All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.sun.scenario.effect.GaussianShadow Maven / Gradle / Ivy

There is a newer version: 24-ea+15
Show newest version
/*
 * Copyright (c) 2008, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.scenario.effect;

import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.Renderer;
import com.sun.scenario.effect.impl.state.GaussianShadowState;
import com.sun.scenario.effect.impl.state.LinearConvolveKernel;

/**
 * A blurred shadow effect using a Gaussian convolution kernel, with a
 * configurable radius and shadow color.  Only the alpha channel of the
 * input is used to create the shadow effect.  The alpha value of each
 * pixel from the result of the blur operation is modulated with the
 * specified shadow color to produce the resulting image.
 */
public class GaussianShadow extends AbstractShadow {

    private GaussianShadowState state = new GaussianShadowState();

    /**
     * Constructs a new {@code GaussianShadow} effect with the default radius
     * (10.0) and the default color ({@code Color4f.BLACK}), using the
     * default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new GaussianShadow(10f, Color4f.BLACK, DefaultInput)
     * 
*/ public GaussianShadow() { this(10f); } /** * Constructs a new {@code GaussianShadow} effect with the given radius * and the default color ({@code Color4f.BLACK}), using the * default input for source data. * This is a shorthand equivalent to: *
     *     new GaussianShadow(radius, Color4f.BLACK, DefaultInput)
     * 
* * @param radius the radius of the Gaussian kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public GaussianShadow(float radius) { this(radius, Color4f.BLACK); } /** * Constructs a new {@code GaussianShadow} effect with the given radius * and color, using the default input for source data. * This is a shorthand equivalent to: *
     *     new GaussianShadow(radius, color, DefaultInput)
     * 
* * @param radius the radius of the Gaussian kernel * @param color the shadow {@code Color4f} * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public GaussianShadow(float radius, Color4f color) { this(radius, color, DefaultInput); } /** * Constructs a new {@code GaussianShadow} effect with the given * radius and color. * * @param radius the radius of the Gaussian kernel * @param color the shadow {@code Color4f} * @param input the single input {@code Effect} * @throws IllegalArgumentException if {@code radius} is outside the * allowable range, or if {@code color} is null */ public GaussianShadow(float radius, Color4f color, Effect input) { super(input); state.setRadius(radius); state.setShadowColor(color); } @Override LinearConvolveKernel getState() { return state; } @Override public AccelType getAccelType(FilterContext fctx) { return Renderer.getRenderer(fctx).getAccelType(); } /** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */ public final Effect getInput() { return getInputs().get(0); } /** * Sets the input for this {@code Effect} to a specific {@code Effect} * or to the default input if {@code input} is {@code null}. * * @param input the input for this {@code Effect} */ public void setInput(Effect input) { setInput(0, input); } /** * Returns the radius of the Gaussian kernel. * * @return the radius of the Gaussian kernel */ public float getRadius() { return state.getRadius(); } /** * Sets the radius of the Gaussian kernel. *
     *       Min:   0.0
     *       Max: 127.0
     *   Default:  10.0
     *  Identity:   0.0
     * 
* * @param radius the radius of the Gaussian kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public void setRadius(float radius) { float old = state.getRadius(); state.setRadius(radius); } /** * Returns the horizontal radius of the Gaussian kernel. * * @return the horizontal radius of the Gaussian kernel */ public float getHRadius() { return state.getHRadius(); } /** * Sets the horizontal radius of the Gaussian kernel. *
     *       Min:   0.0
     *       Max: 127.0
     *   Default:  10.0
     *  Identity:   0.0
     * 
* * @param hradius the horizontal radius of the Gaussian kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public void setHRadius(float hradius) { float old = state.getHRadius(); state.setHRadius(hradius); } /** * Returns the vertical radius of the Gaussian kernel. * * @return the vertical radius of the Gaussian kernel */ public float getVRadius() { return state.getVRadius(); } /** * Sets the vertical radius of the Gaussian kernel. *
     *       Min:   0.0
     *       Max: 127.0
     *   Default:  10.0
     *  Identity:   0.0
     * 
* * @param vradius the vertical radius of the Gaussian kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */ public void setVRadius(float vradius) { float old = state.getVRadius(); state.setVRadius(vradius); } /** * Gets the spread of the shadow effect. * * @return the spread of the shadow effect */ public float getSpread() { return state.getSpread(); } /** * Sets the spread of the shadow effect. * The spread is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Gaussian kernel. * A spread of {@code 0.0} will result in a pure Gaussian distribution * of the shadow. * A spread of {@code 1.0} will result in a solid growth outward of the * source material opacity to the limit of the radius with a very sharp * cutoff to transparency at the radius. *
     *       Min: 0.0
     *       Max: 1.0
     *   Default: 0.0
     *  Identity: 0.0
     * 
* * @param spread the spread of the shadow effect * @throws IllegalArgumentException if {@code spread} is outside the * allowable range */ public void setSpread(float spread) { float old = state.getSpread(); state.setSpread(spread); } /** * Returns the shadow color. * * @return the shadow color */ public Color4f getColor() { return state.getShadowColor(); } /** * Sets the shadow color. *
     *       Min: n/a
     *       Max: n/a
     *   Default: Color4f.BLACK
     *  Identity: n/a
     * 
* * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */ public void setColor(Color4f color) { Color4f old = state.getShadowColor(); state.setShadowColor(color); } public float getGaussianRadius() { return getRadius(); } public float getGaussianWidth() { return getHRadius() * 2.0f + 1.0f; } public float getGaussianHeight() { return getVRadius() * 2.0f + 1.0f; } public void setGaussianRadius(float r) { setRadius(r); } public void setGaussianWidth(float w) { setHRadius(w < 1.0f ? 0.0f : ((w - 1.0f) / 2.0f)); } public void setGaussianHeight(float h) { setVRadius(h < 1.0f ? 0.0f : ((h - 1.0f) / 2.0f)); } public ShadowMode getMode() { return ShadowMode.GAUSSIAN; } public AbstractShadow implFor(ShadowMode mode) { int passes = 0; switch (mode) { case GAUSSIAN: return this; case ONE_PASS_BOX: passes = 1; break; case TWO_PASS_BOX: passes = 2; break; case THREE_PASS_BOX: passes = 3; break; } BoxShadow box = new BoxShadow(); box.setInput(getInput()); box.setGaussianWidth(getGaussianWidth()); box.setGaussianHeight(getGaussianHeight()); box.setColor(getColor()); box.setPasses(passes); box.setSpread(getSpread()); return box; } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { BaseBounds r = super.getBounds(null, defaultInput); int hpad = state.getPad(0); int vpad = state.getPad(1); RectBounds ret = new RectBounds(r.getMinX(), r.getMinY(), r.getMaxX(), r.getMaxY()); ret.grow(hpad, vpad); return transformBounds(transform, ret); } @Override public Rectangle getResultBounds(BaseTransform transform, Rectangle outputClip, ImageData... inputDatas) { Rectangle r = super.getResultBounds(transform, outputClip, inputDatas); int hpad = state.getPad(0); int vpad = state.getPad(1); Rectangle ret = new Rectangle(r); ret.grow(hpad, vpad); return ret; } @Override public boolean reducesOpaquePixels() { return true; } @Override public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) { Effect di = getDefaultedInput(0, defaultInput); DirtyRegionContainer drc = di.getDirtyRegions(defaultInput, regionPool); drc.grow(state.getPad(0), state.getPad(1)); return drc; } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy