com.sun.prism.null3d.NULL3DPipeline Maven / Gradle / Ivy
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package com.sun.prism.null3d;
import com.sun.glass.ui.Screen;
import com.sun.javafx.PlatformUtil;
import com.sun.prism.GraphicsPipeline;
import com.sun.prism.ResourceFactory;
import com.sun.prism.impl.PrismSettings;
import java.util.List;
import java.util.HashMap;
public class NULL3DPipeline extends GraphicsPipeline {
static {
if (PrismSettings.verbose) {
System.out.println("NULL3DPipeline enabled !");
}
}
static NULL3DPipeline theInstance;
public static NULL3DPipeline getInstance() {
if (theInstance == null) {
theInstance = new NULL3DPipeline();
}
return theInstance;
}
public boolean init() {
return true;
}
public void dispose() {
}
private final HashMap factories =
new HashMap(1);
@Override
public int getAdapterOrdinal(Screen screen) {
return Screen.getScreens().indexOf(screen);
}
@Override
public ResourceFactory getResourceFactory(Screen screen) {
Integer index = Integer.valueOf(screen.getAdapterOrdinal());
DummyResourceFactory factory = factories.get(index);
if (factory == null) {
factory = new DummyResourceFactory(screen);
factories.put(index, factory);
}
return factory;
}
@Override
public ResourceFactory getDefaultResourceFactory(List screens) {
return getResourceFactory(Screen.getMainScreen());
}
@Override
public boolean is3DSupported() {
return true;
}
@Override
public boolean isMSAASupported() {
return true;
}
@Override
public boolean isVsyncSupported() {
return false;
}
@Override
public boolean supportsShaderType(ShaderType type) {
switch (type) {
case HLSL: return PlatformUtil.isWindows();
case GLSL: return !PlatformUtil.isWindows();
default: return false;
}
}
@Override
public boolean supportsShaderModel(ShaderModel model) {
switch (model) {
case SM3: return true;
default: return false;
}
}
}
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