com.sun.javafx.scene.traversal.Hueristic2D Maven / Gradle / Ivy
/*
* Copyright (c) 2012, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package com.sun.javafx.scene.traversal;
import java.util.List;
import java.util.Stack;
import javafx.geometry.BoundingBox;
import javafx.geometry.Bounds;
import javafx.geometry.Point2D;
import javafx.scene.Node;
import static com.sun.javafx.scene.traversal.Direction.*;
import java.util.function.Function;
public class Hueristic2D implements Algorithm {
Hueristic2D() {
}
@Override
public Node select(Node node, Direction dir, TraversalContext context) {
Node newNode = null;
cacheTraversal(node, dir);
if (NEXT.equals(dir) || NEXT_IN_LINE.equals(dir)) {
newNode = TabOrderHelper.findNextFocusablePeer(node, context.getRoot(), dir == NEXT);
}
else if (PREVIOUS.equals(dir)) {
newNode = TabOrderHelper.findPreviousFocusablePeer(node, context.getRoot());
}
else if (UP.equals(dir) || DOWN.equals(dir) || LEFT.equals(dir) || RIGHT.equals(dir) ) {
/*
** if there is a node top of stack then make sure it's traversable
*/
if (reverseDirection == true && !traversalNodeStack.empty()) {
if (!traversalNodeStack.peek().isFocusTraversable()) {
traversalNodeStack.clear();
}
else {
newNode = traversalNodeStack.pop();
}
}
if (newNode == null) {
Bounds currentB = node.localToScene(node.getLayoutBounds());
if (cacheStartTraversalNode != null) {
Bounds cachedB = cacheStartTraversalNode.localToScene(cacheStartTraversalNode.getLayoutBounds());
switch (dir) {
case UP:
case DOWN:
newNode = getNearestNodeUpOrDown(currentB, cachedB, context, dir);
break;
case LEFT:
case RIGHT:
newNode = getNearestNodeLeftOrRight(currentB, cachedB, context, dir);
break;
default:
break;
}
}
}
}
/*
** newNode will be null if there are no
** possible targets in the direction.
** don't cache null, there's no coming back from that!
*/
if (newNode != null) {
cacheLastTraversalNode = newNode;
if (reverseDirection == false) {
traversalNodeStack.push(node);
}
}
return newNode;
}
@Override
public Node selectFirst(TraversalContext context) {
return TabOrderHelper.getFirstTargetNode(context.getRoot());
}
@Override
public Node selectLast(TraversalContext context) {
return TabOrderHelper.getLastTargetNode(context.getRoot());
}
private boolean isOnAxis(Direction dir, Bounds cur, Bounds tgt) {
final double cmin, cmax, tmin, tmax;
if (dir == UP || dir == DOWN) {
cmin = cur.getMinX();
cmax = cur.getMaxX();
tmin = tgt.getMinX();
tmax = tgt.getMaxX();
}
else { // dir == LEFT || dir == RIGHT
cmin = cur.getMinY();
cmax = cur.getMaxY();
tmin = tgt.getMinY();
tmax = tgt.getMaxY();
}
return tmin <= cmax && tmax >= cmin;
}
/**
* Compute the out-distance to the near edge of the target in the
* traversal direction. Negative means the near edge is "behind".
*/
private double outDistance(Direction dir, Bounds cur, Bounds tgt) {
final double distance;
if (dir == UP) {
distance = cur.getMinY() - tgt.getMaxY();
}
else if (dir == DOWN) {
distance = tgt.getMinY() - cur.getMaxY();
}
else if (dir == LEFT) {
distance = cur.getMinX() - tgt.getMaxX();
}
else { // dir == RIGHT
distance = tgt.getMinX() - cur.getMaxX();
}
return distance;
}
/**
* Computes the side distance from current center to target center.
* Always positive. This is only used for on-axis nodes.
*/
private double centerSideDistance(Direction dir, Bounds cur, Bounds tgt) {
final double cc; // current center
final double tc; // target center
if (dir == UP || dir == DOWN) {
cc = cur.getMinX() + cur.getWidth() / 2.0f;
tc = tgt.getMinX() + tgt.getWidth() / 2.0f;
}
else { // dir == LEFT || dir == RIGHT
cc = cur.getMinY() + cur.getHeight() / 2.0f;
tc = tgt.getMinY() + tgt.getHeight() / 2.0f;
}
return Math.abs(tc - cc);
}
/**
* Computes the side distance between the closest corners of the current
* and target. Always positive. This is only used for off-axis nodes.
