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package javafx.scene.input;

import java.util.EnumSet;
import java.util.Set;

import javafx.beans.NamedArg;
import javafx.event.Event;
import javafx.event.EventTarget;
import javafx.event.EventType;
import javafx.geometry.Point3D;

import com.sun.javafx.scene.input.InputEventUtils;
import java.io.IOException;

// PENDING_DOC_REVIEW
/**
 * Drag events replace mouse events during drag-and-drop gesture.
 * The difference between press-drag-release and drag-and-drop gestures
 * is described at {@link javafx.scene.input.MouseEvent MouseEvent}.
 * 

* Drag and drop gesture can be started by calling {@code startDragAndDrop()} * (on a node or scene) inside of a {@link MouseEvent#DRAG_DETECTED DRAG_DETECTED} event handler. * The data to be transfered to drop target are placed to a {@code dragBoard} * at this moment. *

* Drag entered/exited events behave similarly to mouse entered/exited * events, please see {@code MouseEvent} overview. * *

Drag sources: initiating a drag and drop gesture

* * When a drag gesture is detected, an application can decide whether to * start a drag and drop gesture or continue with a press-drag-release gesture. *

* The default drag detection mechanism uses mouse movements with a pressed * button in combination with hysteresis. This behavior can be * augmented by the application. Each {@code MOUSE_PRESSED} and * {@code MOUSE_DRAGGED} event has a {@code dragDetect} flag that determines * whether a drag gesture has been detected. The default value of this flag * depends on the default detection mechanism and can be modified by calling * {@code setDragDetect()} inside of an event handler. When processing of * one of these events ends with the {@code dragDetect} flag set to true, * a {@code DRAG_DETECTED} {@code MouseEvent} is sent to the potential gesture * source (the object on which a mouse button has been pressed). This event * notifies about the gesture detection. *

* Inside a {@code DRAG_DETECTED} event handler, if the * {@code startDragAndDrop()} method is called on a node or scene and a dragged * data is made available to the returned {@code Dragboard}, the object on which * {@code startDragAndDrop()} has been called is considred a gesture source * and the drag and drop gesture is started. The {@code Dragboard} has system * clipboard functionality but is specifically used for drag and drop data * transfer. *

* The {@code startDragAndDrop()} method takes a set of {@code TransferMode}s * supported by the gesture source. For instance passing only * {@code TransferMode.COPY} indicates that the gesture source allows only * copying of the data, not moving or referencing. *

* Following example shows a simple drag and drop source: *

Rectangle rect = new Rectangle(100, 100);
rect.setOnDragDetected(new EventHandler<MouseEvent>() {
    @Override public void handle(MouseEvent event) {
        Dragboard db = startDragAndDrop(TransferMode.ANY);
        ClipboardContent content = new ClipboardContent();
        content.putString("Hello!");
        db.setContent(content);
        event.consume();
    }
});
 * 
* *

Potential drop targets

* *

* After the drag and drop gesture has been started, any object * ({@code Node}, {@code Scene}) over which the mouse is dragged is * a potential drop target. *

* When the mouse is dragged into the boundaries of potential drop target, * the potential target gets a {@code DRAG_ENTERED} event. When the mouse is * dragged outside of the potential target's bounds, it gets a * {@code DRAG_EXITED} event. There are also the bubbling * {@code DRAG_ENTERED_TARGET} and {@code DRAG_EXITED_TARGET} variants. They * behave similarly to mouse entered/exited events, please see * {@code MouseEvent} overview. *

* A potential drop target can decide to change its appearance to * let the user know that the dragged data can be dropped on it. This can be * done in a {@code DRAG_OVER} event handler, based on the position of the * mouse. Another option is to change the potential target's appearance in * a {@code DRAG_ENTERED} and {@code DRAG_EXITED} handlers. *

* In {@code DRAG_OVER} event handler a potential drop target has the ability * to make it known that it is an actual target. This is done by calling * {@code acceptTransferModes(TransferMode...)} on the event, * passing transfer modes it is willing to accept. * If it is not called during the event delivery or if none of the * passed transfer modes is supported by gesture source, then the potential * drop target is not considered to be an actual drop target. *

* When deciding weather to accept the event by calling {@code acceptTransferModes(TransferMode...)}, * the type of data available on the {@code Dragboard} should be considered. * Access to the {@code Dragboard} is provided by the {@code getDragboard()} * method. *

