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/*
 * Copyright (c) 2009, 2022, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.scenario.effect;

import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.RectBounds;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.Renderer;
import com.sun.scenario.effect.impl.state.BoxShadowState;
import com.sun.scenario.effect.impl.state.LinearConvolveKernel;

/**
 * A shadow effect using a box-shaped convolution kernel, with a configurable
 * size for each dimension of the kernel and a number of passes to control
 * the quality of the blur.
 */
public class BoxShadow extends AbstractShadow {

    private final BoxShadowState state = new BoxShadowState();

    /**
     * Constructs a new {@code BoxShadow} effect with
     * the default blur sizes (1, 1)
     * and the default number of passes (1),
     * using the default input for source data.
     * This is a shorthand equivalent to:
     * 
     *     new BoxShadow(1, 1, 1, DefaultInput)
     * 
*/ public BoxShadow() { this(1, 1); } /** * Constructs a new {@code BoxShadow} effect with * the given blur sizes * and the default number of passes (1), * using the default input for source data. * This is a shorthand equivalent to: *
     *     new BoxShadow(hsize, vsize, 1, DefaultInput)
     * 
* * @param hsize the horizontal size of the BoxShadow kernel * @param vsize the vertical size of the BoxShadow kernel * @throws IllegalArgumentException if either {@code hsize} * or {@code vsize} is outside the allowable range */ public BoxShadow(int hsize, int vsize) { this(hsize, vsize, 1, DefaultInput); } /** * Constructs a new {@code BoxShadow} effect with * the given blur sizes * and number of passes, * using the default input for source data. * This is a shorthand equivalent to: *
     *     new BoxShadow(hsize, vsize, passes, DefaultInput)
     * 
* * @param hsize the horizontal size of the BoxShadow kernel * @param vsize the vertical size of the BoxShadow kernel * @param passes the number of blur passes to execute * @throws IllegalArgumentException if either {@code hsize} * or {@code vsize} or {@code passes} * is outside the allowable range */ public BoxShadow(int hsize, int vsize, int passes) { this(hsize, vsize, passes, DefaultInput); } /** * Constructs a new {@code BoxShadow} effect with * the given blur sizes * and number of passes, * using the output of the specified effect for source data. * * @param hsize the horizontal size of the BoxShadow kernel * @param vsize the vertical size of the BoxShadow kernel * @param passes the number of blur passes to execute * @param input the single input {@code Effect} * @throws IllegalArgumentException if either {@code hsize} * or {@code vsize} or {@code passes} * is outside the allowable range */ public BoxShadow(int hsize, int vsize, int passes, Effect input) { super(input); setHorizontalSize(hsize); setVerticalSize(vsize); setPasses(passes); setColor(Color4f.BLACK); setSpread(0f); } @Override LinearConvolveKernel getState() { return state; } /** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */ @Override public final Effect getInput() { return getInputs().get(0); } /** * Sets the input for this {@code Effect}. * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */ @Override public void setInput(Effect input) { setInput(0, input); } /** * Returns the horizontal size of the effect kernel. * * @return the horizontal size of the effect kernel */ public int getHorizontalSize() { return state.getHsize(); } /** * Sets the horizontal size of the effect kernel. *
     *       Min:   0
     *       Max: 255
     *   Default:   1
     *  Identity:   0
     * 
* * @param hsize the horizontal size of the effect kernel * @throws IllegalArgumentException if {@code hsize} * is outside the allowable range */ public final void setHorizontalSize(int hsize) { state.setHsize(hsize); } /** * Returns the vertical size of the effect kernel. * * @return the vertical size of the effect kernel */ public int getVerticalSize() { return state.getVsize(); } /** * Sets the vertical size of the effect kernel. *
     *       Min:   0
     *       Max: 255
     *   Default:   1
     *  Identity:   0
     * 
* * @param vsize the vertical size of the effect kernel * @throws IllegalArgumentException if {@code vsize} * is outside the allowable range */ public final void setVerticalSize(int vsize) { state.setVsize(vsize); } /** * Returns the number of passes of the effect kernel to control the * quality of the blur. * * @return the number of passes of the effect kernel */ public int getPasses() { return state.getBlurPasses(); } /** * Sets the number of passes of the effect kernel to control the * quality of the blur. *
     *       Min:   0
     *       Max:   3
     *   Default:   1
     *  Identity:   0
     * 
* A setting of 1 creates a low quality blur. A setting of 3 creates * a blur that is very close to a Gaussian blur. * * @param passes * @throws IllegalArgumentException if {@code passes} is outside the * allowable range */ public final void setPasses(int passes) { state.setBlurPasses(passes); } /** * Returns the shadow color. * * @return the shadow color */ @Override public Color4f getColor() { return state.getShadowColor(); } /** * Sets the shadow color. *
     *       Min: n/a
     *       Max: n/a
     *   Default: Color4f.BLACK
     *  Identity: n/a
     * 
* * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */ @Override public final void setColor(Color4f color) { state.setShadowColor(color); } /** * Gets the spread of the shadow effect. * * @return the spread of the shadow effect */ @Override public float getSpread() { return state.getSpread(); } /** * Sets the spread of the shadow effect. * The spread is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Blur kernel. * A spread of {@code 0.0} will result in a pure box-blur distribution * of the shadow. * A spread of {@code 1.0} will result in a solid growth outward of the * source material opacity to the limit of the kernel sizes with a very * sharp cutoff to transparency at the edge of the kernel. *
     *       Min: 0.0
     *       Max: 1.0
     *   Default: 0.0
     *  Identity: 0.0
     * 
* * @param spread the spread of the shadow effect * @throws IllegalArgumentException if {@code spread} is outside the * allowable range */ @Override public final void setSpread(float spread) { state.setSpread(spread); } @Override public float getGaussianRadius() { float d = (getHorizontalSize() + getVerticalSize()) / 2.0f; d *= 3.0f; return (d < 1.0f ? 0.0f : ((d - 1.0f) / 2.0f)); } @Override public float getGaussianWidth() { return getHorizontalSize() * 3.0f; } @Override public float getGaussianHeight() { return getVerticalSize() * 3.0f; } @Override public void setGaussianRadius(float r) { float d = r * 2.0f + 1.0f; setGaussianWidth(d); setGaussianHeight(d); } @Override public void setGaussianWidth(float w) { w /= 3.0f; setHorizontalSize(Math.round(w)); } @Override public void setGaussianHeight(float h) { h /= 3.0f; setVerticalSize(Math.round(h)); } @Override public ShadowMode getMode() { switch (getPasses()) { case 1: return ShadowMode.ONE_PASS_BOX; case 2: return ShadowMode.TWO_PASS_BOX; default: return ShadowMode.THREE_PASS_BOX; } } @Override public AbstractShadow implFor(ShadowMode mode) { switch (mode) { case GAUSSIAN: GaussianShadow gs = new GaussianShadow(); gs.setInput(getInput()); gs.setGaussianWidth(getGaussianWidth()); gs.setGaussianHeight(getGaussianHeight()); gs.setColor(getColor()); gs.setSpread(getSpread()); return gs; case ONE_PASS_BOX: setPasses(1); break; case TWO_PASS_BOX: setPasses(2); break; case THREE_PASS_BOX: setPasses(3); break; } return this; } @Override public AccelType getAccelType(FilterContext fctx) { return Renderer.getRenderer(fctx).getAccelType(); } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { BaseBounds r = super.getBounds(null, defaultInput); int hgrow = state.getKernelSize(0) / 2; int vgrow = state.getKernelSize(1) / 2; RectBounds ret = new RectBounds(r.getMinX(), r.getMinY(), r.getMaxX(), r.getMaxY()); ret.grow(hgrow, vgrow); return transformBounds(transform, ret); } @Override public Rectangle getResultBounds(BaseTransform transform, Rectangle outputClip, ImageData... inputDatas) { Rectangle r = inputDatas[0].getUntransformedBounds(); r = state.getResultBounds(r, 0); r = state.getResultBounds(r, 1); r.intersectWith(outputClip); return r; } @Override public boolean reducesOpaquePixels() { return true; } @Override public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) { Effect di = getDefaultedInput(0, defaultInput); DirtyRegionContainer drc = di.getDirtyRegions(defaultInput, regionPool); drc.grow(state.getKernelSize(0) / 2, state.getKernelSize(1) / 2); return drc; } }




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