*/
private double cornerSideDistance(Direction dir, Bounds cur, Bounds tgt) {
final double distance;
if (dir == UP || dir == DOWN) {
if (tgt.getMinX() > cur.getMaxX()) {
// on the right
distance = tgt.getMinX() - cur.getMaxX();
}
else {
// on the left
distance = cur.getMinX() - tgt.getMaxX();
}
}
else { // dir == LEFT or dir == RIGHT
if (tgt.getMinY() > cur.getMaxY()) {
// below
distance = tgt.getMinY() - cur.getMaxY();
}
else {
// above
distance = cur.getMinY() - tgt.getMaxY();
}
}
return distance;
}
protected Node cacheStartTraversalNode = null;
protected Direction cacheStartTraversalDirection = null;
protected boolean reverseDirection = false;
protected Node cacheLastTraversalNode = null;
protected Stack traversalNodeStack = new Stack();
private void cacheTraversal(Node node, Direction dir) {
if (!traversalNodeStack.empty() && node != cacheLastTraversalNode) {
/*
** we didn't get here by arrow key,
** dump the cache
*/
traversalNodeStack.clear();
}
/*
** Next or Previous cancels the row caching
*/
if (dir == Direction.NEXT || dir == Direction.PREVIOUS) {
traversalNodeStack.clear();
reverseDirection = false;
} else {
if (cacheStartTraversalNode == null || dir != cacheStartTraversalDirection) {
if ((dir == UP && cacheStartTraversalDirection == DOWN) ||
(dir == DOWN && cacheStartTraversalDirection == UP) ||
(dir == LEFT && cacheStartTraversalDirection == RIGHT) ||
(dir == RIGHT && cacheStartTraversalDirection == LEFT) && !traversalNodeStack.empty()) {
reverseDirection = true;
} else {
/*
** if we don't have a row set, or the direction has changed, then
** make the current node the row.
** otherwise we are moving in the same direction as last time, so
** we'll just leave it alone.
*/
cacheStartTraversalNode = node;
cacheStartTraversalDirection = dir;
reverseDirection = false;
traversalNodeStack.clear();
}
} else {
/*
** we're going this way again!
*/
reverseDirection = false;
}
}
}
private static final Function BOUNDS_TOP_SIDE = t -> t.getMinY();
private static final Function BOUNDS_BOTTOM_SIDE = t -> t.getMaxY();
protected Node getNearestNodeUpOrDown(Bounds currentB, Bounds originB, TraversalContext context, Direction dir) {
List nodes = context.getAllTargetNodes();
Function ySideInDirection = dir == DOWN ? BOUNDS_BOTTOM_SIDE : BOUNDS_TOP_SIDE;
Function ySideInOpositeDirection = dir == DOWN ? BOUNDS_TOP_SIDE : BOUNDS_BOTTOM_SIDE;
Bounds biasedB = new BoundingBox(originB.getMinX(), currentB.getMinY(), originB.getWidth(), currentB.getHeight());
Point2D currentMid2D = new Point2D(currentB.getMinX()+(currentB.getWidth()/2), ySideInDirection.apply(currentB));
Point2D biasedMid2D = new Point2D(originB.getMinX()+(originB.getWidth()/2), ySideInDirection.apply(currentB));
Point2D currentLeftCorner2D = new Point2D(currentB.getMinX(),ySideInDirection.apply(currentB));
Point2D biasedLeftCorner2D = new Point2D(originB.getMinX(),ySideInDirection.apply(currentB));
Point2D currentRightCorner2D = new Point2D(currentB.getMaxX(), ySideInDirection.apply(currentB));
Point2D biasedRightCorner2D = new Point2D(originB.getMaxX(), ySideInDirection.apply(currentB));
Point2D originLeftCorner2D = new Point2D(originB.getMinX(), ySideInDirection.apply(originB));
TargetNode targetNode = new TargetNode();
TargetNode nearestNodeCurrentSimple2D = null;
TargetNode nearestNodeOriginSimple2D = null;
TargetNode nearestNodeAverage = null;
TargetNode nearestNodeOnOriginX = null;
TargetNode nearestNodeOnCurrentX = null;
TargetNode nearestNodeLeft = null;
TargetNode nearestNodeAnythingAnywhere = null;
for (int nodeIndex = 0; nodeIndex < nodes.size(); nodeIndex++) {
final Node n = nodes.get(nodeIndex);
Bounds targetBounds = n.localToScene(n.getLayoutBounds());
/*
** check that the target node starts after we
** and the target node ends after we end
*/
if (dir == UP ? (currentB.getMinY() > targetBounds.getMaxY())
: currentB.getMaxY() < targetBounds.getMinY()) {
targetNode.node = n;
targetNode.bounds = targetBounds;
/*
* closest biased : simple 2d
* Negative means the Node is on the same Y axis. This will result in outdB == 0, making this a preferred Node.
*/
double outdB = Math.max(0, outDistance(dir, biasedB, targetBounds));
if (isOnAxis(dir, biasedB, targetBounds)) {
targetNode.biased2DMetric = outdB + centerSideDistance(dir, biasedB, targetBounds) / 100;
} else {
final double cosd = cornerSideDistance(dir, biasedB, targetBounds);
targetNode.biased2DMetric = 100000 + outdB * outdB + 9 * cosd * cosd;
}
/*
* closest current : simple 2d
* Negative means the Node is on the same Y axis. This will result in outdB == 0, making this a preferred Node.
*/
double outdC = Math.max(0, outDistance(dir, currentB, targetBounds));
if (isOnAxis(dir, currentB, targetBounds)) {
targetNode.current2DMetric = outdC + centerSideDistance(dir, currentB, targetBounds) / 100;
} else {
final double cosd = cornerSideDistance(dir, currentB, targetBounds);
targetNode.current2DMetric = 100000 + outdC * outdC + 9 * cosd * cosd;
}
targetNode.leftCornerDistance = currentLeftCorner2D.distance(targetBounds.getMinX(), ySideInOpositeDirection.apply(targetBounds));
targetNode.rightCornerDistance = currentRightCorner2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
double midDistance = currentMid2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double currentLeftToTargetMidDistance = currentLeftCorner2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double currentLeftToTargetRightDistance = currentLeftCorner2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
double currentRightToTargetLeftDistance = currentRightCorner2D.distance(targetBounds.getMinX(), ySideInOpositeDirection.apply(targetBounds));
double currentRightToTargetMidDistance = currentRightCorner2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double currentRightToTargetRightDistance = currentRightCorner2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
double currentMidToTargetLeftDistance = currentMid2D.distance(targetBounds.getMinX(), ySideInOpositeDirection.apply(targetBounds));
double currentMidToTargetMidDistance = currentMid2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double currentMidToTargetRightDistance = currentMid2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
double biasLeftToTargetMidDistance = biasedLeftCorner2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double biasLeftToTargetRightDistance = biasedLeftCorner2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
double biasRightToTargetMidDistance = biasedRightCorner2D.distance(targetBounds.getMinX() + (targetBounds.getWidth() / 2), ySideInOpositeDirection.apply(targetBounds));
double biasMidToTargetRightDistance = biasedMid2D.distance(targetBounds.getMaxX(), ySideInOpositeDirection.apply(targetBounds));
targetNode.averageDistance
= (targetNode.leftCornerDistance + biasLeftToTargetMidDistance + biasLeftToTargetRightDistance
+ currentRightToTargetLeftDistance + targetNode.rightCornerDistance + biasRightToTargetMidDistance + midDistance) / 7;
targetNode.biasShortestDistance
= findMin(targetNode.leftCornerDistance, biasLeftToTargetMidDistance, biasLeftToTargetRightDistance,
currentRightToTargetLeftDistance, biasRightToTargetMidDistance, targetNode.rightCornerDistance,
currentMidToTargetLeftDistance, midDistance, biasMidToTargetRightDistance);
targetNode.shortestDistance
= findMin(targetNode.leftCornerDistance, currentLeftToTargetMidDistance, currentLeftToTargetRightDistance,
currentRightToTargetLeftDistance, currentRightToTargetMidDistance, currentRightToTargetRightDistance,
currentMidToTargetLeftDistance, currentMidToTargetMidDistance, currentMidToTargetRightDistance);
/*
** closest biased : simple 2d
*/
if (outdB >= 0.0) {
if (nearestNodeOriginSimple2D == null || targetNode.biased2DMetric < nearestNodeOriginSimple2D.biased2DMetric) {
if (nearestNodeOriginSimple2D == null) {
nearestNodeOriginSimple2D = new TargetNode();
}
nearestNodeOriginSimple2D.copy(targetNode);
}
}
/*
** closest current : simple 2d
*/
if (outdC >= 0.0) {
if (nearestNodeCurrentSimple2D == null || targetNode.current2DMetric < nearestNodeCurrentSimple2D.current2DMetric) {
if (nearestNodeCurrentSimple2D == null) {
nearestNodeCurrentSimple2D = new TargetNode();
}
nearestNodeCurrentSimple2D.copy(targetNode);
}
}
/*
** on the Origin X
*/
if ((originB.getMaxX() > targetBounds.getMinX()) && (targetBounds.getMaxX() > originB.getMinX())) {
if (nearestNodeOnOriginX == null || nearestNodeOnOriginX.biasShortestDistance > targetNode.biasShortestDistance) {
if (nearestNodeOnOriginX == null) {
nearestNodeOnOriginX = new TargetNode();
}
nearestNodeOnOriginX.copy(targetNode);
}
}
/*
** on the Current X
*/
if ((currentB.getMaxX() > targetBounds.getMinX()) && (targetBounds.getMaxX() > currentB.getMinX())) {
if (nearestNodeOnCurrentX == null || nearestNodeOnCurrentX.biasShortestDistance > targetNode.biasShortestDistance) {
if (nearestNodeOnCurrentX == null) {
nearestNodeOnCurrentX = new TargetNode();
}
nearestNodeOnCurrentX.copy(targetNode);
