com.sun.glass.ui.android.DalvikInput Maven / Gradle / Ivy
/*
* Copyright (c) 2014, 2022, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.glass.ui.android;
public class DalvikInput {
/*
public static void onMultiTouchEvent(final int count, final int[] actions,
final int[] ids, final int[] touchXs, final int[] touchYs) {
Platform.runLater(new Runnable() {
public void run() {
onMultiTouchEventNative(count, actions, ids, touchXs, touchYs);
}
});
}
private static native void onMultiTouchEventNative(int count, int[] actions,
int[] ids, int[] touchXs, int[] touchYs);
public static void onKeyEvent(final int action, final int keycode, final String characters){
Platform.runLater(new Runnable() {
public void run() {
onKeyEventNative(action, keycode, characters);
}
});
};
private static Node activeNode;
public static void onGlobalLayoutChanged() {
if (activeNode != null) {
Platform.runLater(() -> activeNode.getParent().requestFocus());
}
}
public static void setActiveNode (Node n) {
activeNode = n;
}
private static native void onKeyEventNative(int action, int keycode, String characters);
public static native void onSurfaceChangedNative();
public static native void onSurfaceChangedNative(int format, int width, int height);
public static native void onSurfaceRedrawNeededNative();
public static native void onConfigurationChangedNative(int flag);
*/
}