com.sun.scenario.effect.Reflection Maven / Gradle / Ivy
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package com.sun.scenario.effect;
import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;
/**
* An effect that renders a reflected version of the input below the
* actual input content.
*/
public class Reflection extends CoreEffect {
private float topOffset;
private float topOpacity;
private float bottomOpacity;
private float fraction;
/**
* Constructs a new {@code Reflection} effect with default values,
* using the default input for source data.
* This is a shorthand equivalent to:
*
* new Reflection(DefaultInput)
*
*/
public Reflection() {
this(DefaultInput);
}
/**
* Constructs a new {@code Reflection} effect with default values.
*
* @param input the single input {@code Effect}
*/
public Reflection(Effect input) {
super(input);
this.topOffset = 0f;
this.topOpacity = 0.5f;
this.bottomOpacity = 0f;
this.fraction = 0.75f;
updatePeerKey("Reflection");
}
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
/**
* Sets the input for this {@code Effect} to a specific
* {@code Effect} or to the default input if {@code input} is
* {@code null}.
*
* @param input the input for this {@code Effect}
*/
public void setInput(Effect input) {
setInput(0, input);
}
/**
* Returns the top offset adjustment, which is the distance between the
* bottom of the input and the top of the reflection.
*
* @return the top offset adjustment
*/
public float getTopOffset() {
return topOffset;
}
/**
* Sets the top offset adjustment, which is the distance between the
* bottom of the input and the top of the reflection.
*
* Min: n/a
* Max: n/a
* Default: 0.0
* Identity: 0.0
*
*
* @param topOffset the top offset adjustment
*/
public void setTopOffset(float topOffset) {
float old = this.topOffset;
this.topOffset = topOffset;
}
/**
* Returns the top opacity value, which is the opacity of the reflection
* at its top extreme.
*
* @return the top opacity value
*/
public float getTopOpacity() {
return topOpacity;
}
/**
* Sets the top opacity value, which is the opacity of the reflection
* at its top extreme.
*
* Min: 0.0
* Max: 1.0
* Default: 0.5
* Identity: 1.0
*
*
* @param topOpacity the top opacity value
* @throws IllegalArgumentException if {@code topOpacity} is outside the
* allowable range
*/
public void setTopOpacity(float topOpacity) {
if (topOpacity < 0f || topOpacity > 1f) {
throw new IllegalArgumentException("Top opacity must be in the range [0,1]");
}
float old = this.topOpacity;
this.topOpacity = topOpacity;
}
/**
* Returns the bottom opacity value, which is the opacity of the reflection
* at its bottom extreme.
*
* @return the bottom opacity value
*/
public float getBottomOpacity() {
return bottomOpacity;
}
/**
* Sets the bottom opacity value, which is the opacity of the reflection
* at its bottom extreme.
*
* Min: 0.0
* Max: 1.0
* Default: 0.0
* Identity: 1.0
*
*
* @param bottomOpacity the bottom opacity value
* @throws IllegalArgumentException if {@code bottomOpacity} is outside the
* allowable range
*/
public void setBottomOpacity(float bottomOpacity) {
if (bottomOpacity < 0f || bottomOpacity > 1f) {
throw new IllegalArgumentException("Bottom opacity must be in the range [0,1]");
}
float old = this.bottomOpacity;
this.bottomOpacity = bottomOpacity;
}
/**
* Returns the fraction of the input that is visible in the reflection.
*
* @return the fraction value
*/
public float getFraction() {
return fraction;
}
/**
* Sets the fraction of the input that is visible in the reflection.
* For example, a value of 0.5 means that only the bottom half of the
* input will be visible in the reflection.
*
* Min: 0.0
* Max: 1.0
* Default: 0.75
* Identity: 1.0
*
*
* @param fraction the fraction of the input that is visible
* in the reflection
* @throws IllegalArgumentException if {@code fraction} is outside the
* allowable range
*/
public void setFraction(float fraction) {
if (fraction < 0f || fraction > 1f) {
throw new IllegalArgumentException("Fraction must be in the range [0,1]");
}
float old = this.fraction;
this.fraction = fraction;
}
@Override
public BaseBounds getBounds(BaseTransform transform,
Effect defaultInput)
{
Effect input = getDefaultedInput(0, defaultInput);
BaseBounds r = input.getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput);
r.roundOut(); // NOTE is this really necessary?
float x1 = (float) r.getMinX();
float y1 = (float) (r.getMaxY() + topOffset);
float x2 = (float) r.getMaxX();
float y2 = (float) (y1 + (fraction * r.getHeight()));
BaseBounds ret = new RectBounds(x1, y1, x2, y2);
ret = ret.deriveWithUnion(r);
return transformBounds(transform, ret);
}
@Override
public Point2D transform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).transform(p, defaultInput);
}
@Override
public Point2D untransform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).untransform(p, defaultInput);
}
@Override
public RenderState getRenderState(FilterContext fctx,
BaseTransform transform,
Rectangle outputClip,
Object renderHelper,
Effect defaultInput)
{
// RT-27405
// TODO: We could calculate which parts are needed based on the two
// ways that the input is rendered into this ouput rectangle. For now,
// we will just use the stock object that requests unclipped inputs.
return RenderState.UnclippedUserSpaceRenderState;
}
@Override
public boolean reducesOpaquePixels() {
final Effect input = getInput();
return input != null && input.reducesOpaquePixels();
}
@Override
public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) {
Effect di = getDefaultedInput(0, defaultInput);
DirtyRegionContainer drc = di.getDirtyRegions(defaultInput, regionPool);
BaseBounds contentBounds = di.getBounds(BaseTransform.IDENTITY_TRANSFORM, defaultInput);
float cbMaxY = contentBounds.getMaxY();
float reflectedMaxYBase = (2 * cbMaxY) + getTopOffset();
float reflecteCbMaxY = cbMaxY + getTopOffset() + (fraction * contentBounds.getHeight());
DirtyRegionContainer newDRC = regionPool.checkOut();
for (int i = 0; i < drc.size(); i++) {
BaseBounds regionBounds = drc.getDirtyRegion(i);
float reflectedRegionMinY = reflectedMaxYBase - regionBounds.getMaxY();
float reflectedRegionMaxY = Math.min(reflecteCbMaxY, reflectedRegionMinY + regionBounds.getHeight());
newDRC.addDirtyRegion(new RectBounds(regionBounds.getMinX(),
reflectedRegionMinY,
regionBounds.getMaxX(),
reflectedRegionMaxY));
}
drc.merge(newDRC);
regionPool.checkIn(newDRC);
return drc;
}
}
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