}
}
/*
** Closest top left / bottom left corners.
*/
if (nearestNodeLeft == null || nearestNodeLeft.leftCornerDistance > targetNode.leftCornerDistance) {
if (((originB.getMinX() >= currentB.getMinX()) && (targetBounds.getMinX() >= currentB.getMinX()))
|| ((originB.getMinX() <= currentB.getMinX()) && (targetBounds.getMinX() <= currentB.getMinX()))) {
if (nearestNodeLeft == null) {
nearestNodeLeft = new TargetNode();
}
nearestNodeLeft.copy(targetNode);
}
}
if (nearestNodeAverage == null || nearestNodeAverage.averageDistance > targetNode.averageDistance) {
if (((originB.getMinX() >= currentB.getMinX()) && (targetBounds.getMinX() >= currentB.getMinX()))
|| ((originB.getMinX() <= currentB.getMinX()) && (targetBounds.getMinX() <= currentB.getMinX()))) {
if (nearestNodeAverage == null) {
nearestNodeAverage = new TargetNode();
}
nearestNodeAverage.copy(targetNode);
}
}
if (nearestNodeAnythingAnywhere == null || nearestNodeAnythingAnywhere.shortestDistance > targetNode.shortestDistance) {
if (nearestNodeAnythingAnywhere == null) {
nearestNodeAnythingAnywhere = new TargetNode();
}
nearestNodeAnythingAnywhere.copy(targetNode);
}
}
}
nodes.clear();
if (nearestNodeOnOriginX != null) {
nearestNodeOnOriginX.originLeftCornerDistance = originLeftCorner2D.distance(nearestNodeOnOriginX.bounds.getMinX(), ySideInOpositeDirection.apply(nearestNodeOnOriginX.bounds));
}
if (nearestNodeOnCurrentX != null) {
nearestNodeOnCurrentX.originLeftCornerDistance = originLeftCorner2D.distance(nearestNodeOnCurrentX.bounds.getMinX(), ySideInOpositeDirection.apply(nearestNodeOnCurrentX.bounds));
}
if (nearestNodeAverage != null) {
nearestNodeAverage.originLeftCornerDistance = originLeftCorner2D.distance(nearestNodeAverage.bounds.getMinX(), ySideInOpositeDirection.apply(nearestNodeAverage.bounds));
}
if (nearestNodeOnOriginX != null) {
/*
** there's a preference, all else being equal, to return nearestNodeOnOriginX
*/
if (nearestNodeOnCurrentX != null && nearestNodeOnOriginX.node == nearestNodeOnCurrentX.node
&& ((nearestNodeAverage != null && nearestNodeOnOriginX.node == nearestNodeAverage.node)
|| (nearestNodeOriginSimple2D != null && nearestNodeOnOriginX.node == nearestNodeOriginSimple2D.node)
|| (nearestNodeLeft != null && nearestNodeOnOriginX.node == nearestNodeLeft.node)
|| (nearestNodeAnythingAnywhere != null && nearestNodeOnOriginX.node == nearestNodeAnythingAnywhere.node))) {
return nearestNodeOnOriginX.node;
}
if (nearestNodeAverage != null && nearestNodeOnOriginX.node == nearestNodeAverage.node) {
return nearestNodeOnOriginX.node;
}
if (nearestNodeOnCurrentX != null) {
if ((nearestNodeOnCurrentX.leftCornerDistance < nearestNodeOnOriginX.leftCornerDistance) &&
(nearestNodeOnCurrentX.originLeftCornerDistance < nearestNodeOnOriginX.originLeftCornerDistance) &&
(nearestNodeOnCurrentX.bounds.getMinX() - currentLeftCorner2D.getX()) < (nearestNodeOnOriginX.bounds.getMinX() - currentLeftCorner2D.getX())) {
return nearestNodeOnCurrentX.node;
} else if (nearestNodeAverage == null || nearestNodeOnOriginX.averageDistance < nearestNodeAverage.averageDistance) {
return nearestNodeOnOriginX.node;
}
}
} else {
if (nearestNodeOnCurrentX == null && nearestNodeCurrentSimple2D != null) {
if (nearestNodeAverage != null && nearestNodeLeft != null && (nearestNodeAverage.node == nearestNodeLeft.node && nearestNodeAverage.node == nearestNodeAnythingAnywhere.node)) {
return nearestNodeAverage.node;
}
return nearestNodeCurrentSimple2D.node;
} else if (nearestNodeAverage != null && nearestNodeLeft != null && nearestNodeAnythingAnywhere != null
&& nearestNodeAverage.biasShortestDistance == nearestNodeLeft.biasShortestDistance &&
nearestNodeAverage.biasShortestDistance == nearestNodeAnythingAnywhere.biasShortestDistance &&
nearestNodeAverage.biasShortestDistance < Double.MAX_VALUE) {
return nearestNodeAverage.node;
