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/*
 * Copyright (c) 2008, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;

/**
 * An effect that shifts each pixel according to an (x,y) distance from
 * the (red,green) channels of a map image, respectively.
 */
public class DisplacementMap extends CoreEffect {

    private FloatMap mapData;
    private float scaleX = 1f;
    private float scaleY = 1f;
    private float offsetX = 0f;
    private float offsetY = 0f;
    private boolean wrap;

    /**
     * Constructs a new {@code DisplacementMap} effect,
     * using the default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new DisplacementMap(mapData, DefaultInput)
     * 
* * @throws IllegalArgumentException if {@code mapData} is null */ public DisplacementMap(FloatMap mapData) { this(mapData, DefaultInput); } /** * Constructs a new {@code DisplacementMap} effect using the specified * input {@code Effect} for source data, or the default input if * {@code contentInput} is {@code null}. * * @param mapData the map data * @param contentInput the content input {@code Effect} * @throws IllegalArgumentException if {@code mapData} is null */ public DisplacementMap(FloatMap mapData, Effect contentInput) { super(contentInput); setMapData(mapData); updatePeerKey("DisplacementMap"); } /** * Returns the map data for this {@code Effect}. * * @return the map data for this {@code Effect} */ public final FloatMap getMapData() { return mapData; } /** * Sets the map data for this {@code Effect}. * * @param mapData the map data for this {@code Effect} * @throws IllegalArgumentException if {@code mapData} is null */ public void setMapData(FloatMap mapData) { if (mapData == null) { throw new IllegalArgumentException("Map data must be non-null"); } FloatMap old = this.mapData; this.mapData = mapData; } /** * Returns the content input for this {@code Effect}. * * @return the content input for this {@code Effect} */ public final Effect getContentInput() { return getInputs().get(0); } /** * Sets the content input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param contentInput the content input for this {@code Effect} */ public void setContentInput(Effect contentInput) { setInput(0, contentInput); } /** * Returns the x scale factor. * * @return the x scale factor */ public float getScaleX() { return scaleX; } /** * Sets the x scale factor. *
     *       Min: n/a
     *       Max: n/a
     *   Default: 1.0
     *  Identity: 1.0
     * 
* * @param scaleX the x scale factor */ public void setScaleX(float scaleX) { float old = this.scaleX; this.scaleX = scaleX; } /** * Returns the y scale factor. * * @return the y scale factor */ public float getScaleY() { return scaleY; } /** * Sets the y scale factor. *
     *       Min: n/a
     *       Max: n/a
     *   Default: 1.0
     *  Identity: 1.0
     * 
* * @param scaleY the y scale factor */ public void setScaleY(float scaleY) { float old = this.scaleY; this.scaleY = scaleY; } /** * Returns the x offset factor. * * @return the x offset factor */ public float getOffsetX() { return offsetX; } /** * Sets the x offset factor. *
     *       Min:  n/a
     *       Max:  n/a
     *   Default: -0.5
     *  Identity:  0.0
     * 
* * @param offsetX the x offset factor */ public void setOffsetX(float offsetX) { float old = this.offsetX; this.offsetX = offsetX; } /** * Returns the y offset factor. * * @return the y offset factor */ public float getOffsetY() { return offsetY; } /** * Sets the y offset factor. *
     *       Min:  n/a
     *       Max:  n/a
     *   Default: -0.5
     *  Identity:  0.0
     * 
* * @param offsetY the y offset factor */ public void setOffsetY(float offsetY) { float old = this.offsetY; this.offsetY = offsetY; } /** * Returns whether values taken from outside the edges of the map * "wrap around" or not. * * @return true if wrapping is enabled, false otherwise */ public boolean getWrap() { return this.wrap; } /** * Sets whether values taken from outside the edges of the map * "wrap around" or not. *
     *       Min:  n/a
     *       Max:  n/a
     *   Default: false
     *  Identity:  n/a
     * 
* * @param wrap true if wrapping is enabled, false otherwise */ public void setWrap(boolean wrap) { boolean old = this.wrap; this.wrap = wrap; } /** * Transform the specified point {@code p} from the coordinate space * of the primary content input to the coordinate space of the effect * output. * In essence, this method asks the question "Which output coordinate * is most affected by the data at the specified coordinate in the * primary source input?" *

* Since the displacement map represents a mapping from output pixels * to relative source pixels, there may be multiple answers or no * answer for any given input coordinate so this method returns * {@code (NaN, NaN)}. * * @param p the point in the coordinate space of the primary content * input to be transformed * @param defaultInput the default input {@code Effect} to be used in * all cases where a filter has a null input * @return the undefined point {@code (NaN, NaN)} */ @Override public Point2D transform(Point2D p, Effect defaultInput) { return new Point2D(Float.NaN, Float.NaN); } /** * Transform the specified point {@code p} from the coordinate space * of the output of the effect into the coordinate space of the * primary content input. * In essence, this method asks the question "Which source coordinate * contributes most to the definition of the output at the specified * coordinate?" *

* This method returns the floating point coordinate where the * backwards mapping displacement map tells it to get the data for * the specified coordinate. * * @param p the point in the coordinate space of the result output * to be transformed * @param defaultInput the default input {@code Effect} to be used in * all cases where a filter has a null input * @return the untransformed point in the coordinate space of the * primary content input */ @Override public Point2D untransform(Point2D p, Effect defaultInput) { BaseBounds r = getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput); float rw = (float) r.getWidth(); float rh = (float) r.getHeight(); float x = (float) ((p.x - r.getMinX()) / rw); float y = (float) ((p.y - r.getMinY()) / rh); // If the coordinates are outside of the effect there is no // displacement effect occuring so we do not transform the point. if (x >= 0 && y >= 0 && x < 1 && y < 1) { int mx = (int) (x * mapData.getWidth()); int my = (int) (y * mapData.getHeight()); float dx = mapData.getSample(mx, my, 0); float dy = mapData.getSample(mx, my, 1); x += scaleX * (dx + offsetX); y += scaleY * (dy + offsetY); if (wrap) { x -= Math.floor(x); y -= Math.floor(y); } p = new Point2D(x * rw + r.getMinX(), y * rh + r.getMinY()); } return getDefaultedInput(0, defaultInput).untransform(p, defaultInput); } @Override public ImageData filterImageDatas(FilterContext fctx, BaseTransform transform, Rectangle outputClip, RenderState rstate, ImageData... inputs) { // NOTE: The floatmap is mapped to the entire output bounds so // we need to use unclipped math in the peers to get the // texture mapping right. return super.filterImageDatas(fctx, transform, null, rstate, inputs); } @Override public RenderState getRenderState(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { // NOTE: We could scan the map and calculate all possible input points // that might contribute to the clipped output? Until then, any // pixel in the output could come from any pixel in the input so // we will need the full input bounds to proceed... return RenderState.UnclippedUserSpaceRenderState; } @Override public boolean reducesOpaquePixels() { return true; } @Override public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) { DirtyRegionContainer drc = regionPool.checkOut(); drc.deriveWithNewRegion((RectBounds) getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput)); return drc; } }





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