javafx.scene.paint.ImagePattern Maven / Gradle / Ivy
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package javafx.scene.paint;
import javafx.beans.NamedArg;
import javafx.scene.image.Image;
import com.sun.javafx.beans.event.AbstractNotifyListener;
import com.sun.javafx.tk.Toolkit;
/**
* The {@code ImagePattern} class fills a shape with an image pattern. The
* user may specify the anchor rectangle, which defines the position,
* width, and height of the image relative to the upper left corner of the
* shape. If the shape extends out of the anchor rectangle, the image is tiled.
*
*
* If the {@code proportional} variable is set to true (the default)
* then the anchor rectangle should be specified relative to the unit
* square (0.0->1.0) and will be stretched across the shape.
* If the {@code proportional} variable is set to false, then the anchor
* rectangle should be specified in the local coordinate system of the shape
* and the image will be stretched to fit the anchor rectangle. The anchor
* rectangle will not be stretched across the shape.
*
* The example below demonstrates the use of the {@code proportional}
* variable. The shapes on the top row use proportional coordinates
* (the default) to specify the anchor rectangle. The shapes on the
* bottom row use absolute coordinates. The flower image is stretched
* to fill the entire triangle shape, while the dot pattern image is tiled
* within the circle shape.
*
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.paint.ImagePattern;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.stage.Stage;
public class HelloImagePattern extends Application {
private static final String flowerURL = "file:flower.png";
private static final String dotsURL = "file:dots.png";
{@literal @Override public void start(Stage stage)} {
stage.setTitle("Image Pattern");
Group root = new Group();
Scene scene = new Scene(root, 600, 450);
Image dots = new Image(dotsURL);
Image flower = new Image(flowerURL);
Polygon p = new Polygon();
p.setLayoutX(10);
p.setLayoutY(10);
p.getPoints().add(50.0);
p.getPoints().add(0.0);
p.getPoints().add(100.0);
p.getPoints().add(100.0);
p.getPoints().add(0.0);
p.getPoints().add(100.0);
p.setFill(new ImagePattern(flower, 0, 0, 1, 1, true));
root.getChildren().add(p);
Polygon p2 = new Polygon();
p2.setLayoutX(10);
p2.setLayoutY(120);
p2.getPoints().add(50.0);
p2.getPoints().add(0.0);
p2.getPoints().add(100.0);
p2.getPoints().add(100.0);
p2.getPoints().add(0.0);
p2.getPoints().add(100.0);
p2.setFill(new ImagePattern(flower, 0, 0, 100, 100, false));
root.getChildren().add(p2);
Circle circ = new Circle(50);
circ.setTranslateX(120);
circ.setTranslateY(10);
circ.setCenterX(50);
circ.setCenterY(50);
circ.setFill(new ImagePattern(dots, 0.2, 0.2, 0.4, 0.4, true));
root.getChildren().add(circ);
Circle circ2 = new Circle(50);
circ2.setTranslateX(120);
circ2.setTranslateY(10);
circ2.setCenterX(50);
circ2.setCenterY(50);
circ2.setFill(new ImagePattern(dots, 20, 20, 40, 40, false));
root.getChildren().add(circ2);
stage.setScene(scene);
stage.show();
}
* The code above produces the following:
*
*
* @since JavaFX 2.2
*/
public final class ImagePattern extends Paint {
private Image image;
/**
* Gets the image to be used as a paint.
*
* @return Image to be used as a paint.
*/
public final Image getImage() {
return image;
}
private double x;
/**
* Gets the x origin of the anchor rectangle.
*
* @defaultValue 0.0
* @return The x origin of the anchor rectangle.
*/
public final double getX() {
return x;
}
private double y;
/**
* Gets the y origin of the anchor rectangle.
*
* @defaultValue 0.0
* @return The y origin of the anchor rectangle.
*/
public final double getY() {
return y;
}
private double width = 1f;
/**
* Gets the width of the anchor rectangle.
*
* @defaultValue 1.0
* @return The width of the anchor rectangle.
*/
public final double getWidth() {
return width;
}
private double height = 1f;
/**
* Gets the height of the anchor rectangle.
*
* @defaultValue 1.0
* @return The height of the anchor rectangle.
*/
public final double getHeight() {
return height;
}
private boolean proportional = true;
/**
* Gets a boolean that indicates whether start and end locations are
* proportional or absolute. If this flag is true, the two end points are
* defined in a coordinate space where coordinates in the range
* {@code [0..1]} are scaled to map onto the bounds of the shape that the
* pattern fills. If this flag is false, then the coordinates are specified
* in the local coordinate system of the node.
*
* @defaultValue true
* @return boolean that is true if this paint is proportional.
*/
public final boolean isProportional() {
return proportional;
}
@Override public final boolean isOpaque() {
// We only ever have Prism as our painting system these days, so we can just
// cast this platformPaint to a prism paint type and check for isOpaque.
// It would be better to change the type on platformPaint accordingly and
// ditch the cast.
return ((com.sun.prism.paint.ImagePattern)acc_getPlatformPaint()).isOpaque();
}
private Object platformPaint;
/**
* Creates a new instance of ImagePattern from the specified image. Default
* values are used for all other parameters.
*
* @param image the image to be used as the paint.
* @throws NullPointerException if the image is null.
* @throws IllegalArgumentException if image is not done loading,
* that is if progress is < 1.
*/
public ImagePattern(@NamedArg("image") Image image) {
if (image == null) {
throw new NullPointerException("Image must be non-null.");
} else if (image.getProgress() < 1.0) {
throw new IllegalArgumentException("Image not yet loaded");
}
this.image = image;
}
/**
* Creates a new instance of ImagePattern.
*
* @param image the image to be used as the paint.
* @param x the x origin of the anchor rectangle.
* @param y the y origin of the anchor rectangle.
* @param width the width of the anchor rectangle.
* @param height the height of the anchor rectangle.
* @param proportional whether the coordinates are proportional
* to the shape which ImagePattern fills
* @throws NullPointerException if the image is null.
* @throws IllegalArgumentException if image is not done loading,
* that is if progress is < 1.
*/
public ImagePattern(@NamedArg("image") Image image, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("width") double width,
@NamedArg("height") double height, @NamedArg("proportional") boolean proportional) {
if (image == null) {
throw new NullPointerException("Image must be non-null.");
} else if (image.getProgress() < 1.0) {
throw new IllegalArgumentException("Image not yet loaded");
}
this.image = image;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.proportional = proportional;
}
@Override
boolean acc_isMutable() {
return Toolkit.getImageAccessor().isAnimation(image);
}
@Override
void acc_addListener(AbstractNotifyListener platformChangeListener) {
Toolkit.getImageAccessor().getImageProperty(image)
.addListener(platformChangeListener);
}
@Override
void acc_removeListener(AbstractNotifyListener platformChangeListener) {
Toolkit.getImageAccessor().getImageProperty(image)
.removeListener(platformChangeListener);
}
@Override Object acc_getPlatformPaint() {
if (acc_isMutable() || platformPaint == null) {
platformPaint = Toolkit.getToolkit().getPaint(this);
assert platformPaint != null;
}
return platformPaint;
}
}