}
}
/*
** is the average closer?
*/
if (nearestNodeAverage != null && (nearestNodeOnOriginX == null || (nearestNodeAverage.biasShortestDistance < nearestNodeOnOriginX.biasShortestDistance))) {
/*
** but is one in the way
*/
if (nearestNodeOnOriginX != null && (ySideInOpositeDirection.apply(nearestNodeOnOriginX.bounds) >= ySideInOpositeDirection.apply(nearestNodeAverage.bounds))) {
return nearestNodeOnOriginX.node;
}
if (nearestNodeOriginSimple2D != null) {
if (nearestNodeOriginSimple2D.current2DMetric <= nearestNodeAverage.current2DMetric) {
return nearestNodeOriginSimple2D.node;
}
if (ySideInOpositeDirection.apply(nearestNodeOriginSimple2D.bounds) >= ySideInOpositeDirection.apply(nearestNodeAverage.bounds)) {
return nearestNodeOriginSimple2D.node;
}
}
return nearestNodeAverage.node;
}
/*
** this is an odd one, in that is isn't the closest on current, or on the
** origin, but it looks better for most cases...
*/
if ((nearestNodeCurrentSimple2D != null && nearestNodeOnCurrentX != null && nearestNodeAverage != null && nearestNodeLeft != null && nearestNodeAnythingAnywhere != null) &&
(nearestNodeCurrentSimple2D.node == nearestNodeOnCurrentX.node) &&
(nearestNodeCurrentSimple2D.node == nearestNodeAverage.node) &&
(nearestNodeCurrentSimple2D.node == nearestNodeLeft.node) &&
(nearestNodeCurrentSimple2D.node == nearestNodeAnythingAnywhere.node)) {
return nearestNodeCurrentSimple2D.node;
}
if (nearestNodeOnOriginX != null && (nearestNodeOnCurrentX == null || (nearestNodeOnOriginX.rightCornerDistance < nearestNodeOnCurrentX.rightCornerDistance))) {
return nearestNodeOnOriginX.node;
}
/*
** There isn't a clear winner, just go to the one nearest the current
** focus owner, or if invalid then try the other contenders.
*/
if (nearestNodeOnOriginX != null) {
return nearestNodeOnOriginX.node;
} else if (nearestNodeOriginSimple2D != null) {
return nearestNodeOriginSimple2D.node;
} else if (nearestNodeOnCurrentX != null) {
return nearestNodeOnCurrentX.node;
} else if (nearestNodeAverage != null) {
return nearestNodeAverage.node;
} else if (nearestNodeLeft != null) {
return nearestNodeLeft.node;
} else if (nearestNodeAnythingAnywhere != null) {
return nearestNodeAnythingAnywhere.node;
}
return null;
}
private static final Function BOUNDS_LEFT_SIDE = t -> t.getMinX();
private static final Function BOUNDS_RIGHT_SIDE = t -> t.getMaxX();
protected Node getNearestNodeLeftOrRight(Bounds currentB, Bounds originB, TraversalContext context, Direction dir) {
List nodes = context.getAllTargetNodes();
Function xSideInDirection = dir == LEFT ? BOUNDS_LEFT_SIDE : BOUNDS_RIGHT_SIDE;
Function xSideInOpositeDirection = dir == LEFT ? BOUNDS_RIGHT_SIDE : BOUNDS_LEFT_SIDE;
Bounds biasedB = new BoundingBox(currentB.getMinX(), originB.getMinY(), currentB.getWidth(), originB.getHeight());
Point2D currentMid2D = new Point2D(xSideInDirection.apply(currentB), currentB.getMinY()+(currentB.getHeight()/2));
Point2D biasedMid2D = new Point2D(xSideInDirection.apply(currentB), originB.getMinY()+(originB.getHeight()/2));
Point2D currentTopCorner2D = new Point2D(xSideInDirection.apply(currentB), currentB.getMinY());
Point2D biasedTopCorner2D = new Point2D(xSideInDirection.apply(currentB), originB.getMinY());
Point2D currentBottomCorner2D = new Point2D(xSideInDirection.apply(currentB), currentB.getMaxY());
Point2D biasedBottomCorner2D = new Point2D(xSideInDirection.apply(currentB), originB.getMaxY());
Point2D originTopCorner2D = new Point2D(xSideInDirection.apply(originB), originB.getMinY());
TargetNode targetNode = new TargetNode();
TargetNode nearestNodeCurrentSimple2D = null;
TargetNode nearestNodeOriginSimple2D = null;
TargetNode nearestNodeAverage = null;
TargetNode nearestNodeOnOriginY = null;
TargetNode nearestNodeOnCurrentY = null;
TargetNode nearestNodeTopLeft = null;
TargetNode nearestNodeAnythingAnywhereLeft = null;
for (int nodeIndex = 0; nodeIndex < nodes.size(); nodeIndex++) {
final Node n = nodes.get(nodeIndex);
Bounds targetBounds = n.localToScene(n.getLayoutBounds());
/*
** check that the target node starts after we start
** and the target node ends after we end
*/
if (dir == LEFT ? currentB.getMinX() > targetBounds.getMinX()
: currentB.getMaxX() < targetBounds.getMaxX()) {
targetNode.node = n;
targetNode.bounds = targetBounds;
/*
* closest biased : simple 2d.
