All Downloads are FREE. Search and download functionalities are using the official Maven repository.

javafx.scene.input.MouseDragEvent Maven / Gradle / Ivy

There is a newer version: 24-ea+15
Show newest version
/*
 * Copyright (c) 2000, 2018, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javafx.scene.input;

import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.event.EventType;

/**
 * Mouse drag events are delivered to potential gesture targets during
 * full press-drag-release gestures. The difference among different
 * gesture types is described at {@link javafx.scene.input.MouseEvent MouseEvent}.
 * 

* Full press-drag-release gesture can be started by calling * {@code startFullDrag()} (on a node or scene) inside of a DRAG_DETECTED * event handler. This call activates delivering of {@code MouseDragEvent}s * to the nodes that are under cursor during the dragging gesture. *

* When you drag a node, it's still under cursor, so it is considered * being a potential gesture target during the whole gesture. If you need to * drag a node to a different node and let the other node know about it, * you need to ensure that the nodes under the dragged node are picked * as the potential gesture targets. You can achieve this by calling * {@code setMouseTransparent(true)} on the dragged node in a * {@code MOUSE_PRESSED} handler and returning it back to false in a * {@code MOUSE_RELEASED} handler. This way the nodes under the dragged * node will receive the {@code MouseDragEvent}s, while all the * {@code MouseEvent}s will still be delivered to the (currently mouse * transparent) gesture source. *

