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package com.sun.javafx.geom;

/**
 * A Rectangle specifies an area in a coordinate space that is
 * enclosed by the Rectangle object's upper-left point
 * {@code (x,y)}
 * in the coordinate space, its width, and its height.
 * 

* A Rectangle object's width and * height are public fields. The constructors * that create a Rectangle, and the methods that can modify * one, do not prevent setting a negative value for width or height. *

* * A {@code Rectangle} whose width or height is exactly zero has location * along those axes with zero dimension, but is otherwise considered empty. * The {@link #isEmpty} method will return true for such a {@code Rectangle}. * Methods which test if an empty {@code Rectangle} contains or intersects * a point or rectangle will always return false if either dimension is zero. * Methods which combine such a {@code Rectangle} with a point or rectangle * will include the location of the {@code Rectangle} on that axis in the * result as if the {@link #add(Point)} method were being called. * *

* * A {@code Rectangle} whose width or height is negative has neither * location nor dimension along those axes with negative dimensions. * Such a {@code Rectangle} is treated as non-existant along those axes. * Such a {@code Rectangle} is also empty with respect to containment * calculations and methods which test if it contains or intersects a * point or rectangle will always return false. * Methods which combine such a {@code Rectangle} with a point or rectangle * will ignore the {@code Rectangle} entirely in generating the result. * If two {@code Rectangle} objects are combined and each has a negative * dimension, the result will have at least one negative dimension. * *

* Methods which affect only the location of a {@code Rectangle} will * operate on its location regardless of whether or not it has a negative * or zero dimension along either axis. *

* Note that a {@code Rectangle} constructed with the default no-argument * constructor will have dimensions of {@code 0x0} and therefore be empty. * That {@code Rectangle} will still have a location of {@code (0,0)} and * will contribute that location to the union and add operations. * Code attempting to accumulate the bounds of a set of points should * therefore initially construct the {@code Rectangle} with a specifically * negative width and height or it should use the first point in the set * to construct the {@code Rectangle}. * For example: *

 *     Rectangle bounds = new Rectangle(0, 0, -1, -1);
 *     for (int i = 0; i < points.length; i++) {
 *         bounds.add(points[i]);
 *     }
 * 
* or if we know that the points array contains at least one point: *
 *     Rectangle bounds = new Rectangle(points[0]);
 *     for (int i = 1; i < points.length; i++) {
 *         bounds.add(points[i]);
 *     }
 * 
*

* This class uses 32-bit integers to store its location and dimensions. * Frequently operations may produce a result that exceeds the range of * a 32-bit integer. * The methods will calculate their results in a way that avoids any * 32-bit overflow for intermediate results and then choose the best * representation to store the final results back into the 32-bit fields * which hold the location and dimensions. * The location of the result will be stored into the {@link #x} and * {@link #y} fields by clipping the true result to the nearest 32-bit value. * The values stored into the {@link #width} and {@link #height} dimension * fields will be chosen as the 32-bit values that encompass the largest * part of the true result as possible. * Generally this means that the dimension will be clipped independently * to the range of 32-bit integers except that if the location had to be * moved to store it into its pair of 32-bit fields then the dimensions * will be adjusted relative to the "best representation" of the location. * If the true result had a negative dimension and was therefore * non-existant along one or both axes, the stored dimensions will be * negative numbers in those axes. * If the true result had a location that could be represented within * the range of 32-bit integers, but zero dimension along one or both * axes, then the stored dimensions will be zero in those axes. */ public class Rectangle { /** * The X coordinate of the upper-left corner of the Rectangle. */ public int x; /** * The Y coordinate of the upper-left corner of the Rectangle. */ public int y; /** * The width of the Rectangle. */ public int width; /** * The height of the Rectangle. */ public int height; /** * Constructs a new Rectangle whose upper-left corner * is at (0, 0) in the coordinate space, and whose width and * height are both zero. */ public Rectangle() { this(0, 0, 0, 0); } /** * Constructs a new Rectangle, initialized to match * the values of the specified Rectangle. * @param r the Rectangle from which to copy initial values * to a newly constructed Rectangle */ public Rectangle(BaseBounds b) { setBounds(b); } /** * Constructs a new Rectangle, initialized to match * the values of the specified BaseBounds. Since BaseBounds has * float values, the Rectangle will be created such that the bounding rectangle * of the specified BaseBounds would always lie within the bounding box * specified by this Rectangle. * @param r the BaseBounds from which to copy initial values * to a newly constructed Rectangle */ public Rectangle(Rectangle r) { this(r.x, r.y, r.width, r.height); } /** * Constructs a new Rectangle whose upper-left corner is * specified as * {@code (x,y)} and whose width and height * are specified by the arguments of the same name. * @param x the specified X coordinate * @param y the specified Y coordinate * @param width the width of the Rectangle * @param height the height of the Rectangle */ public Rectangle(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; } /** * Constructs a new Rectangle whose upper-left corner * is at (0, 0) in the coordinate space, and whose width and * height are specified by the arguments of the same name. * @param width the width of the Rectangle * @param height the height of the Rectangle */ public Rectangle(int width, int height) { this(0, 0, width, height); } /** * Sets the bounding Rectangle of this Rectangle * to match the specified Rectangle. *