* Negative means the Node is on the same Y axis. This will result in outdB == 0, making this a preferred Node.
*/
double outdB = Math.max(0, outDistance(dir, biasedB, targetBounds));
if (isOnAxis(dir, biasedB, targetBounds)) {
targetNode.biased2DMetric = outdB + centerSideDistance(dir, biasedB, targetBounds) / 100;
} else {
final double cosd = cornerSideDistance(dir, biasedB, targetBounds);
targetNode.biased2DMetric = 100000 + outdB * outdB + 9 * cosd * cosd;
}
/*
* closest current : simple 2d
*Negative means the Node is on the same Y axis. This will result in outdB == 0, making this a preferred Node.
*/
double outdC = Math.max(0, outDistance(dir, currentB, targetBounds));
if (isOnAxis(dir, currentB, targetBounds)) {
targetNode.current2DMetric = outdC + centerSideDistance(dir, currentB, targetBounds) / 100;
} else {
final double cosd = cornerSideDistance(dir, currentB, targetBounds);
targetNode.current2DMetric = 100000 + outdC * outdC + 9 * cosd * cosd;
}
targetNode.topCornerDistance = currentTopCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY());
targetNode.bottomCornerDistance = currentBottomCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
double midDistance = currentMid2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double currentTopToTargetBottomDistance = currentTopCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
double currentTopToTargetMidDistance = currentTopCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double currentBottomToTargetTopDistance = currentBottomCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY());
double currentBottomToTargetBottomDistance = currentBottomCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
double currentBottomToTargetMidDistance = currentBottomCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double currentMidToTargetTopDistance = currentMid2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY());
double currentMidToTargetBottomDistance = currentMid2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
double currentMidToTargetMidDistance = currentMid2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double biasTopToTargetBottomDistance = biasedTopCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
double biasTopToTargetMidDistance = biasedTopCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double biasBottomToTargetMidDistance = biasedBottomCorner2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMinY() + (targetBounds.getHeight() / 2));
double biasMidToTargetBottomDistance = biasedMid2D.distance(xSideInOpositeDirection.apply(targetBounds), targetBounds.getMaxY());
targetNode.averageDistance
= (targetNode.topCornerDistance + biasTopToTargetBottomDistance + biasTopToTargetMidDistance
+ currentBottomToTargetTopDistance + targetNode.bottomCornerDistance + biasBottomToTargetMidDistance + midDistance) / 7;
targetNode.biasShortestDistance
= findMin(targetNode.topCornerDistance, biasTopToTargetBottomDistance, biasTopToTargetMidDistance,
currentBottomToTargetTopDistance, targetNode.bottomCornerDistance, biasBottomToTargetMidDistance,
currentMidToTargetTopDistance, biasMidToTargetBottomDistance, midDistance);
targetNode.shortestDistance
= findMin(targetNode.topCornerDistance, currentTopToTargetBottomDistance, currentTopToTargetMidDistance,
currentBottomToTargetTopDistance, currentBottomToTargetBottomDistance, currentBottomToTargetMidDistance,
currentMidToTargetTopDistance, currentMidToTargetBottomDistance, currentMidToTargetMidDistance);
/*
** closest biased : simple 2d
*/
if (outdB >= 0.0) {
if (nearestNodeOriginSimple2D == null || targetNode.biased2DMetric < nearestNodeOriginSimple2D.biased2DMetric) {
if (nearestNodeOriginSimple2D == null) {
nearestNodeOriginSimple2D = new TargetNode();
}
nearestNodeOriginSimple2D.copy(targetNode);
}
}
/*
** closest current : simple 2d
*/
if (outdC >= 0.0) {
if (nearestNodeCurrentSimple2D == null || targetNode.current2DMetric < nearestNodeCurrentSimple2D.current2DMetric) {
if (nearestNodeCurrentSimple2D == null) {
nearestNodeCurrentSimple2D = new TargetNode();
}
nearestNodeCurrentSimple2D.copy(targetNode);
}
}
/*
** on the Origin Y
*/
if ((originB.getMaxY() > targetBounds.getMinY()) && (targetBounds.getMaxY() > originB.getMinY())) {
if (nearestNodeOnOriginY == null || nearestNodeOnOriginY.topCornerDistance > targetNode.topCornerDistance) {
if (nearestNodeOnOriginY == null) {
nearestNodeOnOriginY = new TargetNode();
}
nearestNodeOnOriginY.copy(targetNode);
}
}
/*
** on the Current Y
*/
if ((currentB.getMaxY() > targetBounds.getMinY()) && (targetBounds.getMaxY() > currentB.getMinY())) {
if (nearestNodeOnCurrentY == null || nearestNodeOnCurrentY.topCornerDistance > targetNode.topCornerDistance) {
if (nearestNodeOnCurrentY == null) {
nearestNodeOnCurrentY = new TargetNode();
}
nearestNodeOnCurrentY.copy(targetNode);
