com.sun.javafx.scene.shape.SphereHelper Maven / Gradle / Ivy
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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package com.sun.javafx.scene.shape;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.scene.input.PickResultChooser;
import com.sun.javafx.sg.prism.NGNode;
import com.sun.javafx.util.Utils;
import javafx.scene.Node;
import javafx.scene.shape.Sphere;
/**
* Used to access internal methods of Sphere.
*/
public class SphereHelper extends Shape3DHelper {
private static final SphereHelper theInstance;
private static SphereAccessor sphereAccessor;
static {
theInstance = new SphereHelper();
Utils.forceInit(Sphere.class);
}
private static SphereHelper getInstance() {
return theInstance;
}
public static void initHelper(Sphere sphere) {
setHelper(sphere, getInstance());
}
@Override
protected NGNode createPeerImpl(Node node) {
return sphereAccessor.doCreatePeer(node);
}
@Override
protected void updatePeerImpl(Node node) {
super.updatePeerImpl(node);
sphereAccessor.doUpdatePeer(node);
}
@Override
protected BaseBounds computeGeomBoundsImpl(Node node, BaseBounds bounds,
BaseTransform tx) {
return sphereAccessor.doComputeGeomBounds(node, bounds, tx);
}
@Override
protected boolean computeContainsImpl(Node node, double localX, double localY) {
return sphereAccessor.doComputeContains(node, localX, localY);
}
@Override
protected boolean computeIntersectsImpl(Node node, PickRay pickRay,
PickResultChooser pickResult) {
return sphereAccessor.doComputeIntersects(node, pickRay, pickResult);
}
public static void setSphereAccessor(final SphereAccessor newAccessor) {
if (sphereAccessor != null) {
throw new IllegalStateException();
}
sphereAccessor = newAccessor;
}
public interface SphereAccessor {
NGNode doCreatePeer(Node node);
void doUpdatePeer(Node node);
BaseBounds doComputeGeomBounds(Node node, BaseBounds bounds, BaseTransform tx);
boolean doComputeContains(Node node, double localX, double localY);
boolean doComputeIntersects(Node node, PickRay pickRay,
PickResultChooser pickResult);
}
}