com.sun.glass.ui.monocle.NativeScreen Maven / Gradle / Ivy
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package com.sun.glass.ui.monocle;
import java.nio.Buffer;
import java.nio.ByteBuffer;
/** NativeScreen provides access to a device's screen */
public interface NativeScreen {
/**
* Returns the bit depth of the screen/
*/
int getDepth();
/**
* Returns the native format of the screen, as a constant from the Pixels
* class.
*/
int getNativeFormat();
/**
* Returns the pixel width of the screen.
*/
int getWidth();
/**
* Returns the pixel height of the screen.
*/
int getHeight();
/**
* Returns the horizontal start position of this screen relative to the total
* combined screen size.
*/
default int getOffsetX() {
return 0;
}
/**
* Returns the vertical start position of this screen relative to the total
* combined screen size.
*/
default int getOffsetY() {
return 0;
}
/**
* Returns the number of pixels per inch in the screen.
*/
int getDPI();
/**
* Returns a native handle for the screen. The handle is platform-specific.
*/
long getNativeHandle();
/**
* Called during JavaFX shutdown to release the screen. Called only once.
*/
void shutdown();
/** Uploads a pixel buffer to the screen. Called on the JavaFX application thread.
*
* @param b Pixel data, in BYTE_BGRA_PRE format. The byte stride of the
* data is equal to width * 4.
* @param x The X offset of the pixel data on the screen
* @param y The Y offset of the pixel data on the screen
* @param width The pixel width of the data
* @param height The pixel height of the data
* @param alpha The alpha level to use to compose the data over existing
* pixels
*/
void uploadPixels(Buffer b,
int x, int y, int width, int height, float alpha);
/**
* Called on the JavaFX application thread when pixel data for all windows
* has been uploaded.
*/
public void swapBuffers();
/**
* Returns a read-only ByteBuffer in the native pixel format containing the screen contents.
* @return ByteBuffer a read-only ByteBuffer containing the screen contents
*/
public ByteBuffer getScreenCapture();
/**
* An Object to lock against when swapping screen buffers.
*/
public static final Object framebufferSwapLock = new Object();
/**
* Return the scale factor between the physical pixels and the logical pixels
* e.g. hdpi = 1.5, xhdpi = 2.0
*/
public float getScale();
}
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