javafx.scene.text.HitInfo Maven / Gradle / Ivy
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package javafx.scene.text;
import java.text.BreakIterator;
/**
* Represents the hit information in a Text node.
*
* @since 9
*/
public class HitInfo {
private int charIndex;
private boolean leading;
private int insertionIndex;
private String text;
/**
* Create a HitInfo object representing a text index and forward bias.
*
* @param charIndex the character index.
* @param leading whether the hit is on the leading edge of the character. If it is false, it represents the trailing edge.
*/
HitInfo(int charIndex, int insertionIndex, boolean leading, String text) {
this.charIndex = charIndex;
this.leading = leading;
this.insertionIndex = insertionIndex;
this.text = text;
}
/**
* The index of the character which this hit information refers to.
* @return the index of the character which this hit information refers to
*/
public int getCharIndex() { return charIndex; }
/**
* Indicates whether the hit is on the leading edge of the character.
* If it is false, it represents the trailing edge.
* @return if true the hit is on the leading edge of the character, otherwise
* the trailing edge
*/
public boolean isLeading() { return leading; }
private static BreakIterator charIterator = BreakIterator.getCharacterInstance();
/**
* Returns the index of the insertion position.
* @return the index of the insertion position
*/
public int getInsertionIndex() {
if (insertionIndex == -1) {
insertionIndex = charIndex;
if (!leading) {
if (text != null) {
// Skip complex character clusters / ligatures.
int next;
synchronized(charIterator) {
charIterator.setText(text);
next = charIterator.following(insertionIndex);
}
if (next == BreakIterator.DONE) {
insertionIndex += 1;
} else {
insertionIndex = next;
}
} else {
insertionIndex += 1;
}
}
}
return insertionIndex;
}
@Override public String toString() {
return "charIndex: " + charIndex + ", isLeading: " + leading + ", insertionIndex: " + getInsertionIndex();
}
}
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