* When accepting an event, the potential gesture target decides which * {@code TransferMode} is accepted for the operation. To make the decision, * {@code DragBoard.getTransferModes()} (set of transfer modes supported by * the gesture source) and {@code DragEvent.getTransferMode()} (default * transfer mode issued by platform, driven by key modifiers) can be used. * It is poosible to pass more transfer modes into the * {@code acceptTransferModes(TransferMode...)} method. In this case * it makes the decision in behalf of the * application (it chooses the default mode if it's supported by gesture source * and accepted by gesture target, otherwise it chooses the most common mode * of the supported and accepted ones). * The {@code DRAG_DROPPED} event's {@code getTransferMode()} later reports the * transfer mode accepted by the {@code DRAG_OVER} event handler. *

* A drag and drop gesture ends when the mouse button is released. * If this happens over a gesture target that accepted previous {@code DRAG_OVER} * events with a transfer mode supported by gesture source, * a {@code DRAG_DROPPED} event is sent to the gesture target. * In its handler, the gesture target can access the data on the dragboard. * After data has been transferred (or decided not to transfer), the gesture * needs to be completed by calling {@code setDropCompleted(Boolean)} on the event. * The {@code Boolean} argument indicates if the data has been transferred * successfully or not. If it is not called, the gesture is considered * unsuccessful. * *

* Following example shows a simple drag and drop target for text data: *

Rectangle rect = new Rectangle(100, 100);

rect.setOnDragOver(new EventHandler<DragEvent>() {
    @Override public void handle(DragEvent event) {
        Dragboard db = event.getDragboard();
        if (db.hasString()) {
            event.acceptTransferModes(TransferMode.COPY_OR_MOVE);
        }
        event.consume();
    }
});

rect.setOnDragDropped(new EventHandler<DragEvent>() {
    @Override public void handle(DragEvent event) {
        Dragboard db = event.getDragboard();
        boolean success = false;
        if (db.hasString()) {
            System.out.println("Dropped: " + db.getString());
            success = true;
        }
        event.setDropCompleted(success);
        event.consume();
    }
});
 * 
* *

Drag sources: finalizing drag and drop gesture

* *

* After the gesture has been finished, whether by successful or unsuccessful * data transfer or being canceled, the {@code DRAG_DONE} event is sent to * the gesture source. The {@code getTransferMode()} method of the event * indicates to the gesture source how the transfer of data was completed. * If the transfer mode has the value {@code MOVE}, then this allows the source * to clear out its data. Clearing the source's data gives the appropriate * appearance to a user that the data has been moved by the drag and drop * gesture. If it has the value {@code null}, then the drag and drop gesture * ended without any data being transferred. This could happen as a result of * a mouse release event over a node that is not a drop target, or the user * pressing the ESC key to cancel the drag and drop gesture, or by * the gesture target reporting an unsuccessful data transfer. *

