com.sun.javafx.font.CompositeGlyphMapper Maven / Gradle / Ivy
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package com.sun.javafx.font;
import java.util.HashMap;
public class CompositeGlyphMapper extends CharToGlyphMapper {
public static final int SLOTMASK = 0xff000000;
public static final int GLYPHMASK = 0x00ffffff;
public static final int NBLOCKS = 216;
public static final int BLOCKSZ = 256;
public static final int MAXUNICODE = NBLOCKS*BLOCKSZ;
private static final int SIMPLE_ASCII_MASK_START = 0x0020;
private static final int SIMPLE_ASCII_MASK_END = 0x007e;
private static final int ASCII_COUNT =
SIMPLE_ASCII_MASK_END - SIMPLE_ASCII_MASK_START + 1;
private boolean asciiCacheOK;
private char charToGlyph[]; // Quick lookup
CompositeFontResource font;
CharToGlyphMapper slotMappers[];
/* For now, we'll use a Map to store the char->glyph lookup result.
* Maybe later I could use arrays for "common" values and
* perhaps for less common values, just not cache at all if
* lookup is relatively inexpensive. Or let the slot fonts do
* the caching ? So a variety of strategies are possible.
*/
HashMap glyphMap;
public CompositeGlyphMapper(CompositeFontResource compFont) {
font = compFont;
missingGlyph = 0; // TrueType font standard, avoids lookup.
glyphMap = new HashMap();
slotMappers = new CharToGlyphMapper[compFont.getNumSlots()];
asciiCacheOK = true;
}
private final CharToGlyphMapper getSlotMapper(int slot) {
if (slot >= slotMappers.length) {
CharToGlyphMapper[] tmp = new CharToGlyphMapper[font.getNumSlots()];
System.arraycopy(slotMappers, 0, tmp, 0, slotMappers.length);
slotMappers = tmp;
}
CharToGlyphMapper mapper = slotMappers[slot];
if (mapper == null) {
mapper = font.getSlotResource(slot).getGlyphMapper();
slotMappers[slot] = mapper;
}
return mapper;
}
public int getMissingGlyphCode() {
return missingGlyph;
}
/* Making the glyph codes of a composite including the first
* slot have bits in the top byte set will indicate to the rendering
* loops that they need to locate the glyphs by dereferencing to
* the physical font strike.
*/
public final int compositeGlyphCode(int slot, int glyphCode) {
return ((slot) << 24 | (glyphCode & GLYPHMASK));
}
private final int convertToGlyph(int unicode) {
for (int slot = 0; slot < font.getNumSlots(); slot++) {
if (slot >= 255) { // not supposed to happen.
return missingGlyph;
}
CharToGlyphMapper mapper = getSlotMapper(slot);
int glyphCode = mapper.charToGlyph(unicode);
if (glyphCode != mapper.getMissingGlyphCode()) {
glyphCode = compositeGlyphCode(slot, glyphCode);
glyphMap.put(unicode, glyphCode);
return glyphCode;
}
}
return missingGlyph;
}
private int getAsciiGlyphCode(int charCode) {
// Check if charCode is in ASCII range
if (!asciiCacheOK ||
(charCode > SIMPLE_ASCII_MASK_END) ||
(charCode < SIMPLE_ASCII_MASK_START)) {
return -1;
}
// Construct charToGlyph array of all ASCII characters
if (charToGlyph == null) {
char glyphCodes[] = new char[ASCII_COUNT];
CharToGlyphMapper mapper = getSlotMapper(0);
int missingGlyphCode = mapper.getMissingGlyphCode();
for (int i = 0; i < ASCII_COUNT; i++) {
int glyphCode = mapper.charToGlyph(SIMPLE_ASCII_MASK_START + i);
if (glyphCode == missingGlyphCode) {
// If any glyphCode is missing, then do not use charToGlyph
// array.
charToGlyph = null;
asciiCacheOK = false;
return -1;
}
// Slot 0 mask is 0, so can use this glyphCode directly
glyphCodes[i] = (char)glyphCode;
}
charToGlyph = glyphCodes;
}
int index = charCode - SIMPLE_ASCII_MASK_START;
return charToGlyph[index];
}
public int getGlyphCode(int charCode) {
// If ASCII then array lookup, else use glyphMap
int retVal = getAsciiGlyphCode(charCode);
if (retVal >= 0) {
return retVal;
}
Integer codeInt = glyphMap.get(charCode);
if (codeInt != null) {
return codeInt.intValue();
} else {
return convertToGlyph(charCode);
}
}
}
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