All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sun.scenario.effect.Glow Maven / Gradle / Ivy

There is a newer version: 23-ea+3
Show newest version
/*
 * Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;

/**
 * A high-level effect that makes the input image appear to glow,
 * based on a configurable threshold.
 */
public class Glow extends DelegateEffect {

    private final GaussianBlur blur;
    private final Blend blend;

    /**
     * Constructs a new {@code Glow} effect with the default level (0.3),
     * using the default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new Glow(DefaultInput)
     * 
*/ public Glow() { this(DefaultInput); } /** * Constructs a new {@code Glow} effect with the default level (0.3). * * @param input the single input {@code Effect} */ public Glow(Effect input) { super(input); // // (input) // | // GaussianBlur // | // Crop (input) // | | // Blend // | // this.blur = new GaussianBlur(10f, input); // crop to prevent blur fringes from being included in final result Crop crop = new Crop(blur, input); this.blend = new Blend(Blend.Mode.ADD, input, crop); this.blend.setOpacity(0.3f); } protected Effect getDelegate() { return blend; } /** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */ public final Effect getInput() { return getInputs().get(0); } /** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */ public void setInput(Effect input) { setInput(0, input); blur.setInput(input); blend.setBottomInput(input); } /** * Returns the level value, which controls the intensity of the glow effect. * * @return the level value */ public float getLevel() { return blend.getOpacity(); } /** * Sets the level value, which controls the intensity of the glow effect. *
     *       Min: 0.0
     *       Max: 1.0
     *   Default: 0.3
     *  Identity: 0.0
     * 
* * @param level the level value * @throws IllegalArgumentException if {@code level} is outside * the allowable range */ public void setLevel(float level) { float old = blend.getOpacity(); blend.setOpacity(level); } @Override public Point2D transform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).transform(p, defaultInput); } @Override public Point2D untransform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).untransform(p, defaultInput); } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy