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/*
 * Copyright (c) 2009, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
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 */

package com.sun.scenario.effect.impl.state;

import com.sun.scenario.effect.Color4f;

/**
 * The helper class for defining a 1 dimensional linear convolution shadow
 * kernel for the Gaussian Shadow shader.  This class leverages the
 * {@link GaussianBlurState} class for defining the kernel and simply stores
 * additional {@code shadowColor} and {@code spread} properties for the
 * associated support methods for the shadow version of the shader.
 */
public class GaussianShadowState extends GaussianBlurState {
    private Color4f shadowColor;
    private float spread;

    @Override
    void checkRadius(float radius) {
        if (radius < 0f || radius > 127f) {
            throw new IllegalArgumentException("Radius must be in the range [1,127]");
        }
    }

    @Override
    public Color4f getShadowColor() {
        return shadowColor;
    }

    public void setShadowColor(Color4f shadowColor) {
        if (shadowColor == null) {
            throw new IllegalArgumentException("Color must be non-null");
        }
        this.shadowColor = shadowColor;
    }

    @Override
    public float getSpread() {
        return spread;
    }

    public void setSpread(float spread) {
        if (spread < 0f || spread > 1f) {
            throw new IllegalArgumentException("Spread must be in the range [0,1]");
        }
        this.spread = spread;
    }

    @Override
    public boolean isNop() {
        // The shadow operation is never a NOP since it replaces the colors
        // if nothing else.
        return false;
    }

    @Override
    public boolean isShadow() {
        return true;
    }
}




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