* This method is included for completeness, to parallel the * setBounds method of Component. * @param r the specified Rectangle * @see #getBounds * @see java.awt.Component#setBounds(java.awt.Rectangle) */ public void setBounds(Rectangle r) { setBounds(r.x, r.y, r.width, r.height); } /** * Sets the bounding Rectangle of this * Rectangle to the specified * x, y, width, * and height. *

* This method is included for completeness, to parallel the * setBounds method of Component. * @param x the new X coordinate for the upper-left * corner of this Rectangle * @param y the new Y coordinate for the upper-left * corner of this Rectangle * @param width the new width for this Rectangle * @param height the new height for this Rectangle * @see #getBounds * @see java.awt.Component#setBounds(int, int, int, int) */ public void setBounds(int x, int y, int width, int height) { reshape(x, y, width, height); } public void setBounds(BaseBounds b) { x = (int) Math.floor(b.getMinX()); y = (int) Math.floor(b.getMinY()); int x2 = (int) Math.ceil(b.getMaxX()); int y2 = (int) Math.ceil(b.getMaxY()); width = x2 - x; height = y2 - y; } /** * Checks whether or not this Rectangle contains the * point at the specified location {@code (cx,cy)}. * * @param cx the specified X coordinate * @param cy the specified Y coordinate * @return true if the point * {@code (cx,cy)} is inside this * Rectangle; * false otherwise. */ public boolean contains(int cx, int cy) { int tw = this.width; int th = this.height; if ((tw | th) < 0) { // At least one of the dimensions is negative... return false; } // Note: if either dimension is zero, tests below must return false... int tx = this.x; int ty = this.y; if (cx < tx || cy < ty) { return false; } tw += tx; th += ty; // overflow || intersect return ((tw < tx || tw > cx) && (th < ty || th > cy)); } /** * Checks whether or not this Rectangle entirely contains * the specified Rectangle. * * @param r the specified Rectangle * @return true if the Rectangle * is contained entirely inside this Rectangle; * false otherwise */ public boolean contains(Rectangle r) { return contains(r.x, r.y, r.width, r.height); } /** * Checks whether this Rectangle entirely contains * the Rectangle * at the specified location {@code (cx,cy)} with the * specified dimensions {@code (cw,ch)}. * @param cx the specified X coordinate * @param cy the specified Y coordinate * @param cw the width of the Rectangle * @param ch the height of the Rectangle * @return true if the Rectangle specified by * {@code (cx, cy, cw, ch)} * is entirely enclosed inside this Rectangle; * false otherwise. */ public boolean contains(int cx, int cy, int cw, int ch) { int tw = this.width; int th = this.height; if ((tw | th | cw | ch) < 0) { // At least one of the dimensions is negative... return false; } // Note: if any dimension is zero, tests below must return false... int tx = this.x; int ty = this.y; if (cx < tx || cy < ty) { return false; } tw += tx; cw += cx; if (cw <= cx) { // cx+cw overflowed or cw was zero, return false if... // either original tw or cw was zero or // tx+tw did not overflow or // the overflowed cx+cw is smaller than the overflowed tx+tw if (tw >= tx || cw > tw) return false; } else { // cx+cw did not overflow and cw was not zero, return false if... // original tw was zero or // tx+tw did not overflow and tx+tw is smaller than cx+cw if (tw >= tx && cw > tw) return false; } th += ty; ch += cy; if (ch <= cy) { if (th >= ty || ch > th) return false; } else { if (th >= ty && ch > th) return false; } return true; } public Rectangle intersection(Rectangle r) { Rectangle ret = new Rectangle(this); ret.intersectWith(r); return ret; } public void intersectWith(Rectangle r) { if (r == null) { return; } int tx1 = this.x; int ty1 = this.y; int rx1 = r.x; int ry1 = r.y; long tx2 = tx1; tx2 += this.width; long ty2 = ty1; ty2 += this.height; long rx2 = rx1; rx2 += r.width; long ry2 = ry1; ry2 += r.height; if (tx1 < rx1) tx1 = rx1; if (ty1 < ry1) ty1 = ry1; if (tx2 > rx2) tx2 = rx2; if (ty2 > ry2) ty2 = ry2; tx2 -= tx1; ty2 -= ty1; // tx2,ty2 will never overflow (they will never be // larger than the smallest of the two source w,h) // they might underflow, though... if (tx2 < Integer.MIN_VALUE) tx2 = Integer.MIN_VALUE; if (ty2 < Integer.MIN_VALUE) ty2 = Integer.MIN_VALUE; setBounds(tx1, ty1, (int) tx2, (int) ty2); } /** * Translates this Rectangle the indicated distance, * to the right along the X coordinate axis, and * downward along the Y coordinate axis. * @param dx the distance to move this Rectangle * along the X axis * @param dy the distance to move this Rectangle * along the Y axis * @see java.awt.Rectangle#setLocation(int, int) * @see java.awt.Rectangle#setLocation(java.awt.Point) */ public void translate(int dx, int dy) { int oldv = this.x; int newv = oldv + dx; if (dx < 0) { // moving leftward if (newv > oldv) { // negative overflow // Only adjust width if it was valid (>= 0). if (width >= 0) { // The right edge is now conceptually at // newv+width, but we may move newv to prevent // overflow. But we want the right edge to // remain at its new location in spite of the // clipping. Think of the following adjustment // conceptually the same as: // width += newv; newv = MIN_VALUE; width -= newv; width += newv - Integer.MIN_VALUE; // width may go negative if the right edge went past // MIN_VALUE, but it cannot overflow since it cannot // have moved more than MIN_VALUE and any non-negative // number + MIN_VALUE does not overflow. } newv = Integer.MIN_VALUE; } } else { // moving rightward (or staying still) if (newv < oldv) { // positive overflow if (width >= 0) { // Conceptually the same as: // width += newv; newv = MAX_VALUE; width -= newv; width += newv - Integer.MAX_VALUE; // With large widths and large displacements // we may overflow so we need to check it. if (width < 0) width = Integer.MAX_VALUE; } newv = Integer.MAX_VALUE; } } this.x = newv; oldv = this.y; newv = oldv + dy; if (dy < 0) { // moving upward if (newv > oldv) { // negative overflow if (height >= 0) { height += newv - Integer.MIN_VALUE; // See above comment about no overflow in this case } newv = Integer.MIN_VALUE; } } else { // moving downward (or staying still) if (newv < oldv) { // positive overflow if (height >= 0) { height += newv - Integer.MAX_VALUE; if (height < 0) height = Integer.MAX_VALUE; } newv = Integer.MAX_VALUE; } } this.y = newv; } public RectBounds toRectBounds() { return new RectBounds(x, y, x+width, y+height); } /** * Adds a point, specified by the integer arguments {@code newx,newy} * to the bounds of this {@code Rectangle}. *

* If this {@code Rectangle} has any dimension less than zero, * the rules for non-existant * rectangles apply. * In that case, the new bounds of this {@code Rectangle} will * have a location equal to the specified coordinates and * width and height equal to zero. *

* After adding a point, a call to contains with the * added point as an argument does not necessarily return * true. The contains method does not * return true for points on the right or bottom * edges of a Rectangle. Therefore, if the added point * falls on the right or bottom edge of the enlarged * Rectangle, contains returns * false for that point. * If the specified point must be contained within the new * {@code Rectangle}, a 1x1 rectangle should be added instead: *

     *     r.add(newx, newy, 1, 1);
     * 
* @param newx the X coordinate of the new point * @param newy the Y coordinate of the new point */ public void add(int newx, int newy) { if ((width | height) < 0) { this.x = newx; this.y = newy; this.width = this.height = 0; return; } int x1 = this.x; int y1 = this.y; long x2 = this.width; long y2 = this.height; x2 += x1; y2 += y1; if (x1 > newx) x1 = newx; if (y1 > newy) y1 = newy; if (x2 < newx) x2 = newx; if (y2 < newy) y2 = newy; x2 -= x1; y2 -= y1; if (x2 > Integer.MAX_VALUE) x2 = Integer.MAX_VALUE; if (y2 > Integer.MAX_VALUE) y2 = Integer.MAX_VALUE; reshape(x1, y1, (int) x2, (int) y2); } /** * Adds a Rectangle to this Rectangle. * The resulting Rectangle is the union of the two * rectangles. *

* If either {@code Rectangle} has any dimension less than 0, the * result will have the dimensions of the other {@code Rectangle}. * If both {@code Rectangle}s have at least one dimension less * than 0, the result will have at least one dimension less than 0. *

