com.sun.javafx.menu.MenuItemBase Maven / Gradle / Ivy
/*
* Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package com.sun.javafx.menu;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.StringProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.KeyCombination;
import javafx.scene.Node;
public interface MenuItemBase {
/***************************************************************************
* *
* Properties *
* *
**************************************************************************/
public void setId(String value);
public String getId();
public StringProperty idProperty();
/**
* The text to display in the menu item.
*/
public void setText(String value);
public String getText();
public StringProperty textProperty();
/**
* An optional graphic for the menu item This will normally be
* an {@link javafx.scene.image.ImageView} node, but there is no requirement for this to be
* the case.
*/
public void setGraphic(Node value);
public Node getGraphic();
public ObjectProperty graphicProperty();
/**
* The action, which is invoked whenever the MenuItemBase is fired. This
* may be due to the user clicking on the button with the mouse, or by
* a touch event, or by a key press, or if the developer programatically
* invokes the {@link #fire()} method.
*/
public void setOnAction(EventHandler value);
public EventHandler getOnAction();
public ObjectProperty> onActionProperty();
// --- Disable
public void setDisable(boolean value);
public boolean isDisable();
public BooleanProperty disableProperty();
// --- Visible
public void setVisible(boolean value);
public boolean isVisible();
public BooleanProperty visibleProperty();
// --- Accelerator
public void setAccelerator(KeyCombination value);
public KeyCombination getAccelerator();
public ObjectProperty acceleratorProperty();
/**
* MnemonicParsing property to enable/disable text parsing.
* If this is set to true, then the MenuItemBase text will be
* parsed to see if it contains the mnemonic parsing character '_'.
* When a mnemonic is detected the key combination will
* be determined based on the succeeding character, and the mnemonic
* added.
*
*
* The default value for MenuItemBase is true.
*
*/
public void setMnemonicParsing(boolean value);
public boolean isMnemonicParsing();
public BooleanProperty mnemonicParsingProperty();
/***************************************************************************
* *
* Public API *
* *
**************************************************************************/
/**
* Fires a new ActionEvent.
*/
public void fire();
/**
* Fires when the accelerator for this MenuItem is invoked.
*/
public void fireValidation();
}
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