}
}
/*
** Closest top left / top right corners.
*/
if (nearestNodeTopLeft == null || nearestNodeTopLeft.topCornerDistance > targetNode.topCornerDistance) {
if (nearestNodeTopLeft == null) {
nearestNodeTopLeft = new TargetNode();
}
nearestNodeTopLeft.copy(targetNode);
}
if (nearestNodeAverage == null || nearestNodeAverage.averageDistance > targetNode.averageDistance) {
if (nearestNodeAverage == null) {
nearestNodeAverage = new TargetNode();
}
nearestNodeAverage.copy(targetNode);
}
if (nearestNodeAnythingAnywhereLeft == null || nearestNodeAnythingAnywhereLeft.shortestDistance > targetNode.shortestDistance) {
if (nearestNodeAnythingAnywhereLeft == null) {
nearestNodeAnythingAnywhereLeft = new TargetNode();
}
nearestNodeAnythingAnywhereLeft.copy(targetNode);
}
}
}
nodes.clear();
if (nearestNodeOnOriginY != null) {
nearestNodeOnOriginY.originTopCornerDistance = originTopCorner2D.distance(xSideInOpositeDirection.apply(nearestNodeOnOriginY.bounds), nearestNodeOnOriginY.bounds.getMinY());
}
if (nearestNodeOnCurrentY != null) {
nearestNodeOnCurrentY.originTopCornerDistance = originTopCorner2D.distance(xSideInOpositeDirection.apply(nearestNodeOnCurrentY.bounds), nearestNodeOnCurrentY.bounds.getMinY());
}
if (nearestNodeAverage != null) {
nearestNodeAverage.originTopCornerDistance = originTopCorner2D.distance(xSideInOpositeDirection.apply(nearestNodeAverage.bounds), nearestNodeAverage.bounds.getMinY());
}
if (nearestNodeOnCurrentY == null && nearestNodeOnOriginY == null) {
cacheStartTraversalNode = null;
cacheStartTraversalDirection = null;
reverseDirection = false;
traversalNodeStack.clear();
}
if (nearestNodeOnOriginY != null) {
/*
** there's a preference, all else being equal, to return nearestNodeOnOriginY
*/
if (nearestNodeOnCurrentY != null && nearestNodeOnOriginY.node == nearestNodeOnCurrentY.node
&& ((nearestNodeAverage != null && nearestNodeOnOriginY.node == nearestNodeAverage.node)
|| (nearestNodeTopLeft != null && nearestNodeOnOriginY.node == nearestNodeTopLeft.node)
|| (nearestNodeAnythingAnywhereLeft != null && nearestNodeOnOriginY.node == nearestNodeAnythingAnywhereLeft.node))) {
return nearestNodeOnOriginY.node;
}
if (nearestNodeAverage != null && nearestNodeOnOriginY.node == nearestNodeAverage.node) {
return nearestNodeOnOriginY.node;
}
if (nearestNodeOnCurrentY != null) {
if ((nearestNodeOnCurrentY.bottomCornerDistance < nearestNodeOnOriginY.bottomCornerDistance)
&& (nearestNodeOnCurrentY.originTopCornerDistance < nearestNodeOnOriginY.originTopCornerDistance)
&& (nearestNodeOnCurrentY.bounds.getMinY() - currentTopCorner2D.getY()) < (nearestNodeOnOriginY.bounds.getMinY() - currentTopCorner2D.getY())) {
return nearestNodeOnCurrentY.node;
} else if (nearestNodeAverage == null || nearestNodeOnOriginY.averageDistance < nearestNodeAverage.averageDistance) {
return nearestNodeOnOriginY.node;
}
}
} else {
if (nearestNodeOnCurrentY == null && nearestNodeCurrentSimple2D != null) {
if (nearestNodeAverage != null && nearestNodeTopLeft != null
&& nearestNodeAverage.node == nearestNodeTopLeft.node && nearestNodeAverage.node == nearestNodeAnythingAnywhereLeft.node) {
return nearestNodeAverage.node;
}
return nearestNodeCurrentSimple2D.node;
} else if (nearestNodeAverage != null && nearestNodeTopLeft != null && nearestNodeAnythingAnywhereLeft != null
&& nearestNodeAverage.biasShortestDistance == nearestNodeTopLeft.biasShortestDistance
&& nearestNodeAverage.biasShortestDistance == nearestNodeAnythingAnywhereLeft.biasShortestDistance
&& nearestNodeAverage.biasShortestDistance < Double.MAX_VALUE) {
return nearestNodeAverage.node;