* @since JavaFX 2.0 */ public final class DragEvent extends InputEvent { private static final long serialVersionUID = 20121107L; /** * Common supertype for all drag event types. */ public static final EventType ANY = new EventType(InputEvent.ANY, "DRAG"); /** * This event occurs when drag gesture enters a node. It's the * bubbling variant, which is delivered also to all parents of the * entered node (unless it was consumed). When notifications about * entering some of node's children are not desired, * {@code DRAG_ENTERED} event handler should be used. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType DRAG_ENTERED_TARGET = new EventType(DragEvent.ANY, "DRAG_ENTERED_TARGET"); /** * This event occurs when drag gesture enters a node. * This event type is delivered only to the entered node, * if parents want to filter it or get the bubbling event, * they need to use {@code DRAG_ENTERED_TARGET}. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType DRAG_ENTERED = new EventType(DragEvent.DRAG_ENTERED_TARGET, "DRAG_ENTERED"); /** * This event occurs when drag gesture exits a node. It's the * bubbling variant, which is delivered also to all parents of the * eixited node (unless it was consumed). When notifications about * exiting some of node's children are not desired, * {@code DRAG_EXITED} event handler should be used. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType DRAG_EXITED_TARGET = new EventType(DragEvent.ANY, "DRAG_EXITED_TARGET"); /** * This event occurs when drag gesture exits a node. * This event type is delivered only to the exited node, * if parents want to filter it or get the bubbling event, * they need to use {@code DRAG_EXITED_TARGET}. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType DRAG_EXITED = new EventType(DragEvent.DRAG_EXITED_TARGET, "DRAG_EXITED"); /** * This event occurs when drag gesture progresses within this node. */ public static final EventType DRAG_OVER = new EventType(DragEvent.ANY, "DRAG_OVER"); // Do we want DRAG_TRANSFER_MODE_CHANGED event? // /** // * This event occurs on a potential drag-and-drop target when the user // * takes action to change the intended {@code TransferMode}. // * The user can change the intended {@link TransferMode} by holding down // * or releasing key modifiers. // */ // public static final EventType DRAG_TRANSFER_MODE_CHANGED = // new EventType(DragEvent.ANY, "DRAG_TRANSFER_MODE_CHANGED"); /** * This event occurs when the mouse button is released during drag and drop * gesture on a drop target. Transfer of data from the * {@link DragEvent}'s {@link DragEvent#getDragboard() dragboard} should happen * in handler of this event. */ public static final EventType DRAG_DROPPED = new EventType(DragEvent.ANY, "DRAG_DROPPED"); /** * This event occurs on drag-and-drop gesture source after its data has * been dropped on a drop target. The {@code transferMode} of the * event shows what just happened at the drop target. * If {@code transferMode} has the value {@code MOVE}, then the source can * clear out its data. Clearing the source's data gives the appropriate * appearance to a user that the data has been moved by the drag and drop * gesture. A {@code transferMode} that has the value {@code NONE} * indicates that no data was transferred during the drag and drop gesture. */ public static final EventType DRAG_DONE = new EventType(DragEvent.ANY, "DRAG_DONE"); /** * Creates a copy of the given drag event with the given fields substituted. * @param source the new source of the copied event * @param target the new target of the copied event * @param gestureSource the new gesture source. * @param gestureTarget the new gesture target. * @param eventType the new eventType * @return the event copy with the fields * @since JavaFX 8.0 */ public DragEvent copyFor(Object source, EventTarget target, Object gestureSource, Object gestureTarget, EventType eventType) { DragEvent copyEvent = copyFor(source, target, eventType); recomputeCoordinatesToSource(copyEvent, source); copyEvent.gestureSource = gestureSource; copyEvent.gestureTarget = gestureTarget; return copyEvent; } /** * Constructs new DragEvent event. * For DRAG_DROPPED and DRAG_DONE event types, the {@code accepted} state * and {@code acceptedTransferMode} are set according to the passed * {@code transferMode}. * @param source the source of the event. Can be null. * @param target the target of the event. Can be null. * @param eventType The type of the event. * @param dragboard the dragboard of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param transferMode the transfer mode of the event. * @param gestureSource the source of the DnD gesture of the event. * @param gestureTarget the target of the DnD gesture of the event. * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and the target * @since JavaFX 8.0 */ public DragEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target, @NamedArg("eventType") EventType eventType, @NamedArg("dragboard") Dragboard dragboard, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("transferMode") TransferMode transferMode, @NamedArg("gestureSource") Object gestureSource, @NamedArg("gestureTarget") Object gestureTarget, @NamedArg("pickResult") PickResult pickResult) { super(source, target, eventType); this.gestureSource = gestureSource; this.gestureTarget = gestureTarget; this.x = x; this.y = y; this.screenX = screenX; this.screenY = screenY; this.sceneX = x; this.sceneY = y; this.transferMode = transferMode; this.dragboard = dragboard; if (eventType == DragEvent.DRAG_DROPPED || eventType == DragEvent.DRAG_DONE) { state.accepted = transferMode != null; state.acceptedTransferMode = transferMode; state.acceptingObject = state.accepted ? source : null; } this.pickResult = pickResult != null ? pickResult : new PickResult( eventType == DRAG_DONE ? null : target, x, y); final Point3D p = InputEventUtils.recomputeCoordinates(this.pickResult, null); this.x = p.getX(); this.y = p.getY(); this.z = p.getZ(); } /** * Constructs new DragEvent event with empty source and target. * @param eventType The type of the event. * @param dragboard the dragboard of the event. * @param x The x with respect to the scene. * @param y The y with respect to the scene. * @param screenX The x coordinate relative to screen. * @param screenY The y coordinate relative to screen. * @param transferMode the transfer mode of the event. * @param gestureSource the source of the DnD gesture of the event. * @param gestureTarget the target of the DnD gesture of the event. * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates * @since JavaFX 8.0 */ public DragEvent(@NamedArg("eventType") EventType eventType, @NamedArg("dragboard") Dragboard dragboard, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("transferMode") TransferMode transferMode, @NamedArg("gestureSource") Object gestureSource, @NamedArg("gestureTarget") Object gestureTarget, @NamedArg("pickResult") PickResult pickResult) { this(null, null, eventType, dragboard, x, y, screenX, screenY, transferMode, gestureSource, gestureTarget, pickResult); } /** * Fills the given event by this event's coordinates recomputed to the given * source object * @param newEvent Event whose coordinates are to be filled * @param newSource Source object to compute coordinates for */ private void recomputeCoordinatesToSource(DragEvent newEvent, Object newSource) { if (newEvent.getEventType() == DRAG_DONE) { // DRAG_DONE contains all zeros, doesn't make sense to recompute it return; } final Point3D newCoordinates = InputEventUtils.recomputeCoordinates( pickResult, newSource); newEvent.x = newCoordinates.getX(); newEvent.y = newCoordinates.getY(); newEvent.z = newCoordinates.getZ(); } @Override public DragEvent copyFor(Object newSource, EventTarget newTarget) { DragEvent e = (DragEvent) super.copyFor(newSource, newTarget); recomputeCoordinatesToSource(e, newSource); return e; } /** * Creates a copy of the given drag event with the given fields substituted. * @param source source of the copied event * @param target target of the copied event * @param type type of event * @return the event copy with the fields * @since JavaFX 8.0 */ public DragEvent copyFor(Object source, EventTarget target, EventType type) { DragEvent e = (DragEvent) copyFor(source, target); e.eventType = type; return e; } @Override public EventType getEventType() { return (EventType) super.getEventType(); } /** * Horizontal x position of the event relative to the * origin of the MouseEvent's node. */ private transient double x; /** * Horizontal position of the event relative to the * origin of the DragEvent's source. * * @return horizontal position of the event relative to the * origin of the DragEvent's source */ public final double getX() { return x; } /** * Vertical y position of the event relative to the * origin of the MouseEvent's node. */ private transient double y; /** * Vertical position of the event relative to the * origin of the DragEvent's source. * * @return vertical position of the event relative to the * origin of the DragEvent's source */ public final double getY() { return y; } /** * Depth z position of the event relative to the * origin of the MouseEvent's node. */ private transient double z; /** * Depth position of the event relative to the * origin of the MouseEvent's source. * * @return depth position of the event relative to the * origin of the MouseEvent's source * @since JavaFX 8.0 */ public final double getZ() { return z; } /** * Absolute horizontal x position of the event. */ private final double screenX; /** * Returns absolute horizontal position of the event. * @return absolute horizontal position of the event */ public final double getScreenX() { return screenX; } /** * Absolute vertical y position of the event. */ private final double screenY; /** * Returns absolute vertical position of the event. * @return absolute vertical position of the event */ public final double getScreenY() { return screenY; } /** * Horizontal x position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's node. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the DragEvent's node. */ private final double sceneX; /** * Returns horizontal position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the DragEvent's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return horizontal position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's source */ public final double getSceneX() { return sceneX; } /** * Vertical y position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's node. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the DragEvent's node. */ private final double sceneY; /** * Returns vertical position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's source. * If the node is not in a {@code Scene}, then the value is relative to * the boundsInParent of the root-most parent of the DragEvent's node. * Note that in 3D scene, this represents the flat coordinates after * applying the projection transformations. * * @return vertical position of the event relative to the * origin of the {@code Scene} that contains the DragEvent's source */ public final double getSceneY() { return sceneY; } /** * Information about the pick if the picked {@code Node} is a * {@code Shape3D} node and its pickOnBounds is false. */ private PickResult pickResult; /** * Returns information about the pick. * * @return new PickResult object that contains information about the pick * @since JavaFX 8.0 */ public final PickResult getPickResult() { return pickResult; } /** * The source object of the drag and drop gesture. * Gesture source is the object that started drag and drop operation. * The value {@code null} is valid in the case that the gesture comes * from another application. * @return the source object of the drag and drop gesture */ public final Object getGestureSource() { return gestureSource; } private Object gestureSource; /** * The target object of the drag and drop gesture. * Gesture target is the object that accepts drag events. * The value {@code null} is valid in the case that the drag and drop * gesture has been canceled or completed without a transfer taking place * or there is currently no event target accepting the drag events. * @return the target object of the drag and drop gesture */ public final Object getGestureTarget() { return gestureTarget; } private Object gestureTarget; /** * Data transfer mode. Before the data transfer is is performed, * this is the default transfer mode set by system according to * input events such as the user holding some modifiers. * In time of data transfer (in DRAG_DROPPED event) it determines * the transfer mode accepted by previous DRAG_OVER handler. * After the data transfer (in DRAG_DONE event) * it determines the actual mode of the transfer done. * @return the data transfer mode */ public final TransferMode getTransferMode() { return transferMode; } private TransferMode transferMode; private final State state = new State(); /** * Indicates if this event has been accepted. * @return is this event has been accepted * @see #acceptTransferModes * @defaultValue false */ public final boolean isAccepted() { return state.accepted; } /** * Gets transfer mode accepted by potential target. * @return transfer mode accepted by potential target */ public final TransferMode getAcceptedTransferMode() { return state.acceptedTransferMode; } /** * The object that accepted the drag. * @return the object that accepted the drag * @since JavaFX 8.0 */ public final Object getAcceptingObject() { return state.acceptingObject; } /** * A dragboard that is available to transfer data. * Data can be placed onto this dragboard in handler of the * {@code DRAG_DETECTED} mouse event. Data can be copied from this * dragboard in handler of the {@code DRAG_DROPPED} event. * @return a dragboard that is available to transfer data */ public final Dragboard getDragboard() { return dragboard; } private transient Dragboard dragboard; /** * Chooses a transfer mode for the operation * @param supported Transfer modes supported by gesture source * @param accepted Transfer modes accepted by gesture * @param proposed Transfer mode proposed by platform * @return The chosen transfer mode, null if none would work */ private static TransferMode chooseTransferMode(Set supported, TransferMode[] accepted, TransferMode proposed) { TransferMode result = null; Set intersect = EnumSet.noneOf(TransferMode.class); for (TransferMode tm : InputEventUtils.safeTransferModes(accepted)) { if (supported.contains(tm)) { intersect.add(tm); } } if (intersect.contains(proposed)) { result = proposed; } else { if (intersect.contains(TransferMode.MOVE)) { result = TransferMode.MOVE; } else if (intersect.contains(TransferMode.COPY)) { result = TransferMode.COPY; } else if (intersect.contains(TransferMode.LINK)) { result = TransferMode.LINK; } } return result; } /** * Accepts this {@code DragEvent}, choosing the transfer mode for the * drop operation. * Used to indicate that the potential drop target * that receives this event is a drop target from {@code DRAG_OVER} * event handler. *