* If either {@code Rectangle} has one or both dimensions equal * to 0, the result along those axes with 0 dimensions will be * equivalent to the results obtained by adding the corresponding * origin coordinate to the result rectangle along that axis, * similar to the operation of the {@link #add(Point)} method, * but contribute no further dimension beyond that. *

* If the resulting {@code Rectangle} would have a dimension * too large to be expressed as an {@code int}, the result * will have a dimension of {@code Integer.MAX_VALUE} along * that dimension. * @param r the specified Rectangle */ public void add(Rectangle r) { long tx2 = this.width; long ty2 = this.height; if ((tx2 | ty2) < 0) { reshape(r.x, r.y, r.width, r.height); } long rx2 = r.width; long ry2 = r.height; if ((rx2 | ry2) < 0) { return; } int tx1 = this.x; int ty1 = this.y; tx2 += tx1; ty2 += ty1; int rx1 = r.x; int ry1 = r.y; rx2 += rx1; ry2 += ry1; if (tx1 > rx1) tx1 = rx1; if (ty1 > ry1) ty1 = ry1; if (tx2 < rx2) tx2 = rx2; if (ty2 < ry2) ty2 = ry2; tx2 -= tx1; ty2 -= ty1; // tx2,ty2 will never underflow since both original // rectangles were non-empty // they might overflow, though... if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE; if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE; reshape(tx1, ty1, (int) tx2, (int) ty2); } /** * Resizes the Rectangle both horizontally and vertically. *

* This method modifies the Rectangle so that it is * h units larger on both the left and right side, * and v units larger at both the top and bottom. *

* The new Rectangle has {@code (x - h, y - v)} * as its upper-left corner, * width of {@code (width + 2h)}, * and a height of {@code (height + 2v)}. *

* If negative values are supplied for h and * v, the size of the Rectangle * decreases accordingly. * The {@code grow} method will check for integer overflow * and underflow, but does not check whether the resulting * values of {@code width} and {@code height} grow * from negative to non-negative or shrink from non-negative * to negative. * @param h the horizontal expansion * @param v the vertical expansion */ public void grow(int h, int v) { long x0 = this.x; long y0 = this.y; long x1 = this.width; long y1 = this.height; x1 += x0; y1 += y0; x0 -= h; y0 -= v; x1 += h; y1 += v; if (x1 < x0) { // Non-existant in X direction // Final width must remain negative so subtract x0 before // it is clipped so that we avoid the risk that the clipping // of x0 will reverse the ordering of x0 and x1. x1 -= x0; if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE; if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE; else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE; } else { // (x1 >= x0) // Clip x0 before we subtract it from x1 in case the clipping // affects the representable area of the rectangle. if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE; else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE; x1 -= x0; // The only way x1 can be negative now is if we clipped // x0 against MIN and x1 is less than MIN - in which case // we want to leave the width negative since the result // did not intersect the representable area. if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE; else if (x1 > Integer.MAX_VALUE) x1 = Integer.MAX_VALUE; } if (y1 < y0) { // Non-existant in Y direction y1 -= y0; if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE; if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE; else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE; } else { // (y1 >= y0) if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE; else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE; y1 -= y0; if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE; else if (y1 > Integer.MAX_VALUE) y1 = Integer.MAX_VALUE; } reshape((int) x0, (int) y0, (int) x1, (int) y1); } private void reshape(int x, int y, int width, int height) { this.x = x; this.y = y; this.width = width; this.height = height; } /** * {@inheritDoc} */ public boolean isEmpty() { return (width <= 0) || (height <= 0); } /** * Checks whether two rectangles are equal. *

* The result is true if and only if the argument is not * null and is a Rectangle object that has the * same upper-left corner, width, and height as * this Rectangle. * @param obj the Object to compare with * this Rectangle * @return true if the objects are equal; * false otherwise. */ @Override public boolean equals(Object obj) { if (obj instanceof Rectangle) { Rectangle r = (Rectangle)obj; return ((x == r.x) && (y == r.y) && (width == r.width) && (height == r.height)); } return super.equals(obj); } @Override public int hashCode() { int bits = java.lang.Float.floatToIntBits(x); bits += java.lang.Float.floatToIntBits(y) * 37; bits += java.lang.Float.floatToIntBits(width) * 43; bits += java.lang.Float.floatToIntBits(height) * 47; return bits; } /** * Returns a String representing this * Rectangle and its values. * @return a String representing this * Rectangle object's coordinate and size values. */ @Override public String toString() { return getClass().getName() + "[x=" + x + ",y=" + y + ",width=" + width + ",height=" + height + "]"; } }





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