* The entered/exited events behave similarly to mouse entered/exited * events, please see {@link MouseEvent} overview. * @since JavaFX 2.1 */ public final class MouseDragEvent extends MouseEvent{ private static final long serialVersionUID = 20121107L; /** * Common supertype for all mouse event types. */ public static final EventType ANY = new EventType(MouseEvent.ANY, "MOUSE-DRAG"); /** * This event occurs when the gesture progresses within this node. */ public static final EventType MOUSE_DRAG_OVER = new EventType(MouseDragEvent.ANY, "MOUSE-DRAG_OVER"); /** * This event occurs when the gesture ends (by releasing mouse button) * on this node. */ public static final EventType MOUSE_DRAG_RELEASED = new EventType(MouseDragEvent.ANY, "MOUSE-DRAG_RELEASED"); /** * This event occurs when the gesture enters a node. It's the bubbling variant, * which is delivered also to all parents of the entered node (unless it * was consumed). When notifications about mouse entering some of node's * children are not desired, {@code MOUSE_DRAG_ENTERED} event handler should * be used. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType MOUSE_DRAG_ENTERED_TARGET = new EventType(MouseDragEvent.ANY, "MOUSE-DRAG_ENTERED_TARGET"); /** * This event occurs when the gesture enters a node. This event type is * delivered only to the entered node, if parents want to filter it or get * the bubbling event, they need to use {@code MOUSE_DRAG_ENTERED_TARGET}. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType MOUSE_DRAG_ENTERED = new EventType(MouseDragEvent.MOUSE_DRAG_ENTERED_TARGET, "MOUSE-DRAG_ENTERED"); /** * This event occurs when the gesture exits a node. It's the bubbling variant, * which is delivered also to all parents of the exited node (unless it * was consumed). When notifications about mouse exiting some of node's * children are not desired, {@code MOUSE_DRAG_EXITED} event handler should * be used. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType MOUSE_DRAG_EXITED_TARGET = new EventType(MouseDragEvent.ANY, "MOUSE-DRAG_EXITED_TARGET"); /** * This event occurs when the gesture exits a node. This event type is * delivered only to the exited node, if parents want to filter it or get * the bubbling event, they need to use {@code MOUSE_DRAG_EXITED_TARGET}. * * @see MouseEvent MouseEvent for more information about mouse entered/exited handling * which is similar */ public static final EventType MOUSE_DRAG_EXITED = new EventType(MouseDragEvent.MOUSE_DRAG_EXITED_TARGET, "MOUSE-DRAG_EXITED"); /** * Constructs new MouseDragEvent event. * * Both {@link #isBackButtonDown()} and {@link #isForwardButtonDown()} * will return {@literal false} for this event * * @param source the source of the event, which can be {@code null} * @param target the target of the event, which can be {@code null} * @param eventType The type of the event * @param x The x with respect to the scene * @param y The y with respect to the scene * @param screenX The x coordinate relative to screen * @param screenY The y coordinate relative to screen * @param button the mouse button used * @param clickCount number of click counts * @param shiftDown true if shift modifier was pressed * @param controlDown true if control modifier was pressed * @param altDown true if alt modifier was pressed * @param metaDown true if meta modifier was pressed * @param primaryButtonDown true if primary button was pressed * @param middleButtonDown true if middle button was pressed * @param secondaryButtonDown true if secondary button was pressed * @param synthesized if this event was synthesized * @param popupTrigger whether this event denotes a popup trigger for current platform * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and target * @param gestureSource source object of the ongoing gesture * @since JavaFX 8.0 */ public MouseDragEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target, @NamedArg("eventType") EventType eventType, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown, @NamedArg("primaryButtonDown") boolean primaryButtonDown, @NamedArg("middleButtonDown") boolean middleButtonDown, @NamedArg("secondaryButtonDown") boolean secondaryButtonDown, @NamedArg("synthesized") boolean synthesized, @NamedArg("popupTrigger") boolean popupTrigger, @NamedArg("pickResult") PickResult pickResult, @NamedArg("gestureSource") Object gestureSource) { this(source, target, eventType, x, y, screenX, screenY, button, clickCount, shiftDown, controlDown, altDown, metaDown, primaryButtonDown, middleButtonDown, secondaryButtonDown, false, false, synthesized, popupTrigger, pickResult, gestureSource); } /** * Constructs new MouseDragEvent event. * * @param source the source of the event, which can be {@code null} * @param target the target of the event, which can be {@code null} * @param eventType The type of the event * @param x The x with respect to the scene * @param y The y with respect to the scene * @param screenX The x coordinate relative to screen * @param screenY The y coordinate relative to screen * @param button the mouse button used * @param clickCount number of click counts * @param shiftDown true if shift modifier was pressed * @param controlDown true if control modifier was pressed * @param altDown true if alt modifier was pressed * @param metaDown true if meta modifier was pressed * @param primaryButtonDown true if primary button was pressed * @param middleButtonDown true if middle button was pressed * @param secondaryButtonDown true if secondary button was pressed * @param backButtonDown true if back button was pressed * @param forwardButtonDown true if forward button was pressed * @param synthesized if this event was synthesized * @param popupTrigger whether this event denotes a popup trigger for current platform * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates and target * @param gestureSource source object of the ongoing gesture * @since 12 */ public MouseDragEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target, @NamedArg("eventType") EventType eventType, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown, @NamedArg("primaryButtonDown") boolean primaryButtonDown, @NamedArg("middleButtonDown") boolean middleButtonDown, @NamedArg("secondaryButtonDown") boolean secondaryButtonDown, @NamedArg("backButtonDown") boolean backButtonDown, @NamedArg("forwardButtonDown") boolean forwardButtonDown, @NamedArg("synthesized") boolean synthesized, @NamedArg("popupTrigger") boolean popupTrigger, @NamedArg("pickResult") PickResult pickResult, @NamedArg("gestureSource") Object gestureSource) { super(source, target, eventType, x, y, screenX, screenY, button, clickCount, shiftDown, controlDown, altDown, metaDown, primaryButtonDown, middleButtonDown, secondaryButtonDown, backButtonDown, forwardButtonDown, synthesized, popupTrigger, false, pickResult); this.gestureSource = gestureSource; } /** * Constructs new MouseDragEvent event with null source and target. * * Both {@link #isBackButtonDown()} and {@link #isForwardButtonDown()} * will return {@literal false} for this event. * * @param eventType The type of the event * @param x The x with respect to the scene * @param y The y with respect to the scene * @param screenX The x coordinate relative to screen * @param screenY The y coordinate relative to screen * @param button the mouse button used * @param clickCount number of click counts * @param shiftDown true if shift modifier was pressed * @param controlDown true if control modifier was pressed * @param altDown true if alt modifier was pressed * @param metaDown true if meta modifier was pressed * @param primaryButtonDown true if primary button was pressed * @param middleButtonDown true if middle button was pressed * @param secondaryButtonDown true if secondary button was pressed * @param synthesized if this event was synthesized * @param popupTrigger whether this event denotes a popup trigger for current platform * @param pickResult pick result. Can be null, in this case a 2D pick result * without any further values is constructed * based on the scene coordinates * @param gestureSource source object of the ongoing gesture * @since JavaFX 8.0 */ public MouseDragEvent(@NamedArg("eventType") EventType eventType, @NamedArg("x") double x, @NamedArg("y") double y, @NamedArg("screenX") double screenX, @NamedArg("screenY") double screenY, @NamedArg("button") MouseButton button, @NamedArg("clickCount") int clickCount, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown, @NamedArg("primaryButtonDown") boolean primaryButtonDown, @NamedArg("middleButtonDown") boolean middleButtonDown, @NamedArg("secondaryButtonDown") boolean secondaryButtonDown, @NamedArg("synthesized") boolean synthesized, @NamedArg("popupTrigger") boolean popupTrigger, @NamedArg("pickResult") PickResult pickResult, @NamedArg("gestureSource") Object gestureSource) { this(null, null, eventType, x, y, screenX, screenY, button, clickCount, shiftDown, controlDown, altDown, metaDown, primaryButtonDown, middleButtonDown, secondaryButtonDown, synthesized, popupTrigger, pickResult, gestureSource); } private final transient Object gestureSource; /** * Returns the source object of the ongoing gesture. * Gesture source is the object that started the full press-drag-release * gesture (by {@code startFullDrag} method being called on it). * @return The source object of the gesture. */ public Object getGestureSource() { return gestureSource; } /** * Returns a string representation of this {@code MouseDragEvent} object. * @return a string representation of this {@code MouseDragEvent} object. */ @Override public String toString() { final StringBuilder sb = new StringBuilder("MouseDragEvent ["); sb.append("source = ").append(getSource()); sb.append(", target = ").append(getTarget()); sb.append(", gestureSource = ").append(getGestureSource()); sb.append(", eventType = ").append(getEventType()); sb.append(", consumed = ").append(isConsumed()); sb.append(", x = ").append(getX()).append(", y = ").append(getY()) .append(", z = ").append(getZ()); if (getButton() != null) { sb.append(", button = ").append(getButton()); } if (getClickCount() > 1) { sb.append(", clickCount = ").append(getClickCount()); } if (isPrimaryButtonDown()) { sb.append(", primaryButtonDown"); } if (isMiddleButtonDown()) { sb.append(", middleButtonDown"); } if (isSecondaryButtonDown()) { sb.append(", secondaryButtonDown"); } if (isBackButtonDown()) { sb.append(", backButtonDown"); } if (isForwardButtonDown()) { sb.append(", forwardButtonDown"); } if (isShiftDown()) { sb.append(", shiftDown"); } if (isControlDown()) { sb.append(", controlDown"); } if (isAltDown()) { sb.append(", altDown"); } if (isMetaDown()) { sb.append(", metaDown"); } if (isShortcutDown()) { sb.append(", shortcutDown"); } if (isSynthesized()) { sb.append(", synthesized"); } sb.append(", pickResult = ").append(getPickResult()); return sb.append("]").toString(); } @Override public MouseDragEvent copyFor(Object newSource, EventTarget newTarget) { return (MouseDragEvent) super.copyFor(newSource, newTarget); } @Override public MouseDragEvent copyFor(Object newSource, EventTarget newTarget, EventType type) { return (MouseDragEvent) super.copyFor(newSource, newTarget, type); } @Override public EventType getEventType() { return (EventType) super.getEventType(); } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy