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package javafx.scene.input;

import java.util.Collections;
import java.util.List;
import javafx.beans.NamedArg;
import javafx.event.EventTarget;
import javafx.event.EventType;

/**
 * Touch event indicates a touch screen action. It contains detailed information
 * about each particular touch point.
 * 

* Touch point represents a single touched finger and has its location, * state (pressed/moved/released/stationary) and an ID unique in scope of a * single gesture. For detailed reference see {@link TouchPoint}. *

* For each multi-touch action a set of touch events is generated - for each * touch point one. The event has type corresponds to its touch point's state. * Each of the events also contain * list of all the touch points. This design allows for handling complicated * multi-touch actions from one place while keeping it possible to * filter/consume each touch point separately. To recognize * which events belong into a single set there is {@code getEventSetId()} * method. *

* Each touch point is - similarly to mouse dragging - delivered to a single * node on which it was pressed, regardless of where it moves then. It is * possible to change this behavior by using a grabbing mechanism described * in {@link TouchPoint} documentation. * * @since JavaFX 2.2 */ public final class TouchEvent extends InputEvent { private static final long serialVersionUID = 20121107L; /** * Common supertype for all touch event types. */ public static final EventType ANY = new EventType<>(InputEvent.ANY, "TOUCH"); /** * This event occurs when the touch point is pressed (touched for the * first time). */ public static final EventType TOUCH_PRESSED = new EventType<>(ANY, "TOUCH_PRESSED"); /** * This event occurs when the touch point is moved. */ public static final EventType TOUCH_MOVED = new EventType<>(ANY, "TOUCH_MOVED"); /** * This event occurs when the touch point is released. */ public static final EventType TOUCH_RELEASED = new EventType<>(ANY, "TOUCH_RELEASED"); /** * This event occurs when the touch point is pressed and still (doesn't * move). */ public static final EventType TOUCH_STATIONARY = new EventType<>(ANY, "TOUCH_STATIONARY"); /** * Constructs new TouchEvent event. * @param source the source of the event. Can be null. * @param target the target of the event. Can be null. * @param eventType The type of the event. * @param touchPoint the touch point of this event * @param touchPoints set of touch points for the multi-touch action * @param eventSetId set id of the multi-touch action * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @since JavaFX 8.0 */ public TouchEvent(@NamedArg("source") Object source, @NamedArg("target") EventTarget target, @NamedArg("eventType") EventType eventType, @NamedArg("touchPoint") TouchPoint touchPoint, @NamedArg("touchPoints") List touchPoints, @NamedArg("eventSetId") int eventSetId, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown) { super(source, target, eventType); this.touchPoints = touchPoints != null ? Collections.unmodifiableList(touchPoints) : null; this.eventSetId = eventSetId; this.shiftDown = shiftDown; this.controlDown = controlDown; this.altDown = altDown; this.metaDown = metaDown; this.touchPoint = touchPoint; } /** * Constructs new TouchEvent event with null source and target. * @param eventType The type of the event. * @param touchPoint the touch point of this event * @param touchPoints set of touch points for the multi-touch action * @param eventSetId set id of the multi-touch action * @param shiftDown true if shift modifier was pressed. * @param controlDown true if control modifier was pressed. * @param altDown true if alt modifier was pressed. * @param metaDown true if meta modifier was pressed. * @since JavaFX 8.0 */ public TouchEvent(@NamedArg("eventType") EventType eventType, @NamedArg("touchPoint") TouchPoint touchPoint, @NamedArg("touchPoints") List touchPoints, @NamedArg("eventSetId") int eventSetId, @NamedArg("shiftDown") boolean shiftDown, @NamedArg("controlDown") boolean controlDown, @NamedArg("altDown") boolean altDown, @NamedArg("metaDown") boolean metaDown) { this(null, null, eventType, touchPoint, touchPoints, eventSetId, shiftDown, controlDown, altDown, metaDown); } /** * Returns number of touch points represented by this touch event set. * The returned number matches the size of the {@code touchPoints} list. * @return The number of touch points represented by this touch event set. */ public int getTouchCount() { return touchPoints.size(); } /** * Recomputes touch event for the given event source object. * @param event Event to modify * @param oldSource Source object of the current values * @param newSource Source object to compute values for */ private static void recomputeToSource(TouchEvent event, Object oldSource, Object newSource) { for (TouchPoint tp : event.touchPoints) { tp.recomputeToSource(oldSource, newSource); } } /** * {@inheritDoc} * @return the event copy with the new source and target */ @Override public TouchEvent copyFor(Object newSource, EventTarget newTarget) { TouchEvent e = (TouchEvent) super.copyFor(newSource, newTarget); recomputeToSource(e, getSource(), newSource); return e; } /** * Creates a copy of the given event with the given fields substituted. * @param newSource the new source of the copied event * @param newTarget the new target of the copied event * @param type the new eventType * @return the event copy with the fields substituted * @since JavaFX 8.0 */ public TouchEvent copyFor(Object newSource, EventTarget newTarget, EventType type) { TouchEvent e = copyFor(newSource, newTarget); e.eventType = type; return e; } @Override public EventType getEventType() { return (EventType) super.getEventType(); } private final int eventSetId; /** * Gets sequential number of the set of touch events representing the same * multi-touch action. For a multi-touch user action, number of touch points * may exist; each of them produces a touch event, each of those touch * events carry the same list of touch points - and all of them return the * same number from this method. Then state of some of the touch points * changes and the new set of events has new id. The id is guaranteed * to be sequential and unique in scope of one gesture (is reset when * all touch points are released). * * @return Sequential id of event set unique in scope of a gesture */ public final int getEventSetId() { return eventSetId; } /** * Whether or not the Shift modifier is down on this event. */ private final boolean shiftDown; /** * Whether or not the Shift modifier is down on this event. * @return true if the Shift modifier is down on this event */ public final boolean isShiftDown() { return shiftDown; } /** * Whether or not the Control modifier is down on this event. */ private final boolean controlDown; /** * Whether or not the Control modifier is down on this event. * @return true if the Control modifier is down on this event */ public final boolean isControlDown() { return controlDown; } /** * Whether or not the Alt modifier is down on this event. */ private final boolean altDown; /** * Whether or not the Alt modifier is down on this event. * @return true if the Alt modifier is down on this event */ public final boolean isAltDown() { return altDown; } /** * Whether or not the Meta modifier is down on this event. */ private final boolean metaDown; /** * Whether or not the Meta modifier is down on this event. * @return true if the Meta modifier is down on this event */ public final boolean isMetaDown() { return metaDown; } private final TouchPoint touchPoint; /** * Gets the touch point of this event. * @return Touch point of this event */ public TouchPoint getTouchPoint() { return touchPoint; } private final List touchPoints; /** * Gets all the touch points represented by this set of touch events, * including the touch point of this event. The list is unmodifiable and * is sorted by their IDs, which means it is also sorted by the time * they were pressed. To distinguish between touch points belonging to * a node and unrelated touch points, TouchPoint's {@code belongsTo} * method can be used. * @return All current touch points in an unmodifiable list */ public List getTouchPoints() { return touchPoints; } /** * Returns a string representation of this {@code TouchEvent} object. * @return a string representation of this {@code TouchEvent} object. */ @Override public String toString() { final StringBuilder sb = new StringBuilder("TouchEvent ["); sb.append("source = ").append(getSource()); sb.append(", target = ").append(getTarget()); sb.append(", eventType = ").append(getEventType()); sb.append(", consumed = ").append(isConsumed()); sb.append(", touchCount = ").append(getTouchCount()); sb.append(", eventSetId = ").append(getEventSetId()); sb.append(", touchPoint = ").append(getTouchPoint().toString()); return sb.append("]").toString(); } }





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