a running
* {@code RotateTransition}. If the value of {@code duration} is changed for
* a running {@code RotateTransition}, the animation has to be stopped and
* started again to pick up the new value.
*
* Note: While the unit of {@code duration} is a millisecond, the
* granularity depends on the underlying operating system and will in
* general be larger. For example animations on desktop systems usually run
* with a maximum of 60fps which gives a granularity of ~17 ms.
*
* Setting duration to value lower than {@link Duration#ZERO} will result
* in {@link IllegalArgumentException}.
*
* @defaultValue 400ms
*/
private ObjectProperty duration;
private static final Duration DEFAULT_DURATION = Duration.millis(400);
public final void setDuration(Duration value) {
if ((duration != null) || (!DEFAULT_DURATION.equals(value))) {
durationProperty().set(value);
}
}
public final Duration getDuration() {
return (duration == null)? DEFAULT_DURATION : duration.get();
}
public final ObjectProperty durationProperty() {
if (duration == null) {
duration = new ObjectPropertyBase(DEFAULT_DURATION) {
@Override
public void invalidated() {
try {
setCycleDuration(getDuration());
} catch (IllegalArgumentException e) {
if (isBound()) {
unbind();
}
set(getCycleDuration());
throw e;
}
}
@Override
public Object getBean() {
return RotateTransition.this;
}
@Override
public String getName() {
return "duration";
}
};
}
return duration;
}
/**
* Specifies the axis of rotation for this {@code RotateTransition}. Use
* {@code node.rotationAxis} for axis of rotation if this {@code axis} is
* null.
*
* It is not possible to change the {@code axis} of a running
* {@code RotateTransition}. If the value of {@code axis} is changed for a
* running {@code RotateTransition}, the animation has to be stopped and
* started again to pick up the new value.
*
* @defaultValue null
*/
private ObjectProperty axis;
private static final Point3D DEFAULT_AXIS = null;
public final void setAxis(Point3D value) {
if ((axis != null) || (value != null /* DEFAULT_AXIS */)) {
axisProperty().set(value);
}
}
public final Point3D getAxis() {
return (axis == null)? DEFAULT_AXIS : axis.get();
}
public final ObjectProperty axisProperty() {
if (axis == null) {
axis = new SimpleObjectProperty(this, "axis", DEFAULT_AXIS);
}
return axis;
}
/**
* Specifies the start angle value for this {@code RotateTransition}.
*
* It is not possible to change {@code fromAngle} of a running
* {@code RotateTransition}. If the value of {@code fromAngle} is changed
* for a running {@code RotateTransition}, the animation has to be stopped
* and started again to pick up the new value.
*
* @defaultValue {@code Double.NaN}
*/
private DoubleProperty fromAngle;
private static final double DEFAULT_FROM_ANGLE = Double.NaN;
public final void setFromAngle(double value) {
if ((fromAngle != null) || (!Double.isNaN(value))) {
fromAngleProperty().set(value);
}
}
public final double getFromAngle() {
return (fromAngle == null)? DEFAULT_FROM_ANGLE : fromAngle.get();
}
public final DoubleProperty fromAngleProperty() {
if (fromAngle == null) {
fromAngle = new SimpleDoubleProperty(this, "fromAngle", DEFAULT_FROM_ANGLE);
}
return fromAngle;
}
/**
* Specifies the stop angle value for this {@code RotateTransition}.
*
* It is not possible to change {@code toAngle} of a running
* {@code RotateTransition}. If the value of {@code toAngle} is changed for
* a running {@code RotateTransition}, the animation has to be stopped and
* started again to pick up the new value.
*
* @defaultValue {@code Double.NaN}
*/
private DoubleProperty toAngle;
private static final double DEFAULT_TO_ANGLE = Double.NaN;
public final void setToAngle(double value) {
if ((toAngle != null) || (!Double.isNaN(value))) {
toAngleProperty().set(value);
}
}
public final double getToAngle() {
return (toAngle == null)? DEFAULT_TO_ANGLE : toAngle.get();
}
public final DoubleProperty toAngleProperty() {
if (toAngle == null) {
toAngle = new SimpleDoubleProperty(this, "toAngle", DEFAULT_TO_ANGLE);
}
return toAngle;
}
/**
* Specifies the incremented stop angle value, from the start, of this
* {@code RotateTransition}.
*
* It is not possible to change {@code byAngle} of a running
* {@code RotateTransition}. If the value of {@code byAngle} is changed for
* a running {@code RotateTransition}, the animation has to be stopped and
* started again to pick up the new value.
*/
private DoubleProperty byAngle;
private static final double DEFAULT_BY_ANGLE = 0.0;
public final void setByAngle(double value) {
if ((byAngle != null) || (Math.abs(value - DEFAULT_BY_ANGLE) > EPSILON)) {
byAngleProperty().set(value);
}
}
public final double getByAngle() {
return (byAngle == null)? DEFAULT_BY_ANGLE : byAngle.get();
}
public final DoubleProperty byAngleProperty() {
if (byAngle == null) {
byAngle = new SimpleDoubleProperty(this, "byAngle", DEFAULT_BY_ANGLE);
}
return byAngle;
}
/**
* The constructor of {@code RotateTransition}
*
* @param duration
* The duration of the {@code RotateTransition}
* @param node
* The {@code node} which will be rotated
*/
public RotateTransition(Duration duration, Node node) {
setDuration(duration);
setNode(node);
setCycleDuration(duration);
}
/**
* The constructor of {@code RotateTransition}
*
* @param duration
* The duration of the {@code RotateTransition}
*/
public RotateTransition(Duration duration) {
this(duration, null);
}
/**
* The constructor of {@code RotateTransition}
*
*/
public RotateTransition() {
this(DEFAULT_DURATION, null);
}
/**
* {@inheritDoc}
*/
@Override
protected void interpolate(double frac) {
cachedNode.setRotate(start + frac * delta);
}
private Node getTargetNode() {
final Node node = getNode();
return (node != null) ? node : getParentTargetNode();
}
@Override
boolean startable(boolean forceSync) {
return super.startable(forceSync)
&& ((getTargetNode() != null) || (!forceSync && (cachedNode != null)));
}
@Override
void sync(boolean forceSync) {
super.sync(forceSync);
if (forceSync || (cachedNode == null)) {
cachedNode = getTargetNode();
final double _fromAngle = getFromAngle();
final double _toAngle = getToAngle();
start = (!Double.isNaN(_fromAngle)) ? _fromAngle : cachedNode
.getRotate();
delta = (!Double.isNaN(_toAngle)) ? _toAngle - start : getByAngle();
final Point3D _axis = getAxis();
if (_axis != null) {
node.get().setRotationAxis(_axis);
}
}
}
}