}
}
/*
** is the average closer?
*/
if (nearestNodeAverage != null && (nearestNodeOnOriginY == null || nearestNodeAverage.biasShortestDistance < nearestNodeOnOriginY.biasShortestDistance)) {
/*
** but is one in the way
*/
if (nearestNodeOnOriginY != null && (xSideInOpositeDirection.apply(nearestNodeOnOriginY.bounds) >= xSideInOpositeDirection.apply(nearestNodeAverage.bounds))) {
return nearestNodeOnOriginY.node;
}
/*
** maybe Origin is better than this?
*/
if (nearestNodeOnOriginY != null && nearestNodeOnCurrentY != null && nearestNodeOnOriginY.biasShortestDistance < Double.MAX_VALUE && (nearestNodeOnOriginY.node == nearestNodeOnCurrentY.node)) {
return nearestNodeOnOriginY.node;
}
if (nearestNodeOnCurrentY != null && nearestNodeOnOriginY != null && nearestNodeOnCurrentY.biasShortestDistance < Double.MAX_VALUE && (nearestNodeOnCurrentY.biasShortestDistance < nearestNodeOnOriginY.biasShortestDistance)) {
return nearestNodeOnCurrentY.node;
}
if (nearestNodeOnOriginY != null && nearestNodeOnOriginY.biasShortestDistance < Double.MAX_VALUE && (nearestNodeOnOriginY.originTopCornerDistance < nearestNodeAverage.originTopCornerDistance)) {
return nearestNodeOnOriginY.node;
}
return nearestNodeAverage.node;
}
if (nearestNodeOnOriginY != null && nearestNodeOnCurrentY != null && nearestNodeOnOriginY.bottomCornerDistance < nearestNodeOnCurrentY.bottomCornerDistance) {
return nearestNodeOnOriginY.node;
}
/*
** if any of the remaining match we'll take that
*/
if (nearestNodeOnCurrentY != null && nearestNodeTopLeft != null && nearestNodeOnCurrentY.biasShortestDistance < Double.MAX_VALUE && (nearestNodeOnCurrentY.node == nearestNodeTopLeft.node)) {
return nearestNodeOnCurrentY.node;
}
/*
** There isn't a clear winner, just go to the one nearest the current
** focus owner, or if invalid then try the other contenders.
*/
if (nearestNodeOnOriginY != null) {
return nearestNodeOnOriginY.node;
} else if (nearestNodeOriginSimple2D != null) {
return nearestNodeOriginSimple2D.node;
} else if (nearestNodeOnCurrentY != null) {
return nearestNodeOnCurrentY.node;
} else if (nearestNodeAverage != null) {
return nearestNodeAverage.node;
} else if (nearestNodeTopLeft != null) {
return nearestNodeTopLeft.node;
} else if (nearestNodeAnythingAnywhereLeft != null) {
return nearestNodeAnythingAnywhereLeft.node;
}
return null;
}
static final class TargetNode {
Node node = null;
Bounds bounds = null;
double biased2DMetric = Double.MAX_VALUE;
double current2DMetric = Double.MAX_VALUE;
double leftCornerDistance = Double.MAX_VALUE;
double rightCornerDistance = Double.MAX_VALUE;
double topCornerDistance = Double.MAX_VALUE;
double bottomCornerDistance = Double.MAX_VALUE;
double shortestDistance = Double.MAX_VALUE;
double biasShortestDistance = Double.MAX_VALUE;
double averageDistance = Double.MAX_VALUE;
double originLeftCornerDistance = Double.MAX_VALUE;
double originTopCornerDistance = Double.MAX_VALUE;
void copy(TargetNode source) {
node = source.node;
bounds = source.bounds;
biased2DMetric = source.biased2DMetric;
current2DMetric = source.current2DMetric;
leftCornerDistance = source.leftCornerDistance;
rightCornerDistance = source.rightCornerDistance;
shortestDistance = source.shortestDistance;
biasShortestDistance = source.biasShortestDistance;
averageDistance = source.averageDistance;
topCornerDistance = source.topCornerDistance;
bottomCornerDistance = source.bottomCornerDistance;
originLeftCornerDistance = source.originLeftCornerDistance;
originTopCornerDistance = source.originTopCornerDistance;
}
}
public static double findMin(double... values) {
double minValue = Double.MAX_VALUE;
for (int i = 0 ; i < values.length ; i++) {
minValue = (minValue < values[i]) ? minValue : values[i];
}
return minValue;
}
}
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