* It accepts one of the transfer modes that are both passed into this * method and supported by the gesture source. It accepts the default * transfer mode if possible, otherwise the most common one of the * acceptable modes. * @param transferModes the transfer mode for the drop operation. */ public void acceptTransferModes(TransferMode... transferModes) { if (dragboard == null || dragboard.getTransferModes() == null || transferMode == null) { state.accepted = false; return; } TransferMode tm = chooseTransferMode(dragboard.getTransferModes(), transferModes, transferMode); if (tm == null && getEventType() == DRAG_DROPPED) { throw new IllegalStateException("Accepting unsupported transfer " + "modes inside DRAG_DROPPED handler"); } state.accepted = tm != null; state.acceptedTransferMode = tm; state.acceptingObject = state.accepted ? source : null; } /** * Indicates that transfer handling of this {@code DragEvent} was completed * successfully during a {@code DRAG_DROPPED} event handler. * No {@link #getDragboard() dragboard} access can happen after this call. * * @param isTransferDone {@code true} indicates that the transfer was successful. * @throws IllegalStateException if this is not a DRAG_DROPPED event */ public void setDropCompleted(boolean isTransferDone) { if (getEventType() != DRAG_DROPPED) { throw new IllegalStateException("setDropCompleted can be called " + "only from DRAG_DROPPED handler"); } state.dropCompleted = isTransferDone; } /** * Whether {@code setDropCompleted(true)} has been called on this event. * @return true if {@code setDropCompleted(true)} has been called */ public boolean isDropCompleted() { return state.dropCompleted; } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { in.defaultReadObject(); x = sceneX; y = sceneY; } /** * These properties need to live in a separate object shared among all the * copied events to make sure that the values are propagated to the * original event. */ private static class State { /** * Whether this event has been accepted. */ boolean accepted = false; /** * Whether drop completed successfully. */ boolean dropCompleted = false; /** * Transfer mode accepted by the potential gesture target. */ TransferMode acceptedTransferMode = null; /** * Object that accepted this event. */ Object acceptingObject = null; } }





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